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  1. Replies
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    Re: Mod load order problem - patch 17

    So is Vardano's post correct in how mod's need to be formatted in Steam's crappy mod manager?
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    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    Agreed; I haven't been able to figure out how to get back where I was happily playing with eight mods. Steam's mod manager is crap by comparison.
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    Sticky: Poll: Re: Official TW: Rome II Complaint Thread

    Patch 17 is a complete bummer. I had been playing Dei and about eight other mods with great enjoyment. Then 17 breaks Mitch's mod manager which is two or three times easier to use than the Steam...
  4. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    I vote for UM Centurion cards.
  5. Thread: Mod Manager

    by Paladin247
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    Sticky: [Tool] Re: Mod Manager

    From what I read on another thread, Mitch got hired by CA and so is unlikely to continue work on this.
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    Re: Patch 17 is live.

    Thanks guys; plus rep. What about movie packs?
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    Re: Patch 17 is live.

    I have same problem Ygraine describes; is there any way of playing this mod now that patch 17 has screwed up both mod managers?
  8. Re: [PREVIEW] Divide et Impera 1.1: Naval Overhaul

    Well done. Or as we say in the real USN, Bravo Zulu.
  9. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***4-22-2015 UPDATE***

    The last post on the new Mitch's mod manager thread says it doesn't work with the patch 17 beta.
  10. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***4-22-2015 UPDATE***

    Emasparrow, Mitch's mod manager was broken by CA's patch 17 beta. If you allowed that patch, it won't work period not just for this mod.
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    Re: Divide et Impera + Legions of Rome

    There's also Caesar's Legions mod that gives you the named & numbered legions: http://www.twcenter.net/forums/showthread.php?668533-Official-Submod-Caesar-s-Legions-Named-and-Numbered-for-EE-DEI
  12. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***4-22-2015 UPDATE***

    Welcome back. This was certainly harder on you than on any of us.
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    Re: Any blood mod to DeI?

    I like this one and it works well: http://steamcommunity.com/sharedfiles/filedetails/?id=193968352
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    Re: Is it wrong to like Rome 2?

    I don't know if you've played any Roma Surrectum II, I think the best mod for Rome I. I played easily three full campaigns before R2 and loved it. I've now completed a complete campaign in R2 EE and...
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    Re: Crash - in Battle

    I had the identical experience using the Fire at Will mod for Dei and have not had the problem once I stopped using that mod.
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    Re: max number of armies/fleets (mini rant)

    Here is a mod that increases the limits at all imperium levels maxing out at 28 for imperium 8....
  17. Re: [submod] - fire at will for roman legionary units updated for 0.95

    KAM 2150, thanks I didn't know that.
    I just completed my first Dei campaign which consumed five months and 688GT as Rome and I went for this mod because I noticed that in even the most intense...
  18. Re: [submod] - fire at will for roman legionary units updated for 0.95

    Alas, I need to report that this mod had trouble with Dei. I installed the mod along with another, centurion legionui pack, in May. Shortly thereafter, I began to experience black screen CTDs in the...
  19. Re: [submod] - fire at will for roman legionary units updated for 0.95

    I have continued to play test this and noticed that the legionaries appeared to be throwing pilum to unrealistically long ranges. One web source cites pilum range to be 50-70ft and another I found...
  20. Re: [submod] - fire at will for roman legionary units updated for 0.95

    This works with Dei 1.04a; just installed it using Mitch's Mod Manager and placed ahead of Dei in order. Tested in a field battle vs. Athens. All cohorts on the engaged flank expended all or nearly...
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    Re: Rome2 vs RSII - Where are we?

    Ferike, you are certainly correct; time will tell. For myself, I've probably played RTW and its mods so much because I'm more interested in the Romans than any other of the TW excursions. After I...
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    11,461

    Re: Rome2 vs RSII - Where are we?

    Whenever I'm playing, going back several years, I always keep a record of the campaign on a kill sheet that I originally downloaded on the SPQR site. You can track your forces by legion, battle and...
  23. Re: Gate towers continue to fire after being taken, vanilla bug?

