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  1. Re: [Info & Download #2] Napoleon Empire Realism+ | NER+ Release: 'The Coalition' & 'Napoleon over Europe'

    This version is very much obsolete. it wont work with latest NER.
  2. Thread: not working

    by JaM
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    Re: not working

    no, you are supposed to add the files, not replace the folder.. if you replace the data folder, game wont work.
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    Re: Is Rome 2 as bad as some people make it seem?

    Problem with Rome 2 is in its design. It i was made to be simpler and more "Gamey" than previous games and therefore previous games have certain superior mechanics. Total War games are made of two...
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    Re: Rome II is dead meat?

    are there any sales reports for Cities Skylines yet? did it earned more money than Sim City? Because for large companies it is not important how much people like the game, but how much it earned in...
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    Re: Rome II is dead meat?

    is anybody really surprised Attila was not a hit? People didnt wanted Attila, they wanted Rome 2 with those features... this is just a simple milking, asking customers to pay full price for something...
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    Re: Inactive mods and modders

    not really. What really distinguished RTW mods from each other was maps for different campaigns.. this is not possible in Attila, as well as in Rome 2, therefore all mods, even large ones look very...
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    Re: Inactive mods and modders

    cannot speak for others, but for R2TR team, at this point we are waiting for the last DLC/patch CA might release before we could start working on some major additions. The most painful thing modding...
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    Re: Rome II is dead meat?

    truth to be told, CA stopping patching and updating Rome 2 would be like a blessing from heavens for all modders...it would allow us to finally work on more complex things without fearing next patch...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    lol, 2013? if somebody has a time machine, let me know.. i would like to correct few mistakes.. ;)
  10. Thread: Fighting Pikemen

    by JaM
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    Re: Fighting Pikemen

    Main problem with Total War Games in general, is the fact CA tries to approach the combat from single person perspective, instead of approaching it from unit perspective. Because of that, in TW games...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    sorry guys, got a bit busy in real life, so had to postpone the update. hopefully will have a bit more time this week to release new version.
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    Re: JaM's Combat Overhaul

    there is a discussion about it running, anyway im not a big fan of moving to Attila completely, due to insane amount of patches and DLCs CA will release over the year, which makes updating the mod...
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    Re: JaM's Combat Overhaul

    thanks for feedback, i will make some adjustments in next version, Attila requires a bit modified morale settings, while i have used mostly what i already had for R2TR, which as you pointed out is a...
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    Re: Peninsular War Battles released!

    looks interesting, any plans for extended PC version? My personal wishlist is to see something like old SSI Wargame Construction Set III: Age of Rifles, with all those formation changes, different...
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    Re: JaM's Combat Overhaul

    Link:

    http://www.mediafire.com/download/3kpibk9h7tzxwed/JaMs_Realism.rar


    (also first post updated)
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    Re: JaM's Combat Overhaul

    i didnt touched unit abilities yet, but i might in next version.. at this point i want to keep it simple, making it somehow patch proof.
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    Re: JaM's Combat Overhaul

    yeah, its almost ready, will upload it once at home later today.
  18. Thread: Unit cards

    by JaM
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    Re: Unit cards

    no, we are using vanilla icons for now, as they are a bit easier to modify for new units/new unit classes. There are already few completely different unit types where we were refurbishing/adjusting...
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    Re: JaM's Combat Overhaul

    not yet, but i will post adjusted version soon. (didnt had time to work on it yet)
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    good call, i will adjust it for next version.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    you need the PFM editor, and open the ER_Main pack with it. you can find the file in DB folder then.
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    Re: JaM's Combat Overhaul

    mediafire link provided with first post
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    Re: JaM's Combat Overhaul

    shortly - projectiles and unit speeds are similar to what we had with R2TR mod. Armor plays much much bigger role (it is completely insignificant in vanilla Attila), shields as well protect more....
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    Re: JaM's Combat Overhaul

    had no idea about that :) ok i will post the direct link soon
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    probably simplest would be to edit campaign_difficulty_handicap_effects and increase the values for agent_cap_gentleman
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    it is up to you, but i went a bit different way with this.. schools have high research bonus, plus, limitation of 3 agents per research is gone (you can have up to 12 of them researching in single...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    yes, it is correct. and if you read the change log more carefully, you would notice line infantry range now should be 65 ;)
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    JaM's Combat Overhaul

    Those who played R2TR know what to expect. Focus is on making battlefield more realistic experience. At this point, only core changes are present, Unit stats will come later.

    Changes so far:

    -...
  29. Thread: R2TW: Attila

    by JaM
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    Re: R2TW: Attila

    i had my peek at it, and must say it is plain crazy how combat model is made in vanilla Attila... armor plays absolutely no role at all, most ranged weapons have huge AP values (ignore armor), while...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Ok, here is the way how ER technology is implemented in NER:

    - Infantry Muskets are 10% more reliable, and 10 points more accurate. No change to default rate of fire has been made, so it stays at...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    yeah, i did no changes to rockets.. didnt touched them at all.. will do for next version
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    it wont be huge increase, just +10 to musket accuracy(thats the bonus you can get in ER from Musket tech development). Impact wont be big, but noticeable at short distance.
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    while checking the file i probably discovered the reason why it seems NER having less accurate infantry compared to ER. With ER, initial low accuracy is supposed to represent low technological...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    guys, thanks for feedback, i will make some adjustments based on it in next version ;)
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Mod is is 3:1 scale, so single casualty represents 3 dead.
  36. Thread: not working

    by JaM
    Replies
    12
    Views
    767

    Re: not working

    then you must have done something wrong. Pack file should be in data folder, campaign folder should overwrite the existing one.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    yeah, sorry, i will need to rework the tech tree for eastern factions completely, as there is no point having same tech tree as western nations.
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Actually, historically Russian troops suffered same way as French from winter condition in 1813 campaign. They were just able to replenish troops faster due to much larger reserves available.
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    Re: a little mythbusting about Roman Armor

    Actually, not really. Slaves with ironworking experience were quite costly.. Plus, working on mail required a lot of skill considering how precious work was required. if you realize that rings were...
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    Re: Make War Not Love competition (Round 2)

    hmm, i never played Company of Heroes 2, but i might try it this weekend..
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