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    Sticky: Re: Suggestions & Ideas

    Thanks for this great information & suggestion, we're looking at this now :)
  2. Re: (Vanilla Oda) Ten Thousand Spears: Chapter 5

    Chapter 5: Peace Time

    http://lpix.org/3897504/Oda_0071.jpg

    http://lpix.org/3897505/Oda_0072.jpg

    The Tsutsui still had a decent force, and retreated when they saw us coming. We marched all...
  3. Re: (Vanilla Oda) Ten Thousand Spears: Chapter 4

    Chapter 4: Tax Power

    http://lpix.org/3896562/Oda_0060.jpg.http://lpix.org/3896563/Oda_0061.jpg

    "Hmm, these numbers don't seem to add up correctly, even allowing for losses in transit. Someone...
  4. Re: (Vanilla Oda) Ten Thousand Spears: Chapter 3

    Chapter 3: Two Fronts

    http://lpix.org/3894529/Oda_0044.jpg

    If there was one thing important to learn, it is to understand how to defend. This becomes important when facing down a charging enemy...
  5. Re: (Vanilla Oda) Ten Thousand Spears: Chapter 2

    Chapter 2: Great Clan

    http://lpix.org/3892014/Oda_0031.jpg

    "Your clan has four Commissions to fill, but sadly in all of the Oda, only one person is able to take up a commission at present."
    ...
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    Re: (SSHIP-Pisa) Dreadbolt: Going East, XI-4

    Dreadbolt: Going East
    Ch XI-4: Chipping Away

    http://lpix.org/3867799/SSHIP_Pisa_2325.jpg

    http://lpix.org/3867800/SSHIP_Pisa_2335.jpg
    It can be handy to "drag in" enemy armies when you assault...
  7. Re: (Vanilla Oda) Ten Thousand Spears: Chapter 1

    Chapter 1: Unification

    http://lpix.org/3891993/Oda_0019.jpg

    We formed an alliance with the friendly Kitabatake to the west. Like us, they too had one province and were considered Weak in power...
  8. (Vanilla Oda) Ten Thousand Spears: Chapter 5

    http://lpix.org/3891812/Oda_0001.jpg

    Beauty and harmony, governed by one eternal law. All that begins must end, the reign of the old shogunate is over!

    Chapter List
    Ch 00: Awaken (This post)...
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    Re: SSHIP - General Discussion

    Since that's sorta what the distance to capital public order & corruption sort of is used for.

    In fact, I think in M2 vanilla/default ini values, 1 pip* of law (5% public order and corruption...
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    Re: (SSHIP-Pisa) Dreadbolt: Going East, XI-3

    Dreadbolt: Going East
    Ch XI-3: Arrival

    http://lpix.org/3836210/SSHIP_Pisa_2200.jpg

    Though his force lacked siege equipment, Alessandro was not about to simply "let" the Kievanites sit behind...
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    Re: (SSHIP-Pisa) Dreadbolt: Going East, XI-2

    Dreadbolt: Going East
    Ch XI-2: Long Awaited

    http://lpix.org/3836179/SSHIP_Pisa_2094.jpg
    http://lpix.org/3836178/SSHIP_Pisa_2093.jpg

    Some time ago, after dealing with multiple attempts on it...
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    Re: SSHIP - General Discussion

    Hmm, I've switch computers some time ago so yeah it would mean installing everything again but more interestingly...

    The current version is 0.9.6 ? There's already two more updates?
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    Re: SSHIP - General Discussion

    The actual campaign finished some time ago. The (after) action report is basically just gonna speed though now to the part where the Mongols show up.

    It's all heavy spearmen, genoese (pavise)...
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    Re: (SSHIP-Pisa) Dreadbolt: Going East, XI-1

    Dreadbolt: Going East
    Ch XI-1: But Why

    On the strategic map, the empire continues expanding eastwards, although by this point one would be right to assume that, in all this territory, large...
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    Re: (SSHIP-Pisa) Dreadbolt: Forward, Advance, X-9

    Dreadbolt: Forward, Advance
    Ch X-9: Closing an Age

    Although one might think that the Pisan focus would not be moved eastwards, there was still a great deal of "cleaning up" to be done within our...
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    Re: (SSHIP-Pisa) Dreadbolt: Forward, Advance, X-8

    Dreadbolt: Forward, Advance
    Ch X-8: Moor Progress in the East

    http://lpix.org/3615507/SSHIP_Pisa_1817.jpg

    Pressured by the Pisan multi-axis attack strategy, many of the Moors began to gather...
  17. Thread: LITHUANIA

    by Alavaria
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    Re: Lithuania

    Check the Lettish Crossbowmen upkeep, it's pretty good for what they are.

