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  1. Replies
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    Re: Cant Recruit Roman Archers

    As you wish Sir :-)
  2. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Released 2.8.2014)

    Ofcourse fully balanced for it aswell, this was some time ago, all mods are perfectly adapted and balanced so you can use (you should use) all my stuff together :D
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    It works perfectly fine with Emperor Edition and latest patch 16 + all dlcs support.
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    Re: Mod manager order and conflicts

    Conflicts between my mods are perfectly fine - means they just share some stuff among the mod files, no issues within my stuff.
  5. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Released 8.11.2014)

    dominus810321: Yes, works without issues.
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    Re: Cant Recruit Roman Archers

    They are available in Radious Total War Mod or Unit pack 2. Dont know about Champloo and if his changes may overwrite something in my mods since he didnt released yet compatible version with my mods.
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    Dont use any faction unlockers till they are all updated.
  8. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Released 8.11.2014)

    Yes it should be fully integrated.
  9. Sticky: Re: Ancient Sea Empires Unit Pack (Updated - 20.11.2014)

    Nope, no change needed to reuplaod, i jsut had to do it on workshop due to new game version so it shows as updated on offical platform, but mod didnt needed any update itself.
  10. Replies
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    Offical changelog is on CA pages posted, DLC added amny new units, buildings etc + tons of other changes.
  11. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 20.9.2014)

    This mod will require larger addon, since Pergamon and Massalia must be removed from it due to unlocked as offical free and payed DLC factions now. If all goes well 2 new factions may take their...
  12. Sticky: Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 1.8 - (Updated 16.9.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  13. Sticky: Re: [Official Submod] Radious Traits, Talents and Toadies (TTT) - Character Overhaul (Updated 28.10.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  14. Sticky: Re: [Official Submod] Radious Pergamonium + Knossos/Rhodos (Updated 1.11.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  15. Sticky: Re: [Official Submod] Radious Kaziels Romans (Updated 1.11.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  16. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack (Updated 10.11.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  17. Replies
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  18. Sticky: Re: Radious Unit Pack 1 - Barbarian Invasion (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  19. Replies
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    Sticky: Re: Radious Campaign Features Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  20. Replies
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    Sticky: Re: Radious AI Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  21. Sticky: Re: Radious Unit Pack 2 - Rise of an Empire (Updated - 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  22. Sticky: Re: Radious and Farsovereign Unit Pack 3 - Eastern Eclipse (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
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    Sticky: Re: Radious Battle Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  24. Sticky: Re: Ancient Sea Empires Unit Pack (Updated - 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
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    Sticky: Re: Sand Empires Unit Pack (Updated - 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  26. Sticky: Re: Radious Economy and Research Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  27. Replies
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    Sticky: Re: Radious Graphics Mod (Updated 17.9.2014)

    Mod fully supports patch 16 and Black Sea Colonies DLC.
  28. Replies
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    Sticky: Re: Changelogs (Updated 20.11.2014)

    Mods Updated - 20.11.2014:

    All mods (which needed update) now fully supports Patch 16 and new dlc Black Sea Colonies
    Several diplomacy and cultural changes.
    Slightly faster battles due to...
  29. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 20.9.2014)

    Your first post wasnt helpfull, get here and say its not working.....

    Most probably conflicting mod, using something or have something in data folder which overwrites my changes.
  30. Replies
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    Sticky: Re: Radious Total War Mod (Updated 8.11.2014)

    I will try to do for enxt version some small diplomatic adjusment, mainly diff cultures will slightly less like each other.
  31. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 20.9.2014)

    Just tested it and i can choose every faction without issues.
  32. Sticky: Re: Unit Pack Compatibility - Rome 2 (UPC-ROM) - Emperor Edition

    Its totaly up to mod makers, they msut provide all necessary texts they want included in UPCs, then Dramabelli may place them in.
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    Re: DramaBelli's "Craftman Shop" - New Units Thread

    Yep, you can expect update with another 12 epic units for Ancient Splendour Unit Pack once Drama returns. Those units will be as always completely unique and will fill the last gaps for several...
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    Sticky: Re: Radious Total War Mod (Updated 8.11.2014)

    Announcement:

    Today is a very special day. Rome 2 version of Radious mods is here since game release at september 2013. After more then 1 year of modding this game i can proudly say that Radious...
  35. Re: Little summary + huge Thank You to all for great support !!!!

    Announcement:

    Today is a very special day. Rome 2 version of Radious mods is here since game release at september 2013. After more then 1 year of modding this game i can proudly say that Radious...
  36. Sticky: Re: Radious Unit Pack 1 - Barbarian Invasion (Updated 8.11.2014)

    I think they also require technology - rom_german_military_war_exercises_massed_charge (thats from ingame files - not sure how its named in game exactly :D)
  37. Re: Separate mod for Emperor Campaign in Radious?

    Wrong, all old buildings no longer works and all campaings using all new since EE release. Old buildings were left in the game only for savegame compatibility for people who had campaigns started...
  38. Replies
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    Sticky: Re: Radious Total War Mod (Updated 8.11.2014)

    Depends and that is totaly random, i never had same thing in campaign twice. In 2 Rome is super powerfull, in other 2 Carthage is super powerfull, in other Iberian elague is super powerfull etc etc.
  39. Re: Separate mod for Emperor Campaign in Radious?

    Units and buildings are all same in all 4 campaigns. Thats why the is no need for any seperate mod, Augustus campaign is also 4 TPY so its basicaly same as mine GC.
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    Sticky: Re: Bug Reports & Technical Issues

    Millitary barracks usualy contain about 70% of factions units unlike skirmish which has about 25-30% units, so more millitary is definitely better. Percentage of which building AI build more and...
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