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  1. Replies
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    Re: Trouble with units

    Thanks for your help, man!

    Would give you more reps but i can't... :laughter:

    Cya!
  2. Poll: [Tool] Re: Mesh/Cas/Engine - MaxScript version of GOAT tool

    Morning, people.

    I'm having a problem maybe i'm not making the things right. Anyway, problem is. Whenever i export my model to mesh directly through 3ds max, the game crashes when i use the model....
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    Re: Trouble with units

    Thank you very much, man... The shields uvw was broken? I didnt notice that will double check with your model.
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    Re: Trouble with units

    Well, changed the comment and still the game is crashing in the custom battle. There is no clue in the logs. paleologos, any chance you could test the model ingame?
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    Re: Trouble with units

    I increased this count, i validated the file using the validator provided in the formatted files pack. I Will try to change the comment and post the result again here.
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    Trouble with units

    Good night, gentlemen.

    I took the road of adding a new unit to M2TWK, and i'm experiencing some trouble, either in the proccess of adding the unit and other things not so clearly related.
    ...
  7. Re: Conqistador's Works - GREEK GENERAL AVAILABLE FOR DOWNLOAD

    Well, after a more than three freakin' years long absence, i'm back...
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    Re: Texture problems

    Ok, here's the deal. THere's the texture problem and i ain't able to rig the model in a way that the legs and arms doesn't look strange when animated... Any advance in that, i'll be grateful! Thanks!
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    Re: Texture problems

    Yeah, i'll upload it in mesh, just as you said :yes:
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    Re: Texture problems

    Ok, i'll upload the files asap
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    Re: Texture problems

    A pic to show:
    http://www.twcenter.net/forums/attachment.php?attachmentid=310827&d=1406316312

    Nvm the strange weighting, i'm still testing this model. In 3ds max the weird black in the shoulders...
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    Re: Invisible unit

    Hey pals, worked out the solution, but now my unit is half into the ground... Will search for a solution, but thanks in advance

    EDIT: got it! I was using accidentally mounted animations, misread...
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    Re: Invisible unit

    Didn't changed this
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    Re: Invisible unit

    Already changed the bmdb names entry, to no effect.
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    Texture problems

    I'm getting a nasty error in which my units are all invisible. Already checked models_db path to my textures and models, tried turning the alpha channels in textures to black (appeared non-sense,...
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    Re: .CAS to MS3D!!!

    Import the cas into 3ds max, make the necessary adjustments and then export to mesh using johnwhile's tool
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    Re: Attachments texture problem

    I can't explain why, but it doesn't work. Just do as i did, don't merge the textures.
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    Re: Unit creation (UPDATED)

    Happy Romeing!
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    Re: Unit creation (UPDATED)

    This may help you discover what's causing the error:
    http://www.twcenter.net/forums/showthread.php?143178-Crashes-and-how-to-fix-them

    If you use the formatted DMB, the download comes with a...
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    Re: Attachments texture problem

    I'm using 3ds max, yeah, but the uvw scheme is the same pratically.
  21. Re: Conqistador's Works - GREEK GENERAL AVAILABLE FOR DOWNLOAD

    Despite being the "school of modding" for me, i grew tired of ol' rtw, Algaman... It's good to breathe new air, with a different modding platform. :thumbsup2
  22. Poll: [Tool] Re: Mesh/Cas/Engine - MaxScript version of GOAT tool

    Haha, thanks john, i think i've worked the solution out, thanks! :thumbsup2
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    Re: Attachments texture problem

    Hellvard, it is something like this:

    While the elements that use the main texture (in my case the cuirass and leg armour, for example) are mapped to the central area (the one with thick blue line...
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    Re: Attachments texture problem

    Map the attachments uvw to the right of the main area on the UVW screen. At least is what i did to solve a similar problem
  25. Re: Conqistador's Works - GREEK GENERAL AVAILABLE FOR DOWNLOAD

    Can't remember who (infact i found him) said about M2TW, but anyways, here's what i'm working on my free time:

    http://www.twcenter.net/forums/attachment.php?attachmentid=303056&d=1393952716
    ...
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    Re: Attachment texture

    Thanks ipwnu678, i did that but it didn't solved the problem. Instead, a little correction on the uvws did the trick. ;)

    Thread can be closed.
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    Re: Unit creation

    Read Alletuns Tome of Knowledge, somewhere in the tutorial section
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    Re: Normal map

    There's plenty of tutorials about normals in the tutorial section, ipwnu678.

    Then again, the model worked in-game, but every part of the model that was mapped to the attachment texture received...
  29. Poll: [Tool] Re: Mesh/Cas/Engine - MaxScript version of GOAT tool

    Removed, now the model was exported successfully. Imported just to be sure, and it worked. Hope that it works in-game too.


    EDIT: IT WORKS! How does the game knows what parts of the model are...
  30. Poll: [Tool] Re: Mesh/Cas/Engine - MaxScript version of GOAT tool

    Hello again! Hope this is still supported. When i try to export a model to mesh, it says "isolated vertex not tested in "name of the object"" error. How do i solve this?

    EDIT: speaking of unit...
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    Re: Normal map

    Well, solved the problem with conversion by installing earlier version of Python, still battling with the game though. Thanks irishron
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    Re: Normal map

    Also, i'm having problems converting from dds to .texture, both alpaca's and the other converter don't work... Is there any idea?
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    Attachment texture

    Hi people!

    I have a little problem with normals. I can't seem to understand which parts of my texture need to have normals applied and which doesn't, and i don't know how to control this...
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