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    Re: Just another submod - 2.0 beta2 release

    Yes - I was talking about a new update...

    Unfortunately i never had time to do it. I would suggest just to start - the mod should be stable and enjoyable. There are only some things left to...
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    Re: Just another submod - 2.0 beta2 release

    There are more town levels than castle levels - hardcoded if i remember right. Thatīs why i had to rewrite it all.
  3. Re: German Translation/Deutsche Übersetzung StSt 6.4 Update 12.03.15 (Bugfixes 1.26 & Addendum2)

    Habe grad mal geguckt. Bernstein ist Bernstein und Kamele sind Honig. Zu finden in tooltips.txt. Möglicherweise mal die Installation der Übersetzung korrigieren - naja oder ich habe eine falsche...
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    Re: Just another submod - 2.0 beta2 release

    No, that download is already available and works with this submod. It affects only the battlemaps which this submod doesnīt touch.


    Yes - this is a main feature of this submod. Differences of...
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    Re: Just another submod - 2.0 beta release

    Was busy the last days. Have added a new link like suggested. The "new" beta will have all the things/adjustments mentioned in "things changed" impemented - except for the not savegame compatible...
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    Re: Just another submod - 2.0 beta release

    Thank You both. :smile:

    @BuTAJluk : Did You play with the 0.93 version (the first download) or the 2.0 beta version? Just asking, because You first replied when i uploaded the first one. In 2.0...
  7. Sticky: Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    ...but that event counter is used in the EDB - so that isnīt a problem. All recruitment slots in the core buildings are connected to it. In the end the thing with the min and max treasury values is...
  8. Sticky: Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    If You set it to 50 the AI wouldnīt be able to recruit mercenaries as well i guess. Donīt know the actual values, but should be that way. If You also give the AI a construction bonus wooden/stone of...
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    Re: Just another submod - 2.0 beta release

    For the difficulty levels:
    In the campaign script there were already two different settings which i also took with for new counters. These affect some AI spawns. Guess only change in the campaign...
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    Re: Just another submod - 2.0 beta release

    Thatīs the same question i ask myself too since i first heard of them in the RBAI thread. One guy said that he had less CTD with them arranged so and so. Sent him a PM, but no answer. Perhaps not...
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    How does agent_limit work?

    Hello again,

    this time i read many things about the agent_limit in the EDB and just wanted to get a definite answer. :whistling

    What i have "researched" by reading and testing:

    The...
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    Re: Just another submod - 0.93 release

    Untrue - like i said in the RBAI thread. No word is lost about those attributes. And even if it would work that way: Why donīt have all infantry javelin units the foot_javelinmen attribute and not...
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    Re: Just another submod - 0.93 release

    Proof? :tongue:

    TATW donīt have those attributes and RBAI is also available. No word is lost that they are needed to be added, that RBAI works correct. I saw no difference by disabling them. I...
  14. Sticky: Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Have seen that with the events - good idea. Didnīt know that the counter is set to 0 again if an event is fired the second time. At least i guess it works that way. :laughter:

    With the monitor - i...
  15. Sticky: Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Almost forgot - thereīs still the monitor missing around the seljuk first turn AI reinforcements early and late if the player is byzantium. It starts with the "if". Have already changed it in my...
  16. Sticky: Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hey Melooo - good work,
    downloaded and compared with the old files - because of possible translation work and that small submod im working on. In the early campaign_script i saw:


    if...
  17. Sticky: Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Quote Withwnar from the workshop: "Oh... I just checked the Kingdoms exe and those are in there. They are hardcoded attributes after all, not custom ones."

    But theyīre not used in vanilla...
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    Re: Just another submod - 0.93 release

    I know that 1.27 is coming soon - but i guess that every upcoming submod-compilation is more or less compatible or ignored because this submod overwrites those files. Almost every important...
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    Re: Citadel = huge_city ?

    No clou.

    And sure - i had enabled the starfort if i set something to huge_city requirement for castles. But unfortunately thereīs a random image in the building browser. Would it have been the...
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    Re: Citadel = huge_city ?

    Unfortunately wonīt work - still shown as "large_city" in game. (So citadel shown in building browser for a building with the same requirements than compared to cities, where a large city is shown)...
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    Citadel = huge_city ?

    Hello - me again...

