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  1. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    hi. is it just for me that scythed chariots causing ctd when loading a custom battle. did not try in campaign. in dei they work fine. if it is problem with dv, could you tell me how to fix it with...
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    Re: merchants/heretics in this excellent mod

    heretics are a nightmare. i often end up just sending an army to kill them off, as my priest never good enough, and not worth the risk. assasins are another option, especially when you have the...
  3. Thread: Bad textures

    by trenktas
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    2
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    484

    Re: Bad textures

    it seems its only my problem. i play on low settings. :wub: laptop. i did the screenshots, and in them everything seems fine. its just than on previous version everything was fine, no glitches. need...
  4. Thread: Bad textures

    by trenktas
    Replies
    2
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    484

    Bad textures

    armenian household cav,persian spearmen. they look very bad, like they would have wrong textures. euzanoi look like some of them got no weapon at all. and there was one unit with white spears, cant...
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    Re: How to change units name?

    D:\Games\Medieval II - Total War\mods\ebii\data\text
    export_units.txt
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    Re: EB-Twitter updates Discussion

    Phoenicia - which cities is it?
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    1,205,201

    Re: EB-Twitter updates Discussion

    so how long untill this beauty comes out? a week or two? :p :) i know, when its done. but it helps to know atleast roughly :) to exited not to know, it's killing me :) have some compassion, tell us :)
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    Sticky: Re: RSIII pictures and postive comments....

    3min to finish download. thank you very much!!! i cant really believe that its out :thumbsup2
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    Sticky: Re: RS2.6 questions & answers

    i can see there is rsIII bug section, but i dont see rsIII yet :) coming very very soon?
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    silently awaiting :) so will we be able to enjoy your wonderfull submod soon? :)
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    any further updates? :)
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    Re: [RS 2.1a] Seleucid Unit Expansion Version 2

    is this compatible with rs 2.6? :)
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    Re: What is your favorite unit?

    peltanai for being very usefull good unit
    etruskan hoplites and illyrian phalanks for how they look. especially hoplites, they are awsome and brillant shields
  14. Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    thanks. will try it tomorrow
  15. Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    so, should i still wait, or reinstal :)
  16. Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    yes. just eb2.1b and this
  17. Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    it's great news indeed :D
  18. Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    i have a constant ctd now on turn 14, could this be the problem? i played carthage

    12:16:17.370 [game.script.trigger] [trace] Trigger <RewardForCampaigning> fired
    12:16:17.370...
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    Re: Announcement: Europa Barbarorum 2.1b is released!

    how much was ai changed? i find it very strange while playing with rome, to get war declaration from greece in turn 11, and on turn 55 they show up with 2 full stacks in my north, and a few turns...
  20. Replies
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    Re: Announcement: Europa Barbarorum 2.1b is released!

    is it just for me custom battle not working? ctd when i press start.
    great mod :)
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    Re: Roma Surrectum III?

    any news about update? :)
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    and crusading armies could be tweaked a bit. atleast in my opinion. i play as turks, and when crusade finishes, some armies just stop where they were. etc portugies near alexandria, hre in a region...
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    Re: editing/creating generals bodyguard

    thank you very much. spent couple hours trying to find that. everything seems to be perfect now and much more simple than i thought
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    Re: editing/creating generals bodyguard

    i read the tutorials and i can duplicate the units and asign to factions, but cant asign generals bodyguard. its still the old general bodyguard in campaign, despite that i took away ownership from...
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    editing/creating generals bodyguard

    hi. wanted to ask,how to create generals bodyguard for specific nation? etc: bodyguard belongs to several factions, i want to make some changes but so that they would only effect one nation. tried to...
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    Sticky: Re: OPEN ALPHA release

    what are the changes for v0.85? :)
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    hasham and unit limits

    hi
    wanted to ask, how can i edit hasham so it wouldn't need bagdad to recruit it. and so that i could recruit it in lower tier barracks. i tried editing edb, but when i add hasham line(copy paste...
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    Sticky: Re: OPEN ALPHA release

    thats some work to do, guess i'll give it a try:) thanks for the answer and the link
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    Sticky: Re: OPEN ALPHA release

    is it possible to edit some file to be able to recruit some units earlier? and if i would add another country in units description, would i be able to recruit that unit with that country? for example...
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    Sticky: Re: Titanium - Bug Reports

    i'll try the last one :) thanks for the help
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    Sticky: Re: Titanium - Bug Reports

    orthodox
  32. Replies
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    104,015

    Sticky: Re: Titanium - Bug Reports

    i did exterminate. low tax, governors. still need half a stack to keep order. new buildings add law and happiness, but do not reduce unrest. it looks like spies making unrest, but after 40 turns with...
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    Sticky: Re: Titanium - Bug Reports

    in novogrod campaign kaunas 89% orthodox, +5% extra unrest. hrodna 73% orthodox, +20% extra unrest. the extra unrest goes as religious unrest
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    Sticky: Re: Titanium - Bug Reports

    why is there constant unrest in kaunas 70% and hrodna 75%? i saw novograd taking town just to loose it after several turns. i tried to take it with novograd and kiev, with both same unrest. nowhere...
  35. Re: Campaign Script Customisation Project for SS6.4

    i just deleted some things by my self from campaign script and its much better now
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    Re: What do you prefer Titanium or SSHIP?

    looked easy for me:)
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    Re: SSHIP - Bugs Reports & Technical Help

    whats with the ai and reamerging factions. i play as france. had jarusalem for a moment, get declared war by zangi... no borders with them. lost jarusalem. zangi ask for peace, and attacks again next...
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    Re: What do you prefer Titanium or SSHIP?

    titanium. faster turn times:) as i play on laptop, for me thats very important. would like to play sship more if i'll figure out how to reduce turn time
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    Sticky: Re: [Uchronia Barbarorum] v.1.05: Celtic Swords

    well, the real life is more important :)
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    Sticky: Re: [Uchronia Barbarorum] v.1.05: Celtic Swords

    any new updates? :)
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