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  1. Re: Crash to the main menu when starting a custom battle

    you maybe need to redo soundīs https://github.com/FeralInteractive/romeremastered/blob/main/tools/AudioPacker/AudioPacker.md



    snd_save_events - create the events pack this will generate a new...
  2. Re: Glory of Rome Remastered - 0.2 alpha is coming on 15.02.2024

    Hi Alhoon,
    iīve updated alot of parts, but i didnīt changed the autoresolve so far.
    you know about the files involved for the calculation?
    regards

    Changes coming with 0.2

    •- updated Map with...
  3. Re: Glory of Rome Remastered - 0.1 beta is live now

    short update:

    Upcoming first release of 0.2 alpha be coming in Februar and will contain:

    •- updated Map with 817 Regions
    •- updated factionrelations and diplomacy for a more active and...
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    Re: Creating New Religions for BI

    thereīs a example mod in the RR git hub which you can use + check as example https://github.com/FeralInteractive/romeremastered/tree/main/example_mods/alex_extra_religions
  5. Re: adding a new province causes an error in descr_region

    "unable to get name for region 'Chalkedonia' from stringtable" error looks like a missing name in imperial_campaign_regions_and_settlement_names.txt

    you need both: settlement + region in brackets ...
  6. Re: The Great Conflicts main discussion thread. Please post here!

    @ all merry christmas!
  7. Thread: Settlements

    by _Tartaros_
    Replies
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    Re: Settlements

    nice
  8. Re: Glory of Rome Remastered - 0.1 beta is live now

    Hi, iīm working on the 0.2 and prepare a first alpha release for the new version. should be still some weeks away, but development goes steady step by step.
  9. Re: Glory of Rome Remastered - 0.1 beta is live now

    just back from my vacation :)

    yeah, iīve added two new cultures and currently add two more to the next build 0.2 + updated the map and some factions which are horde in 0.1 and are now settled due...
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    Re: Known issues.

    scripting is very difficult and requires alot of testing. sadly me2tw logging isnīt very helpfull to give feedback about crashes (in my opinion).
    RR for example is much more goodwilling and itīs...
  11. Re: FALL OF ROME: IN HOC SIGNO VINCES (early 4th century Late Roman mod)

    i have to look into my repository, but iīve had the map and units in seperate downloads.

    edit: got them stored! you can send me a pm
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    Re: Known issues.

    mhh, didnīt i retired from TGC?
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    Re: Age of Titans

    yuppi - looking forwards!
  14. Re: Glory of Rome Remastered - 0.1 beta is live now

    yes indeed, iīm currently work to patch the next big version 0.2 together.
    there are some big revamps and structural changes going on, which will make the mod able to use the later concepts, which i...
  15. Re: Glory of Rome Remastered - 0.1 beta is live now

    it was most likely a typo/leftover from the imported 272bc map resource. canīt remember for sure, but itīs most likely fixed already.

    but some good advice
    regards
  16. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    nice,
    btw the georgian heavy cav will make a special georgian in twc happy :tongue:
  17. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Some news about the Islamic Roster rework?
    Regards
  18. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    so you are using a steam version of me2tw...

    you can also read post #3 https://www.twcenter.net/forums/showthread.php?802246-Known-issues&highlight=steam

    install TGC into me2 not crusades,but...
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    Re: Modding Awards announcement

    thatīs sad...
  20. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Hi,
    Hotseatoption are needed in order to let some factiontransformation script work. If you disable the hotseatoption, you disable the mod...
    As you discripe your problem, youīre simply using the...
  21. Re: Glory of Rome Remastered - 0.1 beta is live now

    Indeed, Rome Remastered handles this very well. only the first 1 or two turns may be a bit longer.
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    Re: COMITATENSIS UNITS

    "have you checked - no sir, i think itīs a joke, sire..."

    @sarpedon21 - good find!
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    Re: Updated Downloadlink [[[MEGA]]] 09.11.2013

    iīve created a mod-db account - this should work best
    uploading in twc is possible too, but i need to split the files first.

    @sullivanclan1
    sure, i think twc or moddb should work at some point....
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    Re: Updated Downloadlink [[[MEGA]]] 09.11.2013

    iīve still got the files stored, i just need to upload them somewhere.
    any ideaīs?

    edit - mega changed conditions and somehow donīt let me share them with mega.nz...
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    Re: WWC_DIADOCHI

    ahh ok - looking forwards!
    me2tw / EBII should work too
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    Re: Battle Loading Crash

    you can check kommisarekīs tutorial here https://www.twcenter.net/forums/showthread.php?813941-Adding-in-NEW-FACTIONS-to-Rome-Remastered
    itīs most probably the "snd_save_event" command missing
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    [Tutorials] Re: Adding in NEW FACTIONS to Rome Remastered

    you also need to put the unpacked soundfolder into your mod an regenerate the soundfiles anew
  28. Sticky: Re: Permisions of TGC's material and submods policy.

    Scriptīs created by me / _tartaros_ and are free to use for everyone - credit me, if you like
    all the other scripts are created by miguel_80, gigantus, EBII, Germanicus5 or are free scripts from...
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    Re: DBM 2.0 Campaign Map

    you can implant the 2.0 map into 1.2, but you need to check alot of files and scripts.
    maybe itīs a better idea to create a second campaign in 1.2 and use the mapfiles for this.
  30. Re: Glory of Rome Remastered - 0.1 beta is live now

    7sNKXMP6GH8
  31. Re: Glory of Rome Remastered - 0.1 beta is live now

    just for info, iīve started some investigations about the mechanics of autoresolve in RR.
  32. Re: Glory of Rome Remastered - 0.1 beta is live now

    just updated the second addendum in steam workshop. sadly because of the slave barbarian horse archer fix, the second add is not savegame and require a new campaign to be fully working as implanted....
  33. Sticky: Re: RTR: Imperium Surrectum version 0.5.0 is live!

    nice!
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    Re: ALX.exe Add on: where to install

    you need to open the steam manager, rightclick in the left corner on rome and then choose the exe (rtw, bi or alex) you like to start with.
  35. Re: Glory of Rome Remastered - 0.1 beta is live now

    ahh - indeed this shoundnīt happen, as this building need to be unique. i have to look into the "autodestruction" somehow.
    The Campaign sounds like a lot of fun.
    i should make a migrationcampaign...
  36. Re: Glory of Rome Remastered - 0.1 beta is live now

    sounds like a badass migration plan. the shadow faction may arise when you let the settlements rebel. Will be fun to scare barbarians ways with your elephants
    also demolish the treasury building in...
  37. Re: Glory of Rome Remastered - 0.1 beta is live now

    carthage (Kart Hadast) is within the first page of factions, maybe forth line.
    pretty much one of the first factions after rome , macedons, seleucids a.s.o. itīs icon is a horse and a palmtree + a...
  38. Re: Glory of Rome Remastered - 0.1 beta is live now

    right, still need to do this. :thumbsup2
  39. Re: Glory of Rome Remastered - 0.1 beta is live now

    EBīs names will be ready soon and part of 0.1, as iīve started implanting them, some weeks ago (but they are not in current beta). i use the names for cultures that arenīt coverd very well in vanilla...
  40. Re: Glory of Rome Remastered - 0.1 beta is live now

    yes, indeed. i have similar times with my system.
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