Is there a noticeable difference to how the AI responds to forts that can recruit troops and collect an income? Or does AI respond the same to all types of forts? I am wondering if AI is more likely...
Type: Posts; User: Despy; Keyword(s):
Is there a noticeable difference to how the AI responds to forts that can recruit troops and collect an income? Or does AI respond the same to all types of forts? I am wondering if AI is more likely...
Follow up question.
Does the garrison script work for named forts too? Or only settlements?
Resolved! This was the issue. I just needed to test one more turn and the garrison units will be disbanded even if they reinforce an already existing army for the AI.
Thank you for the help, much...
Hmm.
I applied the new section of script as suggested above, but the units are still not destroyed at the end of turn. To be clear the script is being used for the AI which is France, and the...
I provided a copy of the EDU entry too using the garrison attribute and I still encounter the same issue (see below). As for your second point could you provide me an example, please? Sorry I am new...
I am an having an issue with the garrison disbandment issue created from this thread [Resource] Creating a World - Instant garrisons and their disbandment (twcenter.net)
Basically, after a...
Are the names also listed in the data/descr_names_lookup file?
I had a similar issue where I forgot to list a character name in all 3 of the relevant files:
1. data/descr_names_lookup
2....
I seem to be having the same issue as UBBERDORC. When I lift the siege, the unit do not disappear on the owning factions turn and they keep the units. A copy of my script is below. Anyone able to...
Thanks for the tip!
Awesome! Thank you. Got it working.
I am curious if it is possible to force two factions to be At-War through campaign_script? For example, creating a historic event in campaign_script which makes England and France at war in turn 25....
Thank you for the link, I was able to get the sub mod to work on Steam. Try deleting all the .dat and .idx files in the data>sound folder of the mod. This worked for me and hopefully will also work...
I believe the 1.3.4 file is the standalone and the 1.3.1 is the patch/hotfix. So to answer your question, yes you will unpack 1.3.1 into 1.3.4 since 1.3.1 is a patch for 1.3.4. I hope that is not...
Marc I am thinking you will need both files. So download 1.3 which is labeled doc1.3.4 and then also the patch for 1.31 which is labeled 1.3.1 on Mod db. This is my assumption and hope this is...
Just to add to the previous post the CTD happens mostly when disbanding a naval unit or switching between naval units.
As England I have had a few CTDs too which occurs when disbanding a unit and/or switching between units with a general. I did not have an issue in version 1.25 with this CTD. I am, obviously, not the...
Awesome work! This is a very well done mod that I thoroughly enjoy. I may have trouble with .exe download but am trying it now. However, the file download for the previous versions worked perfect on...
Thanks Sandy!
I still play a lot of the mods for medieval 2 and it is my favorite total war! I had been really wanting to play this mod so thanks again for your help. Keep up the good work!
Okay glad I am not the only one. I am sure Sandy will respond when available. I sent a PM too.
When i click the link it requires a decryption key from the creator of the link. Anyone having that issue?
Also thank you for your help Sandy!
Thanks for your help Sandy!
After clicking on the link, the webpage requires a decryption key to access the folder/file and also says to contact the creator of the link for the key. Any...
Is it possible for anyone to upload this mod as a zip. I have downloaded the .exe verision and can not run the installer because it requires me to log in as an administrator. Im running the game on a...