Works for me. Take Xin Ye and let ALL of your starting settlements rebel so the only land you own is Xin Ye.
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Works for me. Take Xin Ye and let ALL of your starting settlements rebel so the only land you own is Xin Ye.
IIRC, the map is "tilted" to get the southern Arabian peninsula to fit. North on the game map isn't really north; it's more like North-East.
For factions, I believe there is a hard-coded limit in...
One way to do it is to trick the launcher into thinking this mod is one of the 4 vanilla Kingdoms scenarios. For example, you can take your "mods/crusades" folder, rename it "crusades_backup" and...
You need it to be a large city, and have about 30k gold to build the House of Kings. It will then take 12 turns to build. By far, the hardest and longest part is getting that little town up to 26k...
Based on the dev diaries and preview material shown so far, the controls and mechanics will be different. In HOI3 you can manually move units just like in a TW game or you can automate your army at...
http://www.heartsofiron4.com/r/yxtyhi73b0
There's mine, I only need 7 more people in order for everyone who clicked that to get a free DLC. I'm not interested in the last tier :cool:
5 for...
That doesn't stop the game engine from sending trade to those settlements though. Attached are some screenshots showing what I'm talking about. You may have to zoom in a bit to see the dashed grey...
If you are allied to Yuan Shu's faction, when he declares himself to be emperor you go to war with him. However, you also fail the mission to attack him since you're allied to him. So, if you're...
Yep, that's pretty much what's going on.
It's most likely a tga file mapping problem, where a white pixel is missing from the map and causes the problem described here. As mentioned, I have screenshots and a save game you can use to adjust...
Just following up. The following settlements have phantom ports, in that sea trade goes into the province when the game is running, but the white pixel in the .tga file isn't there. I have a save...
False statement is false. Event-spawned rebels only spawn when you click the button.
No problem. I misread your other post and thought you wanted them to cave in faster, but at least you got it to do what you want. There are other ways to look for the country entry you want, like...
I have both EU4 with the Wealth of Nations DLC and EU3+all expansions, and honestly I like EU4 better. For me, EU3 was a less of a game and more of a timewaster where I spent 30 RL minutes staring...
Which expansion are you using? That matters, because what you likely need to do in order to fix the problem depends on the expansion you have, because the game's file structure was changed in the...
Before you do any save game editing, you should ALWAYS make a backup copy of your save file.
Open your save using any text editor. Notepad works, but it will take several minutes to load the...
Yes. The reformation spreads slower in France than in the outer areas though, so you may want to wait a bit until more provinces flip to reduce the burden on your missionaries. If you want to stay...
You can, but it's a pain. You first need to find their province IDs and change the entries in your save file like you changed your main religion. You can get the IDs from here: ...
You can save-edit and switch to protestant pretty easily. Find your save file in ../Documents/Paradox Interactive/Europa Universalis IV/save games and open it with any text editor. Then search for...
Not every formable nation swaps out your national ideas. Germany is one of those countries where you keep your old idea set. Great Britain, Qing, and Russia are other examples where you keep your...
As requested, here is a list of settlements that are missing a port. I've further broken it down by regions where I've seen the trade lines go to a phantom port, as opposed to map_regions having a...
I noticed that some cities have sea trade going to them, but they don't have a port and thus don't benefit from the import trade income while the exporting city does benefit. There are quite a few...
Don't use instant research. It's not a cheat, but rather a debugging tool to help the developers and modders check the research AI without having to run the game for several hours. It also affects...
Ignore it, the AI is stupid and overly cautious, since it isn't as smart as a person and knows it needs extra units to make up for its stupidity. Use it as a guideline, but use your own judgement. ...
HOI3 has absolutely no support for post-war diplomacy. Nothing, zip, nada. It's purely a wargame, where you fight the war and start over once you win. You have to rely on mods if you want post-war...
Not sure if this helps any, but I hear that there's a problem with the Rome shell (which includes M2TW), where if units spawn on top of each other then the game will crash. This happens most often...
I gotta echo DarthShizNit, in that I know some of the EvW guys (one of them is on my mod team!), and given what little they are legally allowed to say it seems like the game just wasn't done and...
One way to reduce stack spam is to increase building times. It looks like the turns to build are essentially the same as vanilla M2TW, which used a 1.5-year-per-turn script. Since this mod uses a...
Well, since Xin Ye doesn't let you retrain your starting soldiers (different culture type) disbanding isn't a bad idea, though I kept my starting army. You'd need to recruit a bunch of cannon fodder...
That's because Castellon, the Paradox forum manager, is a total power-drunk douchebag who has the final say on all ParadoxPlaza forum posting matters. The rest of the Paradox employees are fun and...
I managed to get there just fine last night. Pay attention to the speeds of your generals and units. Some generals move faster than others and have traits that speed up army movement. My diplomat...
Register your game and you gain full access to that game's forum.
And streamlining it so the interface doesn't suck yet still gives you the info you need is somehow a bad thing?
First developer diary out, showing a pre-alpha version of the map: http://forum.paradoxplaza.com/forum/showthread.php?754427-Hearts-of-Iron-IV-Development-Diary-1-Our-Vision
None that I know of that are recent and go over the TFH expansion's new spy system. For the most part, only these spy missions are of any use in other countries: Lower NU, Increase Threat, Military...
Those tactics apply to missions, not planes, so any plane performing a port strike will get the bonus from that tech.
The source material simply doesn't talk about what went on between Napoleon's death (I'm assuming the date was between 1802 and 1804 based on real events in our timeline) and 2010, which is when...
In the mod's main thread in the Paradox forum, several people brought up the idea of Germans in the EU rebelling if certain undetermined conditions were met. As far as France goes, in this timeline...
Thanks for the feedback. The mod is based on the timeline from the Code Geass world, which diverged from ours about 30 years before Vicky 2 takes place, so I felt it would serve as a good...
New version up. You'll need to get it from the mod's Paradox forum thread, since for some reason I still can't attach the 1.4 MB file here. I've merged it with PDM 3.06, and the changes in Europe...