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  1. Replies
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    Re: Problem with AI

    thats why i say,give the map dirtroads from the start.so the AI don't have to build them.
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    Sticky: Re: RS 2.6 - Post Your New Empire

    happy adventuring:thumbsup2

    lets see iff somebody else start posting then.:hmm:
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    Sticky: Re: RS 2.6 - Post Your New Empire

    also when taking the capitals first you give the enemy some emergency stacks i believe.beter to use 3to5 legions at one enemy and overrun them that way,taken their lands and killing stacks on the way...
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    Sticky: Re: RS 2.6 - Post Your New Empire

    nice start marcus,you really kicked them traitors out of the homeland:thumbsup2go and kill some greeks and barbarian scum.
    so we can enjoy a nice new campaign in here. maybe add some more pictures...
  5. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    hi dvk can i ask you to make a change in the city of roma?

    by removing the amphitheater to a place outside the city walls?
    like you did with the temples..
    it was only in the later years that...
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    Sticky: Re: What games are you currently playing?

    currently playing project cars and assetto corsa. no intrest left in any total war game besides roma surrectum.
  7. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    verry nice:jawdrop::jawdrop::jawdrop:
  8. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    nice birds eye view,wish i made the second post in here reserved so i can added all pictures on the front page.

    lol didn,'t think about that.no walls is no garrison script:doh:
  9. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    great looking barbarian towns,but the nomad town should have no walls at all,just always a good garrison.even without a garrison script
    only when they get permanent city's addding walls...
  10. Re: Roma Surrectum III preview: The campaign map environment

    i like the idea for naval restrictions,but the FOW on the sea should be gone then.that looks not so good.
    and more pirates at sea please.

    all the rest looks so pretty.verry nice work Wraith
  11. Replies
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    Sticky: Re: RS 2.6 - Post Your New Empire

    maybe it helps now that it's stickied.

    c'mon guys start posting empires.can't wait to see some.and maybe it inspires me to start a new one to
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    Sticky: Re: RS 2.6 - Post Your New Empire

    sorry grim,but as soon as a have a new campaign that is some years in the making i start posting again but currently busy with some racing games...
    i really hope to see others post their campaigns...
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    Re: How to get FM elected to Consul?

    hi "The_Dude" will you ever make a let's play with roma surrectum.i really enjoyed the ones with DeI..
  14. Sticky: Re: Roma Surrectum: 1st Place 2013 Modding Awards - Most Popular Hosted Mod - Rome: TW

    congrats to all that worked and still working on RSII and the future RSIII. that it will win even more awards
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    Sticky: Re: RS2.6 questions & answers

    you can also find the garrison script options in the launcher,under other RSII preferences
    that is the easy way imo
  16. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    you did managed to get the roof of the temple.great work
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    Re: Mitch joins CA

    congrats Mitch. now onto the WWI total war.
  18. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    hail Dvk augustus:thumbsup2 nice settlement
  19. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    oh boy oh boy it gets beter and beter.is it worth the wait? hell yea even if it takes you ''10 years'' to complete.im still here to play that awesomeness:thumbsup2
  20. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    that city looks so nice,great work of art it is.but what do mean with it played with issue?
  21. Re: [RS all] - Quintillius' Enhanced UI graphics [v2.0]

    so for me just in e:/games/RS
    i have seperate roma surrectum folder
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    Re: Rome2 vs RSII - Where are we?

    im having fun with it,but the constant sieges get boring after some time.it can be hard when making one mistake on the campaign map.
    had to abandon my ERE campaign after bad move on sassanids,they...
  23. Re: [RS all] - Quintillius' Enhanced UI graphics [v2.0]

    looks verry nice,but where do i need to install it?
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    Re: Survey - Playable Factions for Attila

    same for me,but like to see the eburones in belgica
  25. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    you can find syracuse in the first post also,under port settlements
  26. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    yea take your time bud:thumbsup2
  27. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    imo the amount of buildings outside the wall is good,to mutch and it will be hard to more through them,are you planning to do the same for city's without a harbour?
    maybe adding some fields around...
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    Re: Rome2 vs RSII - Where are we?

    here is the steam link for enhanced particle mod:) but keep in mind to set the corresponding graphic settings to verry high or extreme to enjoy the full effect...
  29. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    added them in OP.

    i hope we can attack from the seaside, but im afraid i gonna losse alot of men because i gonna look to mutch to the city instead of the battle.
    same for all the other...
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    Re: Rome2 vs RSII - Where are we?

    good to see you here,do you have any rs2 campaign going on?
    same here paladin,i only play romans so the must survive.
    m playing as the eastern romans,on normal to start with. only lost 1 city to a...
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    Re: Rome2 vs RSII - Where are we?

    amen on that paladin.but what i really wan't to see is a DeI style mod for attila.the depth of that campaign suites a mod like DeI even more.i enjoy vanilla on attila, even if whitout any decent...
  32. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    THAT,looks amazing.when this comes out it beter be front page news:yes:
    great work bud
  33. Sticky: Re: Announcement - Fall of the Eagles Mod for Attila

    following,and when this is released ill buy attila.
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    Re: Campaign Tactics

    a good book to study the logistics part is: the logistics of the roman army at war. by jonathan p. roth

    http://www.realtechsupport.org/temp/IoT/texts/IoT_Logistics_of_the_Roman_Army_at_War.pdf
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    Re: Campaign Tactics

    a good supply line of troops is the key,don't go get the troops,bring them to your army's that need extra manpower.put them in forts near the border where you are fighting but in some safe spots.i...
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    Re: This mod is awesome

    welcome
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    Sticky: Re: RS2.6 questions & answers

    great news+rep DVK
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    Sticky: Re: SSHIP - Bugs Reports & Technical Help

    how do i know iff i installed this submod correct? looks like i still have unmodded ss6.4
  39. Re: Pontus 0-turn is a Belgae campaign?

    http://www.twcenter.net/forums/showthread.php?615515-Roma-Surrectum-2-6-patch

    1 post last part fixes for pontus,carthage and seleucids
  40. Re: [PSA] Public Service Announcement: Rome

    here is a good video on the topic
    https://www.youtube.com/watch?v=OWAkNNWo920
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