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  1. Replies
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    Re: Localisation & names in tongues

    It will takes time though. Maybe for the end of August
  2. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Leibguard cavalry
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Hessen/Darmstadt_Liebguard.jpg

    Chevau leger...
  3. Thread: Hessen

    by Steph
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    Re: Hessen

    Leibguard cavalry
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Hessen/Darmstadt_Liebguard.jpg

    Chevau leger...
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    Re: Localisation & names in tongues

    On the other hand... at the time as a field commander, looking at the ennemy through your telescope, you'd have to identify the unit and guestimate their strength based on their uniform only. No tool...
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    Re: Localisation & names in tongues

    I understand your point. I personally don't share it and prefer the national names, but since I researched them it helps understanding them.

    But since you presented it well, and it's a valid...
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    Re: Localisation & names in tongues

    If I make an "English" version of the names, I will probably not use "French", "Russian", etc. It makes the name even longer, and it's not very useful, since the icons include the flag of the...
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    Re: Localisation & names in tongues

    It is however not as simple to do as you may think.

    I could use a standard English spelling for some common units, using "Hussars" everywhere instead of Hussards, Usaroi, Husaren, Husarer,...
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    Re: Localisation & names in tongues

    Thanks for the comment. Did you consider that as an English speaker, you play the game in English. But others may play in French, Italian, or whatever. And may want a different language than you....
  9. Re: [HOT] NEW HISTORICAL TOTAL WAR GAME 'announced'/in the making. [World War 1?]

    What is also badly needed IMO is a rework of the unit levels to introduce a concept of regiment for campaign map that would split into companies in battle maps.
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    Re: How do I change the language for a nation?

    Faction table: in the data.pack (db), or the latest patch where it's modified (patch4.pack). And the Italian language is just It.
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    Sticky: Re: NTW Mod Recommendations & Queries

    When zooming in? Not out? I think the détails are always visible when you are close, and disappear when you move far.
  12. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    What factions are involved in the battle? Did you try playing a custom battle with the same factions and units on both side? Try that, if it crashes it may means the mod is not installed properly, or...
  13. Thread: Hessen

    by Steph
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    Re: Hessen

    Landwehr 1805

    http://stephane.f.david.free.fr/NTW/MOE/Screens/Hessen/Darmstadt_Landwehr_1805.jpg

    Foot artillery 1805...
  14. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Landwehr 1805

    http://stephane.f.david.free.fr/NTW/MOE/Screens/Hessen/Darmstadt_Landwehr_1805.jpg

    Foot artillery 1805...
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    [Tutorial] Re: How to unlock non playable and emergent factions

    Its one of the parameter in the startpos. I don't remember which one, I'm at the office, but you have tutorials about it.
    However, it is not sufficient you have extra work to do, like taking care of...
  16. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I'm not sure. Hessen Darmstadt is likely to be finished next week end, the 1805 infantry is almost finished, late war should go fast since they are mostly variation with different header. Artillery...
  17. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    You will still need several files to download, the mod is too big to put everything in one file.
    I don't plant o make a major update (i.e. repackaging everything in a few big files) until I...
  18. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    After a long break where it was hard for me to get motivated, some new units

    Hessen Darmstadt, 1805

    Guard grenadiers...
  19. Thread: Hessen

    by Steph
    Replies
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    Hessen

    Hessen Darmstadt, 1805

    Guard grenadiers
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Hessen/Darmstadt_Guard_1805.jpg

    Guard fusiliers...
  20. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    1. Not CTD for Swiss Polish units for me.
    2. Joseph's army speaks normally a mix of French and Spanish. Was it a specific unit with no voice, or al of them?
  21. Re: [HOT] NEW HISTORICAL TOTAL WAR GAME 'announced'/in the making. [World War 1?]

    I would like that. Either the provinces would be small, and the game would be very slow and tedious. Or the province would be to big, and so we would have one province France, or Germany, which I...
  22. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    As historical as I could with the limitation of the game engine. No experimental howitzer, no steam ships, no grenade for grenadiers... Units appearing at the correct date (so French Cuirassiers ...
  23. Thread: Suggestions

    by Steph
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    Sticky: Re: Suggestions

    First, I don't like having too many variations, except for rebels / citizens. The concept of uniform is too be well... uniformed!
    Second, if you make variation with coats, they will be randomly...
  24. Thread: Suggestions

    by Steph
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    Sticky: Re: Suggestions

    Some are. Like the Marie Louise Conscript, or a variation of the Old Guard.
    Since the engine doesn't allow changing uniforms with season, the choice has generally been to have the units without the...
  25. Re: how about the new age for the map,like 1808,1812,1815....

    MoE trie to be as historical as possible within the limits of the game engine.
    So I won't alter the starting map to include countries which were not independant at the time.
    So no emergent factions...
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    Re: Napoleon start date

    Safest way to add unit the script. See exemple of the Italian campaign where an howitzer is added.
    constraint; units are added to a settlement, not an army
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    Re: How do I change the language for a nation?

    Edit the faction table. You have a column that says "Fr" for France. and "Ge" for Prussia. Replace Fr with Ge and it's done
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    Re: Removing region restrictions for France

    If there is none... learn how to do it yourself. It's easy with PFM. Just one value to change in one table.
  29. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    oh? I thought the dinosaurs were a big enough hint. What could be bigger than dinosaurs?
  30. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    It's entirely the fault of the British people who voted the wrong way. It's always the fault of the British anyway. They hated Napoleon so much they were ready to fight him to the last Prussian! They...
  31. Re: [HOT] NEW HISTORICAL TOTAL WAR GAME 'announced'/in the making. [World War 1?]

    If it's NTW, I hope they are ready to work closely with some modders to make it right from the start.
    Well, as long as it's centered on Europe (with some North Africa, and going far enough to the...
  32. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Yesterday was the "closing party" for the Aikido season. Only one more training tomorrow. It means this summer I'll have more free time in the evening, I hope I'll be able to resume more active...
  33. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Do you have the localization file, and more importantly do you have another one from another mod? There is a limitation in CA engine; there can ben only one localisation file.
  34. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    You can expect an update this week end. With UK decision to leave Europe, I cannot keep Britain in Masters of Europe. As first quick correction, I'll make Britain non playable in custom battle or...
  35. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Did you also installed MoE_Factions and added it to the user script?
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    Re: Welsh Recruitable Units

    That's because the way they did that is confusing.... The unit table has a "region ID", which it not a region actually. It's a ressource. !Which needs to be added to the region_unit_resources table....
  37. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    For those who have not noticed it yet, the modding awards 2014 are up and runninng. Go there and vote for your favourite mods and modders (and vote in each category and for each game if you can).
  38. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I have uploaded the missing audio file, and also a correction of the main pack with correct values for Prussian guard.
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    Re: Missing Downloads

    known problem. I am currently uploading it again, it may take a while.
  40. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    The mod is huge. I have 4980 lines in the unit table for example. So it is relatively likely to find some glitches/typo. But since I'm working on this alone, I don't have the time to double check...
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