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  1. Replies
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    Sticky: Re: Bug Reports & Technical Issues

    Exactly, as stated in its topic it requires update which is very time consuming, i am working on it, dont worry!
  2. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 20.9.2014)

    Sofar the plan is to unlock factions with unique rosters which are not yet playable and offer some great unique stuff we added in our unit packs. Eastern and Arabic factions are already playable.
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    Re: DramaBelli's "Craftman Shop" - New Units Thread

    No problem Sir, no harm done :-)
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    Re: Additional units to Black Colonies

    For Cimmeria get Ancient Sea Empires Unit Pack and offical submod Radious TWH Pack
    For Pergamon get offical submods Radious Pergamonium and Radious TWH Pack
    For Colchis get Radious Unit Pack 3 and...
  5. Re: Little summary + huge Thank You to all for great support !!!!

    New informations about Attila: http://forums.totalwar.com/showthread.php/141886-Total-War-ATTILA-release-date-special-edition-and-pre-orders-announced

    Release date - February 17 2015

    Seems it...
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    Re: DramaBelli's "Craftman Shop" - New Units Thread

    We have with Drama plan for plenty units. Next pack of 12 units is being finalised and then we will do around 20-30 more. All is very well and carefully planed. After that our custom unit colection...
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    Sticky: Re: Feedback, Suggestions and Requests

    Yes, thats possible, go to kv_morale tables and search for general died morale penalties. Increase it as you want.
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    You are trying to upload the mod on workshop, thats not what you should do....Only thing you do is to place mod in data folder and then tick it in mod manager once you start launcher. Thats all.
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    Sticky: Re: Feedback, Suggestions and Requests

    They are mixed faction, so they use mix of hellenic and eastern units. I do not think they require any unique stuff at current moment.
  10. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack (Updated 10.11.2014)

    Both units can be recruited from level 4 greek barracks after research of Carthage Remuneration Reforms.
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    Sticky: Re: Feedback, Suggestions and Requests

    That would be very stupid since all you would have to do is to kill AI general which often engage your forces together with his army.
  12. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack (Updated 10.11.2014)

    Bugs you described, mainly dissapearing stars is issue sicne game release at september 2013 and was never fixed (its minor issue anyway) since you dont need to see them and chances are always shown...
  13. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack (Updated 10.11.2014)

    This units are mostly elite units, so to get them you must have latest buildings - roman barracks level 4 (some may require maybe just level 3 or aux barracks aswell) + ofcourse Roman millitary techs...
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    Re: Cant Recruit Roman Archers

    As you wish Sir :-)
  15. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Released 2.8.2014)

    Ofcourse fully balanced for it aswell, this was some time ago, all mods are perfectly adapted and balanced so you can use (you should use) all my stuff together :D
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    It works perfectly fine with Emperor Edition and latest patch 16 + all dlcs support.
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    Re: Mod manager order and conflicts

    Conflicts between my mods are perfectly fine - means they just share some stuff among the mod files, no issues within my stuff.
  18. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Released 8.11.2014)

    dominus810321: Yes, works without issues.
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    Re: Cant Recruit Roman Archers

    They are available in Radious Total War Mod or Unit pack 2. Dont know about Champloo and if his changes may overwrite something in my mods since he didnt released yet compatible version with my mods.
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    Dont use any faction unlockers till they are all updated.
  21. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Released 8.11.2014)

    Yes it should be fully integrated.
  22. Sticky: Re: Ancient Sea Empires Unit Pack (Updated - 20.11.2014)

    Nope, no change needed to reuplaod, i jsut had to do it on workshop due to new game version so it shows as updated on offical platform, but mod didnt needed any update itself.
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    Offical changelog is on CA pages posted, DLC added amny new units, buildings etc + tons of other changes.
  24. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 20.9.2014)

    This mod will require larger addon, since Pergamon and Massalia must be removed from it due to unlocked as offical free and payed DLC factions now. If all goes well 2 new factions may take their...
  25. Sticky: Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 1.8 - (Updated 16.9.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  26. Sticky: Re: [Official Submod] Radious Traits, Talents and Toadies (TTT) - Character Overhaul (Updated 28.10.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  27. Sticky: Re: [Official Submod] Radious Pergamonium + Knossos/Rhodos (Updated 1.11.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  28. Sticky: Re: [Official Submod] Radious Kaziels Romans (Updated 1.11.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  29. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack (Updated 10.11.2014)

    Mod is fully compatible with Patch 16 and Black Sea Colonies DLC.
  30. Replies
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    Sticky: Re: Radious Total War Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  31. Sticky: Re: Radious Unit Pack 1 - Barbarian Invasion (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
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    Sticky: Re: Radious Campaign Features Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  33. Replies
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    Sticky: Re: Radious AI Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  34. Sticky: Re: Radious Unit Pack 2 - Rise of an Empire (Updated - 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  35. Sticky: Re: Radious and Farsovereign Unit Pack 3 - Eastern Eclipse (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
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    Sticky: Re: Radious Battle Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  37. Sticky: Re: Ancient Sea Empires Unit Pack (Updated - 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
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    Sticky: Re: Sand Empires Unit Pack (Updated - 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
  39. Sticky: Re: Radious Economy and Research Mod (Updated 20.11.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-8-11-2014%29/page7

    Enjoy.
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    Sticky: Re: Radious Graphics Mod (Updated 17.9.2014)

    Mod fully supports patch 16 and Black Sea Colonies DLC.
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