    I have noticed that they continue to fire, but I've seen that normally what happens is once the enemy banner is down and while yours in going up, the tower ceases fire altogether. Then once your...
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    Re: Income vs development vs PO vs food

    Powerut, thanks for your insights. I implemented all. I first destroyed all the cattle farms which I'd read previously are worthless. Then I changed a lot of fishing ports to trading ports. Then I...
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    Income vs development vs PO vs food

    I'm probably well past the mid pt in my first Dei campaign. Previously, I played a vanilla campaign and Dei is enormously better. Before that I played a lot of RSII. In fact there's a rhubarb thread...
  26. Re: Some kind of basic development strategy guide/tips for DeI?..

    I'm probably past the mid pt in my first Dei campaign. Previously, I played a vanilla campaign and Dei is enormously better. Before that I played a lot of RSII. In fact there's a rhubarb thread over...
  27. Re: [Submod]: UMCenturion's Units Cards for XIIICaesar's Legions Of Rome

    The google D/L worked and looks terrific; thanks. Plus rep.
  28. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***4-22-2015 UPDATE***

    King of Stormwind, the Polybian reforms came in ~290BC; the Marian reforms occurred in 107BC. Caesar's conquest of Gaul from 58-50BC. So Caesarean legions are Marian legions at least historically....
  29. Re: Fix Freezing / Crashing / Low Performance / Boost

    I believe HT stands for hyper threading. I googled it and found out more than I wanted to know. It's from Intel and in most computers the default is on. In order to find out and change it, you have...
  30. Sticky: Re: [Official Submod] Caesar's Legions Named and Numbered for EE DeI ***UPDATE 2-11-15 ---> 1.04 Scripts***

    Wulfgardt, if you don't have mod manager, download it here:
    http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager-Updated-25-04-14
    Follow the install instructions.
    Then place both the...
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    Re: Rome2 vs RSII - Where are we?

    Century X, in my case both machines are running Nvidia GTX 970s.
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    Re: Rome2 vs RSII - Where are we?

    DVK, that's why I've gone to desk tops. Plus I've found lap tops to not be as hardy. Once in a while I take a break from RTS and do some multi-player FPS, mostly Counterstrike and clones. When I've...
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    Re: Rome2 vs RSII - Where are we?

    I don't think I'm a slut for graphics. Well maybe, but I mean, vegetation is nice, however, the main reason I play RTW is to watch my favorite legions do battle. I was delighted with the RS2 N&N...
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    Re: Rome2 vs RSII - Where are we?

    Dei unlocks a ton of factions, however, so far as I can see only about sixteen are playable. I always play as Rome, but I think Athens, Sparta and Macedonia are all playable. Don't bother to buy any...
  35. Re: [Submod]: New unit cards for Caesar's Legions submod

    Jivaro, thanks but no can do. I tried to D/L PFM a week or so ago and as soon as the DL completed, Norton kicked it off my machine as unsafe. Plus, I'd rather not mess with files that don't work via...
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    Re: Rome2 vs RSII - Where are we?

    Risasi, the only thing I would add is that you need a fairly decent rig with which to run it in order to enjoy the best features and mods. We have condos on both coasts. Out west, I just got a...
  37. Re: [Submod]: New unit cards for Caesar's Legions submod

    UMCenturion, that is the mod manager I'm using. Your mod doesn't show up and in fact with the mod loaded in the data file it breaks the game, won't start at all until the mod is taken out. I'll just...
  38. Re: [Submod]: New unit cards for Caesar's Legions submod

    It runs with Steam in the background but was purchased from Amazon then installed from disc then activated on Steam vice bought and downloaded direct from Steam; it's perfectly legal. You'll also...
  39. Re: [Submod]: New unit cards for Caesar's Legions submod

    I'm running a non-Steam version of the game and Caesar's mod. I subscribed to this mod on Steam. Steam downloaded the mod which I then placed inside the RII data file just as I would any other mod...
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    Re: Enhanced Particles

    Finally, got this working thanks to Sheridan going way above and beyond to send me the movie file. He also suggested that I go check out the January version with the link on the second page of the...
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