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  1. Replies
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    Re: more turns per year please?

    Have you guys considered splitting up the experience, so that campaign early (1212 start) is 1200s and 1300s, and campaign late (13XX) is 1300s and 1400s? That might break with your desires to have...
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    Re: Campaign faction selection

    Make sure you two have https://steamcommunity.com/sharedfiles/filedetails/?id=1934544571 downloaded. The script lets you select early or late campaign (early is only available), and doing so fixed...
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    Re: New SAGA #2 (after ToB)

    It's pretty much 100% guaranteed it'll feature the Iliad in some shape or form, so you will have Agamemnon and Achilles and so on. I suspect the focus will be that map posted earlier...
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    Re: DLC expansion Ideas

    We can infer some possibilities from data mining of the database. What I found looking around or what others found looking around include:

    1) Elephant animations, not carried over from Rome2 but...
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    Re: How to read the new textures?

    Terrific, thanks Smirk. I'll give that a try.
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    Re: How to read the new textures?

    If you can't open them with paint too, then it seems like it might be an issue across programs. I'd assume CA was using photoshop but perhaps there's some proprietary format their textures use. No...
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    How to read the new textures?

    I'm looking to verify from others that you cannot open, or at least they do not open/read right, the dds textures for 3K. I think normalmaps load properly for me but I get a black canvas when it...
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    Re: Mounted Crossbow animations exist in the code

    Mens_table is the table that deals in animations. You go to the animation tables in the data file to see what animations you want.

    At present the crossbow mounted animation is buggy. The sword...
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    Mounted Crossbow animations exist in the code

    I was browsing around to see if there may be any hint of future weapons/content and I saw that there are rider animations for sword and crossbow, sword and repeating crossbow, and also sword and...
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    Re: Romance mode - yay or nay?

    I did records then I switched to romance mode. Romance is in a way harder because you don't get the free three heavy cavalry units you do with records mode. Similarly, the retinue system and Wu Xing...
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    Re: any update to dlc Aurelian?

    I have and will given permission to anyone who wants to use my stuff from FOTE (or CROC or DEI era stuff). In the case of ROTR however it will be less likely given the contributors who gave me...
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    Re: any update to dlc Aurelian?

    I'm working on the Rise of the Republic material, after that I can return to the 3rd century Crisis work.
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    Re: Status for Rise of the Republic overhaul

    Yeah they've been done, I've just been lazy to upload them until the Veneti were done. Which they basically are, I just need to in the next few days upload them and write up what the DEI team has to...
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    Re: Status for Rise of the Republic overhaul

    Work is continuing on them, the Veneti are nearing completion and after they are done I will send it to the DEI team proper to update ROTR-DEI with it. To try and give the Veneti a unique feel I went...
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    Re: Status for Rise of the Republic overhaul

    As dresden mentioned, the main team is focused on the mod proper. I work on this (And then ED when this is done) as my schedule permits. I'll be uploading my Veneti and Celts work for the team when...
  16. [Tutorial] Re: How to set the decal mask in 3ds for any shield to work with patterns

    Thanks for the clarification, though my god what a horrible system to have to do this blind. I wish there was a way to project the decal onto the shield in 3dsmax to be able to gauge it.
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    Sticky: Re: Fall of the Eagles Features and Overview

    I've pretty much passed the reins onto Cgma and provided him the most recent work I did as it stood in the messy pack file. I feel bad about it but I got burnt out and with my life's schedule I am...
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    Re: Status for Rise of the Republic overhaul

    I can do new icons but I wasn't planning on it for round one since it'd be another task/distraction. I always was a huge fan of the pixel drawn ones bullgod(?) did way back, but that'd require some...
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    Re: Status for Rise of the Republic overhaul

    https://i.imgur.com/ArUrQ7v.jpg

    Veneti 2nd Servian/Italian class. I take the Servian system system to be a North-Central Italian one beyond Rome because of the reflection of it in Etruscan/Veneti...
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    [Tool] Re: Official 3DS Max 2018 export plugin

    The error came back. As far as I can tell importing with the DAE file format is the risky issue. I did import one item with it and I don't think the issue came up, but I tried importing a crest with...
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    [Tool] Re: Official 3DS Max 2018 export plugin

    It's funny you say that. It worked for me back when I wrote that post in September 2018, and now after a break I picked up 3dsmax again and it crashes every time I do exactly that. If I can find out...
  22. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    Cgma, since you're doing a great job if you are interested I will upload the Celts/Norse as I last had them done (All visuals, but not all code) for you to do as you will with it.

