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  1. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Although not thorax, they get some really good cavalry as well. But I agree, some thorax pikes or hoplites would be nice to have.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Low hopes for this, but have you ever thought about adding new voice acting to the game? I find the barbarian and eastern voices in Rome 2 atrocious.
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    Re: Not getting all factions playable?

    More precisely:
    Pergamon - Black Sea Colonies Culture Pack
    Sparta - Greek States Culture Pack
    Galatians - Caesar in Gaul Campaign Pack
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Playing as Maurya I just noticed that the population classes of elephant units are a bit inconsistent:

    Mauryan Royal Bodyguard Elephants - 2nd population class
    Mauryan Armored Elephants - 3rd...
  5. Re: What are the best AoR and auxiliary cavalry units in the East?

    There are lots of AOR and mercenary shock cavalry units in the east.
    - Thessalonian Cavalry around Macedonia
    - Cappadocian Cavalry around Anatolia
    - Armenian Cataphract Horse Archers
    - Parthian...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    As Baktria, both the "Satrap's Residence" and "Healer" buildings have (or at least show) no provincial upkeep costs, while their upgrades start directly at -8% upkeep. If I am not mistaken, their...
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    Re: Constant VFS Error

    For me it helped to delete the "C:\Users\UserName\AppData\Roaming\The Creative Assembly\Launcher" folder.
  8. [Proposal] The Last Roman - Playable Eastern Roman Empire

    Could somebody create a pack to unlock the Eastern Roman Empire in The Last Roman Campaign? I tried on my own but failed miserably because BOB is unable to locate Attila for some reason.
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    Re: Missing Odrysian Kingdom

    You could also play the Thyni. I think they have the same roster, are Odrysian's neighbors and can be unlocked with the "all factions playable" submod.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    So when are you guys making your own game? :D
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Here is a screenshot of the AI doing it against some spear infantry.
    https://i.imgur.com/KO9Inum.png



    And here is a video of a back charge. The phalanx casually strolls forward into the spear...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Thracian Rhomphaia Warriors are holding javelins in their hands on walls.

    https://i.imgur.com/2iQW3aV.png
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    This is actually a major annoyance in battles vs phalanxes. I just lost a town defense manually although I would have won it easily by auto-resolve because the AI just pulled their hoplites through...
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    Re: Rome 2 question

    Why don't you just try it out? :)

    You can play co-op with each other regardless of what DLCs you own. You can only play campaigns both of you own though, so the Grand Campaign and Imperator...
  15. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 17)

    Could you reduce the rank depth minimum a little bit? I get that it's supposed to stop spaghetti lines, but one unit of hoplites can't even fill out a narrow passage in a city.
    Maybe it is because I...
  16. Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Is there really no way to affect armies or characters through events? Because that would be amazing.

    I wanted to make the same suggestion, I agree with everything you wrote.



    I will post...
  17. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    That would also be nice, but I was referring to the political incident events which pop up randomly. In my opinion they are way too random and disconnected from the game's world and characters.
  18. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    Sorry if some of this has already been posted. The search didn't bring it up.

    "Sarmatian Mercenary Armoured Lancers", which is a Parthian mercenary unit, Mauryan Bodyguard Cavalry and Mauryan...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Just forwarding a suggestion:
    https://www.reddit.com/r/totalwar/comments/9mf6r8/dei_submod_question/
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I am using the ancestral beta with the temporary fix.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    - Yavana Yodhar (Indo-Hellenic Hoplies) of the Indian Faction have Expert Change Defense + Phalanx formation, which results in something like this for charging enemies:...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I found some small oversights:


    The Gallic Mercenary Sword Band (Golberi Curoas) have weapon dmg 14 ap 8 which are usually the values of axe warriors, not swords.
    (In the Imperator Augustus...
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    Rome: Total War - AI Statistics

    This post presents trends of AI-only games in Rome: Total War.
    20 games from 270 BC until about 500 AD were recorded.

    General observations:

    The three Roman families followed by Egypt are the...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    This is based on observations in my campaign and some testing with custom battles. But since the AI tends to do stupid :wub: this should be taking with a grain of salt. Maybe somebody can do proper...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I have some feedback regarding a few unit stats from the current version (not-Beta, so some of this might already be irrelevant).
    Some of this might be intended, but I'm posting it anyway in case...
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    Re: [WIP] Rome: Total War - Hotseat Launcher

    I based mine on this one for Medieval 2: http://www.twcenter.net/forums/downloads.php?do=file&id=1961
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    Re: [WIP] Rome: Total War - Hotseat Launcher

    If it's your turn and you start the game, all the AI-Factions which come inbetween the last player and you are handled from your game before your faction.
    If your faction gets attacked by one of...
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    Re: [WIP] Rome: Total War - Hotseat Launcher

    Small Update 0.5.6

    - Added checkboxes for short campaign, arcade battles & no battle time limit in the creation screen.
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    Re: [WIP] Rome: Total War - Hotseat Launcher

    I guess you started the same HotseatLauncher-Application (.exe) twice? If you want to start the launcher multiple times and testplay vs yourself you need to create copies of the .exe-file in...
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    Re: [WIP] Rome: Total War - Hotseat Launcher

    Version 0.5.5



    The (hopefully correct) turn number is shown in the session list.
    Fixed a bug which calculated the wrong "current faction".
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    [WIP] Rome: Total War - Hotseat Launcher

    Hello everyone,

    I work on a Hotseat Launcher for Rome: Total War with which you can play campaigns with multiple players (online), similar to the Hotseat Launcher for Medieval 2.

    Since there...
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