Hmm that's unfortunate, but removing the base farm level seems to do the trick anyways.
Type: Posts; User: Khorps; Keyword(s):
Hmm that's unfortunate, but removing the base farm level seems to do the trick anyways.
I'm trying to reduce population growth in general via the core building for gameplay purposes. I've tried population_growth_bonus bonus -x but it didn't seem to do anything.
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I need UI for these, they're just the vanilla auxilia palatinii, but they have the romano-british shield symbol so they need new UI.
So I've made a new unit with its own model in Barbarian Invasion using the axe from the Chosen Axemen. All I've done to the axe is shorten the handle and in-game the axe head only appears from one...
Nope, basically what I'm trying to do is encourage the Saxons to invade Britain, historically supposedly what happened was the Anglo-Saxons were hired to defend the island, but weren't happy with...
Maybe, I know there are a few other console commands that just don't work as-well.
Yes I have one setup, am I getting the parameters wrong perhaps? These are the commands as entered in my script just testing them.
console_command test_message horde_settles
console_command...
Event appears to be a console command but the console doesn't recognize it. Test_message doesn't seem to be recognized either and I can't find any more information on them online, hmmm, well if...
I was more-so wondering how to do it via script. I found a command called "historic_event" on the Medieval II forum afterwards, but the list of commands doesn't have it and it crashed my script. So I...
Is it possible to send the player a message sort of like a historic event or the "A Storm from the East!" message you get at the beginning of BI? if so, how?
How can I change minimum population requirements? Is there a text file for it or is it hard-coded?
In my custom campaign, when the fog of war over a settlement owned by rebels dissipates, the game will crash with no error message. This is the case with or without an army in the settlement. This is...
I'm an idiot, I realized what I was missing just after posting this. Anyway I fixed as much as I can, but now it's just taking me back to the campaign list. However I don't understand the error I get...
After choosing a faction and right before I enter the loading screen the game crashes on my campaign.
This is my campaign: https://www.dropbox.com/sh/5f6c7zvxdtcj8f7/AACCCFNpte1KjOTELWj8y2YPa?dl=0...
I'm working on a mod that allows you to bribe any unit to join your faction. Right now I'm editing the model_battle.txt file so that bribed units aren't invisible at a distance. But I found something...
Alright, and tested successfully. But the unit cards have peasants for all units you bribe. In the original there's also something about a descr_model_battle and also the unit cards of course. What...
How would I do that?
I was looking for a mod that allows you to bribe units you can't recruit to your side. I did find one from 2005 but the link provided is dead and I can't find anything in the downloads section. Does...
It'd sweep up North America harvesting all the maple syrup as they go.
Will the Chinook or the Inuit people be playable? The Inuit obviously don't have a permanent settlement but it could be done like the Mongols or Timurids are.
Sorry for the massive necro. But I'v been interested in making all the continents visible in Empire. I have a good idea what I need to do. But I can't edit bitmap files larger than 6 gigabytes.
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Somehow I fixed the problem. I still don't understand why the log wasn't recording if I was an admin or if Steam was running.
I'm trying to run RTI 3. I'm on an administrator account and running Steam.
I can get into battles, and I think (haven't tried yet) even complete them and go back to the menu. I can also start a...