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  1. [Tutorial] Re: Forts as Minor Settlements - Recruitment Inside Forts - Income From Forts - Named Forts

    Is there a noticeable difference to how the AI responds to forts that can recruit troops and collect an income? Or does AI respond the same to all types of forts? I am wondering if AI is more likely...
  2. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    Follow up question.

    Does the garrison script work for named forts too? Or only settlements?
  3. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    Resolved! This was the issue. I just needed to test one more turn and the garrison units will be disbanded even if they reinforce an already existing army for the AI.

    Thank you for the help, much...
  4. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    Hmm.

    I applied the new section of script as suggested above, but the units are still not destroyed at the end of turn. To be clear the script is being used for the AI which is France, and the...
  5. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    I provided a copy of the EDU entry too using the garrison attribute and I still encounter the same issue (see below). As for your second point could you provide me an example, please? Sorry I am new...
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    Garrison Script Disbandment

    I am an having an issue with the garrison disbandment issue created from this thread [Resource] Creating a World - Instant garrisons and their disbandment (twcenter.net)

    Basically, after a...
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    Re: Problem adding family tree

    Are the names also listed in the data/descr_names_lookup file?

    I had a similar issue where I forgot to list a character name in all 3 of the relevant files:

    1. data/descr_names_lookup
    2....
  8. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    I seem to be having the same issue as UBBERDORC. When I lift the siege, the unit do not disappear on the owning factions turn and they keep the units. A copy of my script is below. Anyone able to...
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    Re: At War campaign_script

    Thanks for the tip!
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    Re: At War campaign_script

    Awesome! Thank you. Got it working.
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    At War campaign_script

    I am curious if it is possible to force two factions to be At-War through campaign_script? For example, creating a historic event in campaign_script which makes England and France at war in turn 25....
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    Sticky: Re: [Submod] Two Thrones : Enhanced HYW 0.9

    Thank you for the link, I was able to get the sub mod to work on Steam. Try deleting all the .dat and .idx files in the data>sound folder of the mod. This worked for me and hopefully will also work...
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    I believe the 1.3.4 file is the standalone and the 1.3.1 is the patch/hotfix. So to answer your question, yes you will unpack 1.3.1 into 1.3.4 since 1.3.1 is a patch for 1.3.4. I hope that is not...
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Marc I am thinking you will need both files. So download 1.3 which is labeled doc1.3.4 and then also the patch for 1.31 which is labeled 1.3.1 on Mod db. This is my assumption and hope this is...
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Just to add to the previous post the CTD happens mostly when disbanding a naval unit or switching between naval units.
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    As England I have had a few CTDs too which occurs when disbanding a unit and/or switching between units with a general. I did not have an issue in version 1.25 with this CTD. I am, obviously, not the...
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Awesome work! This is a very well done mod that I thoroughly enjoy. I may have trouble with .exe download but am trying it now. However, the file download for the previous versions worked perfect on...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Thanks Sandy!

    I still play a lot of the mods for medieval 2 and it is my favorite total war! I had been really wanting to play this mod so thanks again for your help. Keep up the good work!
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Okay glad I am not the only one. I am sure Sandy will respond when available. I sent a PM too.
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    Re: Dawn of Conquest Total War v1.25 - Released!

    When i click the link it requires a decryption key from the creator of the link. Anyone having that issue?
    Also thank you for your help Sandy!
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    Thanks for your help Sandy! After clicking on...

    Thanks for your help Sandy!

    After clicking on the link, the webpage requires a decryption key to access the folder/file and also says to contact the creator of the link for the key. Any...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Is it possible for anyone to upload this mod as a zip. I have downloaded the .exe verision and can not run the installer because it requires me to log in as an administrator. Im running the game on a...
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