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  1. [Released] Re: large deployment zones and ambush mod FOTS S2 ROTS UPDATED 4/22/12

    sorry but i no longer have the mods anymore....they took quite a while to edit all the files in photoshop so i dont think ill be doing it again.... maybe someone can upload a copy.
  2. Re: "A NEW LEVEL OF MILITARY SCALE" ///DMBOSS' Army Buff/// (v. 1.1b ; Latest changes: 03.03.15)

    i have a gtx 770 and an amd 8350 game runs completely fine with 44 unit stacks. i get no studder or slowdown. also have 16 gigs of ram, and have graphical settings maxed. try changing shadows from...
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    Re: Fire at will does more harm than good

    while i think using that targeted javelin throw is cool, its also exploitative because the AI doesn't do it. so i think its better the way it is now. at least now you have a reason to fear units with...
  4. Re: No primary tradition option when leveling up general, only 2 secondaries(BUG?)

    Honestly i dont remember too well, i actually havnt had the time to play for the past week or so... i know for a fact that it happened outside of cesar in gaul campaign though....so i dont think its...
  5. Re: No primary tradition option when leveling up general, only 2 secondaries(BUG?)

    same thing has happened to me as well....when an army levels there is no option for choosing one of the three traditions, just 2 of the next tier traditions....its like the game is auto skipping the...
  6. Re: Hesitation to Use Spies/Eyes of the King/[Insert Other Spy Names Here]

    i know in my latest galatia campaign my spy is pretty much completely ineffective. i dont even bother using him anymore, i think the spy should be revisited.
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    Re: Recruitment oddities

    i think that the recruitment caps are designed with the idea in mind that you wont be creating an elite unit and then moving that unit to another stack (thus getting around the unit cap per army)
  8. Thread: Kill rates

    by freelancerX
    Replies
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    2,460

    Re: Kill rates

    one thing to keep in mind that those german club warriors arent complete pushovers either like other levy troops...
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    Re: Rig Build handling Rome II with DeI

    i run everything on extreme and get around 40 dropping down at its lowest to 22 when zoomed in on a huge ball of infantry on 40vs40 units.

    i have an amd 8350 @ 4.45
    16 gigs of ram
    ...
  10. Re: For the few that watched my Let's Play

    i really hated fire at will, whenever i wanted to charge my guys just stood there throwin pila while they got charged. really dislike having to turn off fire at will whenever i actually want my men...
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    Re: Rome 2 worth ? (with mods)

    I would say its worth it. people like to complain about all sorts of dumb crap, but the fact is at least for me, the game is fun. I have played hundreds of hours of the game and I'd be willing to be...
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    Re: How to reduce lag for this mod?

    DEI also has more men than vanilla, you can decrease unit size in the game options. as far as siege lag, i have found the solution for this, simply destroy various points of the wall and attack from...
  13. Re: DEI latest version for Rome 2 version 1.9.0

    maybe you guys should buy the game not torrent it, there's no reason why you shouldn't be updated to the latest version especially if you have access to the internet to post on here.....
  14. Re: Carthage: Overabundance of Food?

    I noticed this also but I think it's fine when you consider how large a territory Carthage starts with. I think it's more to help the Carthage ai so that they can survive longer.
  15. Re: Light Melee Infantry Destroying Marian Legionaries?

    Pretty much this. If you have your battle difficulty over normal then you can expect battles like that one. And if you have your battle difficulty set to normal then make sure you have only dei and...
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    Re: unit spacing mod: a must have for DeI?

    the only problem with this is that units will be inherently weaker against cav charges.. as it seems that units who are spaced tighter can take a charge better.
    it does looks super great though
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    Re: TW:Rome 2 patch 10 and DeI

    from reading the patch notes looks like it might just be performance and AI stuff, possibly no change in unit values so there might almost no work needed for the mod to be compatible.
  18. Re: [Bug] Start of turn stops responding (unsolved)

    My game does this also but it only stops for a couple seconds at the most. I think it probably has something to do with the game calculating possible movement distances of everyone's armies. The...
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    Re: Removed forced march

    The only people who are complaining about the extended ranges are those who probably don't even use spies so that they can actually Scout ahead and see armies that are coming into their territory....
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    Re: So, what do you think about 0.8?

