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  1. Replies
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    Sticky: Re: Support, Bug Reports and Hot Fixes

    It seems like a nice mod I really enjoy the map and vanilla feeling. Some units dont seem to have unit cards also the mining building description says it will provide +200 income but in settlement...
  2. Re: Hagia Sophia: Turkey turns iconic Istanbul museum into mosque

    The economy of Turkey is going bad, he needs to find a scapegoat to blame, so he tries to antagonize west. Not that he personally cares religion too much, it's all tool to him. If people in foreign...
  3. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Since there are others already stating they want harcoded values to be removed I want to suggest something different. I just wish mtw 2 battle animations more like RTW, I've always thought mtw 2...
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    Re: Petition to Remove/Lighten the Hardcoded Limits

    I'm coming from this thread http://www.twcenter.net/forums/showthread.php?694504-Petition-to-remove-hardcoded-limits so I had to necro .Why is this petition campaign has been shut down?
  5. Replies
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    Sticky: Re: Extended Cultures Discussion

    Hello this mod seems really interesting, I have a special thing for vanilla feeling mods and would like to try it.

    Though not sure if it's right place to ask, but since I couldn't find the...
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    Sticky: Re: Suggestions & Ideas Thread

    Oh well...

    Also do you consider lowering stats as in the vanilla, I'm talking about all stats; attack, defence, charge, don't you think it makes experience, weapon&armor upgrades significantly...
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    Sticky: Re: Suggestions & Ideas Thread

    Hi this is the mod certainly for my taste, I love vanilla feeling in this game and you seemed to do nice job improving the vanilla overall. Homever can you make mercenaries recruited from barracs...
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    Re: Traits and ancilleries

    >And to triple check, have you edited the txt file which describes the trait?
    sorry for late post but no

    >Any chance you can post an example trait, and a before and after shot if a general...
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    Re: Traits and ancilleries

    I'm using win10. Since I'm using already existing mod that .cfg thing is true. Already deleted geography files. Not having crashes, it's happening only in trait and ancillary files.
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    Traits and ancilleries

    Despite I edit them, the changes does not occur in game, even when I start a new game? Is this normal? How do I fix it?
  11. Replies
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    Sticky: Re: The Hardcoded List

    You have my sword :knight:
  12. Replies
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    [Tutorial] Re: How to add an existing unit to another faction

    I'm playing TATW divide and conquer submod. I'm trying to make silvan marchwardens recruitable by northern dunedain in their military camps. So far EDU and EDB files are done. But I simply cannot...
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    Sticky: Re: The Hardcoded List

    Gigantus said there can only 3 naval export trade routes, can anuone confirm? I didn't see it going any higher than that.
  14. Re: Am I The Only One Trying Really Hard To Like This Game? [and finding it hard to like it]

    Is the game very flexible to modding just like RTW or MTW2? If no, then it should be medicore game, since for more than 10 years mods are the ones making the game enjoyable.

    SEGA just sold us,...
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    Re: Naval trade question

    Thank you for your interest gigantus :)
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    Re: Battle animations and dust

    Thanks mate I'd give it a try, but links are dead it seems.
  17. Replies
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    Re: Naval trade question

    Oh wow, that sucks, but despite I have avaible ports still, I don't have 3 export routes. Anyway thanks for testing, any idea how to make naval trade buildings more useful?
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    Re: Naval trade question

    I'm using third age total war divide and conquer map, they only have 1-2 naval export trade routes. I'm playing as ered luin. This is also the case for other mods even vanilla.
  19. Replies
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    Re: Battle animations and dust

    So can we find the animations and implement them to other mods or not?
  20. Replies
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    Re: Naval trade question

    Okay I edited the trade fleet values and made them higher. Let me be clear, despite my trade fleet value is 6 why my dock does not export goods to 6 different cities? I myself have lots of avaible...
  21. Re: Warman's Animation Submod Version 3 Released for FROGS, MOS and Vanilla 2.1 Baron's submod is next!

    Can we install this to vanilla game or a totally not related with TATW mod? By the way links are dead, I'd be thankful if someone renew them.
  22. Replies
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    Re: Battle animations and dust

    Well since I have TATW I have it, the problem is I don't know where is it. ALso 2 handed bug is, since their animation is slower, they keep getting stun blocked thus causing them to be less effective...
  23. Re: Why did game devs choose Arabic names for Eastern factions?