    I think it's...
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    Re: Status for Rise of the Republic overhaul

    As dresden mentioned I am/was on a break. I am going to try and upload what I have (The Celts are done, basically 100% except in terms of implementing them ingame) for the team so that it isn't...
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    Re: any update to dlc Aurelian?

    I've shifted over to work on ROTR since more assets of that are ready to go with the Greeks and others, but after that I will prob go to FOTE to update it (finally) and then 3CC or finish the 3CC...
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    Re: A New Unit for Medewi

    I think it may not be as impactful as we think, depending on how it is worn. I was curious years ago why you had bedouin wearing black clothing in the desert, but an old study back in 1980s conducted...
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    Re: A New Unit for Medewi

    I am not sure if it already exists for Kush, but Agatharchides in On the Erythaean Sea mentions Potlemy II recruiting 500 Aegean cavalry with the 100 vanguard (another source seemed to say all of...
  27. Re: Could there be an update for the Rise of the Republic?

    I appreciate the kind words, though don't let me take credit for it - all the meshes are either Solitudo's, Assurbanipal editing a vanilla mesh, or a vanilla mesh outright. I'm a kitbasher that would...
  28. Re: Could there be an update for the Rise of the Republic?

    The new and tweaked pectorals for DEI: ROTR. The capestrano and flat pectoral b and Solitudo Triple-Disc are from Solitudo who gave permission for their use in the ROTR reskin. Every other pectoral...
  29. Thread: [PREVIEW] ROMA

    by Ahiga
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    Re: [PREVIEW] ROMA

    For the specific beard references:

    -Livy V.41 has Marcus Papirius at Brennus' sack of Rome with a beard.
    -Cicero invokes the idea of Roman ancestors having beards
    -Varro says: "In fact, it is...
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    [Tool] Re: Official 3DS Max 2018 export plugin

    Alright. So I've been fiddling with it in 3dsmax 2018. I'm flying blind but, in order to try and get the CS2 conversion to work:

    1) Customize > Preference Settings > Viewports > Choose Driver >...
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    Re: Will DEI get effect by this CA recent update

    https://i.redd.it/q5lajl1z7qd11.jpg

    The T-34 of course will be in a future patch. Please look forward to it.
    Also The idea of ancient paratroopers is kinda cool though now that I think about it.
  32. Replies
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    [Tool] Re: Official 3DS Max 2018 export plugin

    You're a lifesaver Rpdmatt, thank you. I think this gives us something like 7 more years of being able to import stuff. Since you can still get 3 year trials for 2016 (while getting it for 2017,...
  33. Re: Could there be an update for the Rise of the Republic?

    Since I hadn't given an update in awhile.

    I am going with an assumption that Livy's Servian system represents a kind of Etruscan/North Italian model of military obligation/organization. The Situla...
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    Re: Bug report: No shields

    Do you have steam pack 9 and 10?

    I only had steam packs up to 8, didn't have the latter two and it led to invisible Arverni shields
  35. Re: Could there be an update for the Rise of the Republic?

    I haven't played Hellenika but that's interesting. I was mulling over how to depict the Etruscan/Veneti/Latin/Campanian hoplites on that topic. I am firmly of the mind from the evidence that Italic...
  36. Re: Could there be an update for the Rise of the Republic?

    I'd defer to our Greek experts to speak on that, but I was thinking to offset Taras' weak roster (Beyond Tarantine cavalry they don't get much of anything Syracuse doesn't already have) it would make...
  37. Re: Could there be an update for the Rise of the Republic?

    Maybe as a Dullahan unit, sure. :D

    As before, WIP, and I cannot give an ETA. The names aren't assigned yet and I'll use DEI's terminology for that, I just operate in a planning format with a...
  38. Re: Could there be an update for the Rise of the Republic?

    Like Dresden and Dardo21 said. As a slight preview, these are the WIP T2 Freemen type celtic spearmen and swordsmen (Short swords, so the celtic daggers. Senones will have an equivalent tier one with...
  39. Re: [BUG] TWeak editor's variant mesh editor is too dark

    It doesn't change the environment but

    <HDR name='HDR' max_black_point='0.3' min_white_point='1' absolute_black_point='0.01' absolute_white_point='15' auto_exposure_speed='0.02'...
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    Re: Divide et Impera Rise of the Republic Release!

    To elaborate on this, what DEI ends up choosing will depend on what they want to go with, since I'm more of a guest on their team and I would have to defer to their ultimate wishes and visions. :)...
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