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    Re: What are the Elf mages saying?

    Are the voice clips available anywhere? So that one can hear the correct pronounciation.
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    Re: Dwarfs are OP (Warhammer I)

    You should install the Advanced AI mod, it takes care of such things. :-)
  3. Re: FLC is Lokhir Fellheart, the Krakenlord + info about Vampire update

    Well, if Albion is just a tiny wee island with a single settlement, they better not bother at all.

    Looking forward to the DLC, and hope it's relatively bug-free and enjoyable to play until the...
  4. Re: FLC is Lokhir Fellheart, the Krakenlord + info about Vampire update

    FFS, they are genuine retards.
  5. Re: FLC is Lokhir Fellheart, the Krakenlord + info about Vampire update

    Well, I use the Advanced AI mod, and my Lizardmen were buttraped by one of the rogue armies. I too thought they would be just sitting around, but no: they raised a large army, declared war on me, and...
  6. Re: FLC is Lokhir Fellheart, the Krakenlord + info about Vampire update

    I only wish they'd implement all these changes to Warhammer 1 as well. Part 2 is almost unplayable on my rig, ME definitely. Turns take ages, and the fps is horrible. A bloody shame they've abandones...
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    Re: New DLC announced

    Roster reveal video:

    https://www.youtube.com/watch?v=CQFDYPfcqGU

    I must say that these new units not only sound cool, but also look fantastic. This faction has the potential to be the most...
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    Re: New DLC announced

    I'm actually a bit intrigued by this DLC, even though I'm not a fan of the horde mechanics (which the pirates seem to be, in some way). The roster seems pretty ace, though.
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    Re: Total War Saga: Thrones of Britannia

    Battles still look like a Benny Hill piece. Battle duration is not only about how long melee drags on, but also about how unrealistically fast units traverse the terrain.

    And the blobbing here is...
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    Re: Which one to buy

    Yeah, but the ME campaign is kinda boring. Plus the AI turn times are outrageous: you spend 1-2 minutes actually playing and another 1 or 2 waiting for the AI to finish its moves each turn.

    I'm...
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    Re: Thrones of Britannia – GamePlay Videos

    Yeah, one guy mentioned the VO is pretty decent, and no more cheesy / boring lines, unlike in Rome II / Attila.
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    Re: Total War: Warhammer II announced

    It'd be real nice to start as a Vamp, WE or even human faction in the New World without having to haul's one's ass over there.
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    Re: Total War: Warhammer II announced

    Oh, that one? It could be anything. :-)

    However, it seems the image has changed somewhat, see the latest version as posted - and mentioned - by DaruWind.
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    Re: Total War: Warhammer II announced

    Nope, it looks like a Lizardmen temple. Plus there's jungle all around it.
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    Re: Total War: Warhammer II announced

    Thanks!
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    Re: Total War: Warhammer II announced

    Is there an image of the New World map with all the LL starting positions marked, TK included?
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    Re: Total War: Warhammer II announced

    More than half an hour of Tomb Kings gameplay:
    https://www.youtube.com/watch?v=O-aXyiLim2k
  18. Poll: Re: What is your favourite new feature of Warhammer II ?

    None of the above, to be honest. However, I do like the more or less subtle UI changes, and the additional "comfort" features such as camera setting in-between turns.
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    Re: Slower Combat Mod for TotalWar 2

    It's out already, BTW. Been checking it today, too early to come to a verdict yet.
  20. Re: Floating information character names reseting

    Probably a bug.

    In my DE playthrough, the minimap on the campaign map is always hidden at the start of each turn, even though I never closed it.
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    Re: Slower Combat Mod for TotalWar 2

    Thanks for the tip, I'll check out your mod sometime over the weekend.
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    Re: Conflicted about buying this game, opinions?

    How about these:

    1) My Doom Engineer blew himself up at a city, and even though he succeeded (of course...), when I laid siege to and attacked the city in the very same turn, all of the walls were...
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    Re: Conflicted about buying this game, opinions?

    Wait with the purchase, there are some outrageous bugs in the game, and combat is currently horrible. The whoel Vortex / campaign mechanic is quite flawed, too. A pity, as I was expecting more based...
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    Re: Slower Combat Mod for TotalWar 2

    No, you got me all wrong there. Morale is more or less okay this way. It's the frequent routing / coming back numerous times mechanic that sucks.
  25. Re: Checking abilities when recruiting (campaign)

    No problem.

    The pin is a bit easy to miss at first. ;-)
  26. Re: Checking abilities when recruiting (campaign)

    There's a small yellow pin at the top right corner of the unit card. If you click it, the stats remain on-screen, also allowing you to compare them with those of other units.
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    That's great to hear, as in its current state,...

    That's great to hear, as in its current state, the game is shite due to the absurd battle mechanics. Any ETA, perhaps...?

    Campaign is bland as well, though, but the creator of Advanced AI is...
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    Re: Slower Combat Mod for TotalWar 2

    I see. Thanks, Dogmeat, for even considering my request. I won't be able to test the game some more until Monday, so I'm sure your mod will have changed a bit by then -- if necessary.
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    Re: Slower Combat Mod for TotalWar 2

    Thanks a lot, man, but based on the figures above, this still seems waaaay too fast. Could you pelase do a version with at least 30% reduced movement speed, and ca. 15% lower hit chance? Also, why...
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    Re: Proper Combat Mod [Update 24.10.2016]

    So, which mod prolongs substantially the duration of combat? So far, I've found KAM's mod to be the best, although battles could still last a lot longer as far as I'm concerned.
  31. Sticky: Re: Warhammer Mod Questions & Recommendations

    KAM's Proper Combat mod was updated this morning.
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    Re: Questions about Wood-Elves

    Worldroots work the same way as Beastpaths for Beastmen and the Underway for Dwarfs and Orks.
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    Re: If you liked FotS, more is on the way...

    Yeah, these sagas could turn out to be something good. We'll see, I suppose.
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    Re: Proper Combat Mod [Update 24.10.2016]

    Good to hear it's still alive, then, KAM. I haven't been playing for ages, but perhaps I'll find the time to do another TW:W campaign or two with all DLCs included sometime in the summer.
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    Re: Proper Combat Mod [Update 24.10.2016]

    Is this mod abandoned...? Hope not!
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    Re: Legendary Lord Unique Starting Position

    Ouch. Sounds like we're in for quite a wait, then.
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    Re: Proper Combat Mod [Update 11.08.2016]

    Fantastic...
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    Re: Proper Combat Mod [Update 11.08.2016]

    Thanks for the update, KAM.

    However, Beastmen are still friggin' OP. Last night, I played a 1vs1 (in-campaign) battle against my buddy, and his axe urgors never broke. They fought down to the last...
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    Re: Legendary Lord Unique Starting Position

    Hey Magnar, just wanted to let you know that - beyond numerous other users - my buddy and I would also really appreciate an update so that we can continue playing co-op as the same race.
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    Re: Any decent new horror films? (2015-2016)?

    Slightly related; perhaps the OP finds something of interest here:
    http://www.filmmisery.com/25-chilling-horror-films-you-may-have-never-seen/
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