    There's always going to be morons online who basically just go online to try to stir up trouble or hates whatever it is that they actively use for whatever reason. Either that or they just don't know...
  21. Re: Fire at will vs.Javelin/Pila on a determined spot.

    please no fire at will, id rather be able to manage my units myself with the throw of the pilum on the charge.
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    Re: Skirmisher Cavalry Effectiveness

    something ive noticed also with skirmishers, might have something to do with arc and range, i usually have to get close, press the stop button and then the fire at will button then all soldiers will...
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    Reroute encyclopedia

    Was just wondering since the encyclopedia is now online is there anyway to change the page to go to the dei wiki?
  24. Re: The longer i play a campaign in DeI, the more often Rome II freeze up at the end of the "end turn"

    Are you using any kind of trainer or any additional mod besides dei? First thing ti do is verify your game files via steam. Once that's done see if it keeps doing the same thing. If that's the case...
  25. Re: The most amazing building ever? -- Probably way too amazing!

    Nice haha
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    Re: Lucy Lawless Unit Card

    (insert gif of clapping orson wells for having the intelligence of actually understanding what i wrote)
    ...
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    Re: Lucy Lawless Unit Card

    lucy lawless is from Spartacus not Xena, thats why they used her for TTT.
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    Re: War Dogs? How do you use them?

    I love using them to bring defending units to mass up at a breach in the wall. once i use up all my ammo on my balista i send in the dogs into the breach. the enemy all rush to defend, i then send my...
  29. Re: Mod broken by game's inability to handle proper skirmishing/missile tactics? Or do I just need to learn how to work around it?

    I've noticed this also, the one thing that seems to fix the problem is telling a unit to stop by clicking on the stop icon, this will turn off the auto fire. Then turning on the auto fire again by...
  30. Re: fire at will with gladius default weapon submod

    just so you know you only need to use "" when something has spaces like mod "fire at will.pack";

    for something like this: mod "Better_siege_weapons_equipments_&_walls_HQ.pack";
    you dont need to...
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    Re: Cavalry Charges Ineffectual

    I also noticed starting a new Roman' campaign that when I charge my general into some slingers the charge seemed very ineffective. is probably has something to do with patch number 9 as charges...
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    Re: Balancing - Missile units largely useless

    Using 4 or 5 spear units to hold a bunch of the enemy works wonders to give you enough time to surround and pepper from behind. And if course you are going to run out of ammo like I said you can't...
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    Re: Balancing - Missile units largely useless

    Unfortunately because of the limited space of battle maps it can be difficult for a cavalry only army to be able to win. It just takes more micromanagement. You should always have some melee troops...
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    Re: Balancing - Missile units largely useless

    slingers and arches are fine you can't seriously expect your lower tier ranged units to have one to one kill rates I'd say one kill for every three or four men is probably more realistic. swingers in...
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    Re: Divide et Impera FAQ - READ BEFORE POSTING

    That will only change the actual battle difficulty the campaign difficulty will remain whatever you set it to when you first started your game. I usually set the campaign on hard and the battle...
  36. Re: FAQ Update, Some General forum rules and requests for my sanity

    Lol wow haha thanks for the hard work
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    Re: Anabasis Realistic Campaign Movement for DeI

    I have encountered that as well, I had a navy that i could not bring near Novo carthago because of some unseen force, just could not get near, i had plenty of movement points, but my navy just would...
  38. Thread: Artillery

    by freelancerX
    Replies
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    1,538

    Re: Artillery

    sounds like you are probably doing too much lol, i play with 40 unit armies and when attacking a walled settlement i take 6 units of ballistae (24 catapults). they make short work of 5 or 6 sections...
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    Re: Anabasis Realistic Campaign Movement for DeI

    Well as far is tricking the AI there are lots of things that you can do to trick the AI just because you have the option of exploiting something doesn't mean that you should do it. Sure you could...
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    Re: Anabasis Realistic Campaign Movement for DeI

    In the turns that I've played with the latest update of no forced marches, I actually have not seen an army force march yet which normally you would see all the time. So at least in my experience...
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