    In terms of missile attack, a lot of crossbows sit at 5, Urban Crossbow Militia are 6. Lettish are 7, beat only in the...
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    Re: SSHIP - General Discussion

    Speaking of hilariously heavily armored units, it's interesting that the only real time I had "fun" fighting the constantly spawning vanilla Stainless Steel Byzantine family members' super-heavy...
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    Re: SSHIP - General Discussion

    Well, the main value of having "just a banner" as your garrison is highest early game*, where it can save you the upkeep of say four or five units (which instead goes to four or five units** in your...
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    Re: SSHIP - General Discussion

    The funny thing about garrisons is that if your unit is too small (eg: 2 soldiers, but the unit should have 3 officers) problems can occur if they actually end up in the battlefield.

    And it's sort...
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    Re: Roma Surrectum 3.1 POST your Empires (2019)

    http://lpix.org/3595271/RS3_Capua_1317.jpg

    The Capuans have been spreading safety and prosperity steadily over the last 61 years (122 turns). Only recently, the last Roman holdouts on the western...
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    Re: Roma Surrectum 3.1 POST your Empires (2019)

    Pikes are very good at absorbing arrows. And my experience with them was on Very Hard battles using the crappy Levy Pikemen, so otherwise they should be quite capable of absorbing stacks worth of...
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    Re: (SSHIP-Pisa) Dreadbolt: Forward, Advance, X-7

    Dreadbolt: Forward, Advance
    Ch X-7: A Lack of Shade

    http://lpix.org/3577660/SSHIP_Pisa_1831.jpg

    Adelmo had the luxury of overlooking his enemy from atop the keep of Dun Eideann. The Scots had...
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    Re: (SSHIP-Pisa) Dreadbolt: Forward, Advance, X-6

    Dreadbolt: Forward, Advance
    Ch X-6: Continuing

    http://lpix.org/3337493/SSHIP_Pisa_1791.jpg

    http://lpix.org/3337494/SSHIP_Pisa_1792.jpg

    Thinking to save themselves by taking advantage of our...
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    Re: SSHIP - General Discussion

    Well, Masons' Guild in basic Stainless Steel has recruitment I guess... don't think SSHIP had it for the last few versions though.
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    Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    That must be what shows up on turn 600.
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    Sticky: Re: RS2.6\RSIII questions & answers

    Those ancillaries also lets you get back like 40% of your losses in any battle you win with them, it's great stuff.
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    Sticky: Re: RS2.6\RSIII questions & answers

    I really think it's more a matter of your general # vs how many settlements or so on.

    Definitely generals out on forever-campaign have had their full 4 children out while fighting hordes of...
  29. Re: There are a few more of them then there are of us...

    It's not that bad really, take those starting armies and just smash them into the Romans directly. This faction definitely has the "easiest" time getting to sack Roma, which I did on turn 4 (siege...
  30. Re: There are a few more of them then there are of us...

    Started off killing all the Romans though.
  31. Re: There are a few more of them then there are of us...

    There are 8 armies around Nicopolis, defeating a specific two of them will allow the Second Army to come in and provide reinforcements by trading units from the tile south-east of the city. This is...
  32. There are a few more of them then there are of us...

    So for some reason, the Greek Cities AI decided to mass "all the people" at Nicopolis.

    But it sent one stack down (which I defeated) and that left a gap in its formation...
    ...
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    Re: Random Plagues?

    Actually in many ways you're better off just going full bore with the health because your Squalor effect on public order caps out at 100%, but the bonus from health does not.

    Plus, even without...
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    Re: Bugs Reports & Technical Help

    The attack animation speed, right? (longer animation = larger chance to be interrupted = worse).

    There's also lethality which I think is used. These two hidden variables are sort of annoying when...
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    Re: SSHIP - General Discussion

    That timescale should be right, 0.5 years per turn, or 2 turns per year.

    As for ingame, easily checked, see Soderino here:

    Turn 1, 26 years old.
    http://lpix.org/3383389/Age_Turn1.jpg
    Turn 96,...
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    Re: SSHIP - General Discussion

    Well the "date 48" event showed up on turn 96. So a 0 year old character at the campaign start would be 48 years old when it arrived.

    The game tracks date in actual years, at 2 turns a year. Check...
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    Re: SSHIP - General Discussion

    Not according to my turn 97ish "rudder" event which is:



    event historic first_rudder
    date 48

    event historic ENGLISH_ARCHERS
    date 138 158
  38. Replies
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    Re: SSHIP - General Discussion

    That's because Late Era has no settlements assigned for Sicily.
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    Re: SSHIP - General Discussion

    Really far down the event progression, like 700-800 turns from the start of an Early Era campaign I think?


    that's 378 "years" at 2 turns per year.
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    Re: Feeling so bad

    They grow back fast, especially if it's 0-turn.

    Not that long ago that plauging was one way to deal with the squalor thing in vanilla RTW. Or the whole depopulating thing that converts population...
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