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  1. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Hey, I was wondering how you guys got the Dual Kingship mechanic to work for Harad? Could you please tell me how?
    What limitations does it have- do the two faction leaders have to use the same...
  2. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Would it be possible to expand this feature to include forts as well? I'm thinking of demoting Cirth Ungol in TATW to a fort in a submod, and this method would be great to give it a unique campaign...
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    Sticky: Re: Bug report topic

    Hey, I am aware its already a know bug but I wanted to post about it here so everyone else is aware of it and can factor it into their plans. Although the control <faction> command can work in...
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    Sticky: Re: Bug report topic

    I don't know why but V1.17 works for me! :) Thanks so much for the help.
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    Sticky: Re: Bug report topic

    I did run it as administrator, and my antivirus was turned off.
    The only other exe I have is a very very old version so I was wondering if you could please send me the exe for v1.17 as that seemed...
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    Sticky: Re: Bug report topic

    It still crashes, this time when trying to apply "DiplomaticStanceFromFaction patch #1" but here are the archived log files as requested
    362137
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    Sticky: Re: Bug report topic

    No luck I am afraid :( My antivirus wasn't causing problems as it wasn't triggered and I tried everything else, and it still resulted in crashing.

    Here are the details you asked for:
    Windows...
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    Sticky: Re: Bug report topic

    I'm updating my submod to use the latest version (1.18) and I can't get the game to launch. It flashes a black screen and sends me to the desktop. Here are my settings in limits.youneuoycfg:
    ...
  9. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I don't know if this has been implemented or not, so I thought I would ask. Would it be possible to change the player faction (The local faction) in an campaign using a script, without enabling...
  10. Sticky: Re: Using the available functions of the M2TW Engine Overhaul Project (share experience in this program)

    The increased culture limit and berserker fix are really exciting and I am in the process of creating a submod for a Lord of the Rings mod that utilizes both. I hope I get permission to bundle this...
  11. Sticky: Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    This is really impressive! Thank you!
    I already have plans to use the increased religion limit. The berserker fix also looks amazing!
    I think the reason why this page has not gotten more traffic...
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    Re: Breaking The Limits (First version RELEASED!)

    Thank you for letting me know there is an updated version!
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    Re: Breaking The Limits (First version RELEASED!)

    This looks really impressive! Great job!
    I really hope you are able to break the region limit as that would be huge. I am also hoping you manage to allow there to be more cultures as that would be...
  14. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod [NEW VERSION- SUPPORT FOR AI ERED LUIN]

    I just wanted to let people know here that I don't know if I will release this for V3 afterall. I have a lot less free time at the moment than I was expecting which has complicated matters and...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    The idea of a Belegost tile sound really really cool!
  16. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod [NEW VERSION- SUPPORT FOR AI ERED LUIN]

    I'm sorry for the lack of updates. The past month has been really busy for me, and as I am doing all the non-unit work, it is taking a while to make sure the campaign script works. The release is...
  17. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod [NEW VERSION- SUPPORT FOR AI ERED LUIN]

    The idea behind Enedwaith breaking an alliance is that if you are allied to them pre-choice, you are guiding them along a 'good' path and so are shocked when you turn against all of Eriador and your...
  18. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod

    It is now my pleasure to announce the release of the Ered Luin Dwarven Rings Choice Submod, Open Beta Version 2!!!!

    Download Link:...
  19. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod

    The rubbish low tier orcs will come from War Foundries in the mountains so there is always a non-random way of getting them. Since your reply, I have also decided to allow the War Foundries to...
  20. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod

    Those 'rabblerouser' events already exist in this mod- prior to the choice, you will receive events describing how Grindfarn is gaining support and some dwarves, emboldened by his leadership, are...
  21. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod

    I was inspired by the fact that the idea of Ered Luin getting the ring script was a suggestion I made and advocated for, and was accepted but the lack of a scripter on the DAC dev team meant that...
  22. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod

    Going of that suggestion, what would people think of giving Evil Ered Luin access to a tweaked version of the AA's enslavement system? I was thinking enslaved units could come from the normal war...
  23. Re: [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod

    -> I shall not be removing the Broadbeam Marksmen (That is what you mean by ranger unit, right?) from evil Ered Luin. As Ered Luin has such a small roster already, cutting a unit, especially a unique...
  24. [OPEN BETA- DAC 3.0] Ered Luin- Dwarven Rings Choice Submod [NEW VERSION- SUPPORT FOR AI ERED LUIN]

    Divide and Conquer 3.0- Dwarven Rings Choice Submod

    "In some parts wicked dwarves had even made alliances with [goblins and orcs]" (The Hobbit, Over Hill and Under Hill)

    The Dwarven Rings...
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    Re: New Campaign UI's v0.5 - Gondor, Orc, Elven & Evil men UI's ready to download (New UI !! -> Evil men)

    Perhaps the wooden tabs could be changed to stone tabs so they stand out and add a bit of variety to the UI?
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    Re: DaC - Official Angmar Discussion

    To me, the number one issue that surrounds Angmar at the moment is not mechanical or technical. It is thematic. At the moment, Angmar from my experience, has no glaring issues in their roster or...
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    Re: Indication For Future Content?

    Perhaps it is just me but it seems odd that a team that has made either entire campaign expansions or a DLC with several factions is now making a single faction DLC... It seems like overkill to me.
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    Re: Indication For Future Content?

    As sad as it is, I do think the recent... troubles may cause future content to be axed or patches to be delayed or worse.
    On the bright side, we have gotten a lot that has improved the game...
  29. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Gundabad will become a heavy orc nation with significant access to Trollish units.
    Beyond a name change, there has not been much talk about what will happen to the OotMM.
  30. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Considering I am a beta tester.... I know what I am talking about.
    Here is one of DaC's units for Gundabad: ...
  31. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    DaC itself now will do Gundabad and hence, this submod is very likely to be discontinued.
    The main issue we had (Units) is not an issue for DaC and so they will be able to do a far better job than...
  32. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Currently development has slowed to a snail's pace. I am currently the only modder active in this team at the moment, and as I can't mod units and don't have time to learn how to, it is proceeding at...
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    Re: New Campaign pack for R2! :)

    I think the preview image also rules out a Spain campaign myself.
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    Re: New Campaign pack for R2! :)

    Someone has hinted India won't be in it BUT a Rise of the Persian empire would fit the description of 'some new factions, some familiar'; you could have new factions in the form of:
    Pre-Hellenstic...
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    Re: New Campaign pack for R2! :)

    One major problem I feel with a Jewish Revolt campaign is that either it would be the most narrow and limited campaign in Total War's history or if they expanded it to Egypt, it would just be a...
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    Re: New Campaign pack for R2! :)

    What factions would even be in a Jewish revolt campaign? As far as I can tell it would just be Rome and the Jews themselves, and I can't see CA releasing a campaign with just 2 factions; they would...
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    Re: New Campaign pack for R2! :)

    I think it is unfair to rule out the Diadochi Wars at this point in time as Empire Divided was quite ambitious as well, and yet we still got it. However, I agree their comments seem to rule it out. ...
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    Re: Lorien MiniMod for DaC 1.2 by Rohur/eluD

    The vast majority of this submod was integrated into Divide and Conquer; only Galadrial was not integrated.
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    Re: New Campaign pack for R2! :)

    If we were to get Indian Jungles, I would imagine the only way we would get them would be through an Alexander the Great Campaign. Frankly, I don't think India during this period is well known enough...
  40. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Flames of the East is not yet release; from what I gather the individual responsible for it has been very very busy; however, as such, I was originally going to wait for that to be done, but due to...
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