    I'm pretty sure tolkien was not racist, I think he stated once he didn't tried to symbolize any real world culture into middle earth culture. I'd assume, people who thinks tolkien was racist and has...
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    Battle animations and dust

    How do I remove dust when units walking an running? It slows down my game. Also where can I find the battle animations of third age total war? Or maybe that was divide and conquer feature? I want to...
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    Re: Naval trade question

    Umm, no matter what I do, I can never have more than 2 naval exports, why this happens? I edited trade_fleet value in export_descr_buildings. I also want to allow my fleets trade furter, but in...
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    Re: Total Vanilla Beyond 1.0 Release

    >You copied the lines from the original cfg file located in the base folder to the medieval2.totalvanilla.cfg (beginning from [audio] and left the above [log], [io], [features] as it was, and it...
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    Re: Total Vanilla Beyond 1.0 Release

    I tell those infos from builing panel I might be wrong. As for lithuanian priest, try to move your mouse on him, the text seems bugged. For .cfg file from audio to last part of vanila .cfg file I...
  28. Replies
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    Re: Total Vanilla Beyond 1.0 Release

    I changed the resolution form that file you said, maybe that .old file is causing trouble I don't know their function at all. I'm redownloading right now, let's see if anything changes. And my game...
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    kingdoms or medieval2.exe not found

    I'm having this problem, I tried to change .bat file as medieval2 to kingdoms, it didn't work, it only changed the name of bug( it was writing kingdoms instead of mtw2.exe).

    I installed the mod to...
  30. Replies
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    Re: Total Vanilla Beyond 1.0 Release

    I have kingdoms expansion, I can go into kingdoms campaigns and I'm able to run third age mod which needs kingdoms campaign.

    here is the log file

    02:13:54.682 [data.missing] [warning]...
  31. Replies
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    Re: Total Vanilla Beyond 1.0 Release

    Sadly it's just ends there.

    1)yes, it's unpacked of and zipped of course
    2)yes
    3)yes

    I will try to download again, I'm assuming azumi faction might cause the bug since you delete the faction...
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    [Tutorial] Re: A Guide for Guilds (MAJOR UPDATE 3/9/07)

    How do we allow a guild allowed to build more than once?
  33. Replies
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    Re: Total Vanilla Beyond 1.0 Release

    Thank you for your attention, I can play vanilla game just fine. I'm using steam version, I couldn't have played your mod just wanted ask those before starting to play, since I thought your mod is...
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    Re: How to turtle successfully?

    Sorry for necroposting but how do we get rid of this script?
  35. Replies
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    Re: Total Vanilla Beyond 1.0 Release

    4zumi
    Where is that spesific log file you are talking about?

    Also I couldn't find the geomod tool download link nor where world map file is in your mod.I only have the geomod file pdf which is a...
  36. Replies
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    Re: Total Vanilla Beyond 1.0 Release

    There is no log file in mods folder so I'm gonna post, default medieval 2 one.

    here is my system log file

    14:43:09.551 [system.rpt] [always] CPU: SSE2
    14:43:09.552 [system.rpt] [always] ====...
  37. Re: Mtw 2 Kingdoms campaign missing and very heavy lag

    Battle map lag has been solved, I had to turn anti aliasing off, but it stil continues on mods, tried the same not working.
  38. Sticky: Re: Third Age - Total War 3.2 Released

    The game lags severally in battlefield even when there are not many units.

    I use nvidia geforce 740 m I have 8 gb ram 64 bit intercore i5 3230 m cpu 2.60 ghz
  39. Replies
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    Re: Total Vanilla Beyond 1.0 Release

    ANy reason to have this bug? Note that I have installed this game fairly new, it hasnt even been 3 days. WHat should I do?

    https://a.doko.moe/eurwek.png
  40. Replies
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    Re: Total Vanilla Beyond 1.0 Release

    Can I make a request can you turn ocean between arguin and marrakesh into a sea? So that they can trade each other via sea route? If not can you show me how? Also how did you make pikemens more...
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