    Iīm setting up a new EDB in which cities should be almost equal to castles. Why - why is a citadel, which is the best castle type, treated as large_city? At least in the EDB?...
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    Re: CTD after defeating an enemy faction

    Ok - first i also thought You havenīt read the post, but itīs not mentioned there. Perhaps someone could add this.

    Please go to Your SS6.3 folder and locate the default.cfg file. Open with a text...
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    Sticky: Re: Submods Recommendations for SS? Ask Here!

    Hmm - arenīt there settings in Your video card driver? Donīt even know if those settings can be adjusted by the engine. And if i guess in the general game video options.

    @gsthoed No problem. Iīm...
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    Re: How to get AI faction to attack player

    <siege_att_str_modifier float = "x.xx"/><!--modifies the effective sieging attackers strength when determining the priority of making attack decision -->
  25. Sticky: Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    They are not related to RBAI - they are hardcoded kingdoms attributes - but i couldnīt find anything about them. I deleted them and saw no difference. Unsure what they are made for - perhaps just...
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    Re: Just another submod-thread...

    Iīll do my best to stay as compatible as possible, left comments in all files and outcommented unneeded things to be easily added in again. Guess thatīs why there wonīt be a comprehensive readme -...
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    Re: Jihad or crusade finished condition

    Thank You all - and that was exactly what i wanted to to. Set a counter and kill one half 5 turns after a crusade/jihads end and the other half 10 turns later via costum attributes. Perfect - i donīt...
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    Jihad or crusade finished condition

    Hello - iīve got another question. Quick one this time.

    Is there any condition which checks if a crusade or jihad is finished? Best would be globally, but per faction would also be ok. Couldnīt...
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    Re: Release: Weaker Heretics for SS 6.4

    :laughter:

    Navajo Joe posted where to find it. ConstantinTW also sent a link - and then everyone asks where to find it? Would probably have been nice if the link to that other thread would have...
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    Re: Question about EDB

    Hmm - random doesnīt sound so good. Thought either the highest number like stated here - or perhaps the first or the last entry in the file would be used. If You have e.g two exactly the same name...
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    Re: Question about EDB

    Havenīt found a definitive answer to it too.
    Exactly what i needed to know - would like to rep You, but have to spread first. So i just say tank You. :bow:
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    Just another submod - 2.0 beta2 release

    Hello everybody,

    this is "Just another Submod" which makes castles equal to cities. Available for early and late campaign. Atm itīs still in beta status so to speak, but playable and should be...
  33. Re: horse_javelinmen, foot_javelinmen - Unit Attribute Question extended

    You too. :)

    Yes - did it just to feel a bit more save not to have left out something. But the only files containing these attributes are the EDUīs. Also sent a PM to the one who posted his finding...
  34. Re: horse_javelinmen, foot_javelinmen - Unit Attribute Question extended

    Thatīs really interesting. Even more that thereīs nothing to find about those attributes. It just feels to me that i have more battle crashes than before - but i played a different faction this...
  35. Re: horse_javelinmen, foot_javelinmen - Unit Attribute Question extended

    Already checked those files - not used there. Also asked in the StSt forums. Unfortunately most developers incl. G5 arenīt much around. I guess those attributes arenīt used by RBAI - perhaps in...
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    Sticky: Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    This probably isnīt really a bug report, but i saw this post in the G5 RBAI submod forum. Also opened this thread in the MTW Workshop forum. I guess those two attributes arenīt related to the RBAI....
  37. Re: horse_javelinmen, foot_javelinmen - Unit Attribute Question extended

    Ok - first of all: Thank You both so far. Now if these are used as condition or command i guess they have to be mentioned in at least one other file too. Just to have a costum attribute which is used...
  38. horse_javelinmen, foot_javelinmen - Unit Attribute Question extended

    Saw those two attributes in the EDU of StSt - what do they do? I couldnīt find an explanation anywhere. Some Units donīt have those attributes and seem not to be different from the ones with this...
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    Re: Campaign crashes

    Iīm not angry - just couldnīt understand why You seemed not to read the posts. Those two posts of You are really something to work with - thatīs great. Small but: gsthoed already mentioned Meloooīs...
  40. Sticky: Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Do You have less crashes now? I mean i also experience more crashes in battles than before - at least i guess so as before means some years and i also played other factions than this time. I tried...
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