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  1. Re: Something is wrong with the campaign design of this mod (and recent historical TW in general)

    to say that a total war game,including a mod is complicated is laughable,i think that you are not used to playing deeper and more immersive games, you must have patience and calculate your actions...
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    Sticky: Re: [Preview] Update 1.01h

    before saying that you have achieved an excellent job with this mod.
    i have looked at the campaign objectives, it has disappointed me a lot to see that they do not follow a historical logic in each...
  3. Re: Total War: Three Kingdoms Announced - CA's Next Historical Title

    finally a game that is worth buying,because britania total war is a true fraud in all aspects and i will not buy it.
    i have been playing the classic games of the three kingdoms for many years and I...
  4. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2e Power & Politics - Updated December 11

    the issue of the units card is important, when i play in multiplayer, the human player and i talk about this topic and what they have mixed mixed styles of unit cards that are quite out of...
  5. Re: Campaign/Battle difficulty 1.2.2e release?

    iam playing the campaign in multiplayer in battles hard,campaign hard,playing all battles the human players.
    i've played several multiplayer campaigns on that difficulty with carthage and the other...
  6. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2e Power & Politics - Updated December 11

    this modder will finish the work of the units cards?
    otherwise we would have to find another modder that makes all the units letters from scratch, so that they do not clash with the style, as it...
  7. Sticky: Re: [Download & Installation] Divide et Impera - Download link - 1.2 Released!

    when will the implementation of the new units cards finish?
    factions like pontus that has light hoplites and many other units with the previous unit cards and clash in the style of the new and...
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    Re: Total War: ROME II - Empire Divided

    i did not expect such bad news,CA has not had the detail to update the family tree and the improvements of the attila or warhammer to this game,this campaign is quite repetitive to that of the...
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    Re: historical objectives

    the game certainly has its limitations and you said with reason that to put historical or realistic objectives to each faction would be very easy for some like massalia.
    but the great factions such...
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    Re: historical objectives

    of modification I have no idea, but if you commit to modify the objectives of victory, I could give you a list for each faction and see if you approve the team mod this.
    even so I already leave some...
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    Re: historical objectives

    i usually play hard and i assure you that in 100 turns parthia can not conquer their historical dominions, thus compensates for the shortcomings of AI, even though the battles are very realistic with...
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    historical objectives

    this mod is the best for this game, they take care of many aspects, such as recruitment, supply lines, historical immersion among many other things.
    why even this mod is not busy changing the...
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    Re: Suggestions for DEI improvement

    It would be interesting roman legions with their historical standards in the strategic map and tactical map, with historical uniforms in each zone of exclusive recruitment and limit of recruitment.
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    Re: [PREVIEW] Historical Family System

    Aspects that CA should have implemented in the game like population,supply lines and other aspects and you do, congratulations.
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    Re: New Attila Content in 2017

    a game on a exclusive historical epoch is the correct and not a generalist campaign are repetitive,bored,empty of content,with equal units of different factions and a generalist strategic map,many...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    i am impatient to see all the finished unit cards and that future new units your unit cards are made by this modder,his work is excellent and of quality.
    i would like that exist differentiations in...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    in this version the battles are more realistic,the units are no longer struggling in rigid blocks,the deforming the line and the formation,the morale is also more realistic, taking into account many...
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    Re: New Attila Content in 2017

    i not buy total war war hammer is not like this fantasy epoch,It also has horrible animations and the units are an absurd mix,Thus making battles in a not sense.the units models are horrible, any...
  19. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    the emerging factions appear to fulfill certain requirements or historical events.
  20. Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    i have some questions.
    something that gives immersion and realism,if the units depending on whether they are militias, regular troops or elite will have different numbers of warriors and not an...
  21. Re: Medieval Kingdoms Total War: Grand Principality of Serbia

    the ragusian cakoni have a clothes color not realistic the blue and yellow are horrible,this units need change the clothes color to a realistic color.
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    Re: Azhag quest battle video released

    the orcs factions not must have the guard mode,an orc pursue a retreating enemy,the orcs are not disciplined and they like fighting and massacring.
    the textures of the units are not good,mainly the...
  23. Re: Make War Not Love: Attila vs CoH 2; new DLC will be revealed

    a campaign on bizantine empire against islamic expansión and a free DCL of the sassanid empire units.
    The Battle of Yarmouk was a major battle between the army of the Byzantine Empire and the Muslim...
  24. Re: People of Rome 2 (P++) (VV and DeI cooperation)

    implement a manpower to the campaign is a aspect important that give the campaign a lot more realism,immersion and depth.
    hopefully the manpower to scale in this game with historical population of...
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    campaign

    when it will be modified the campaign of the last roman?
    right now the campaign is unplayable with the mod.
    the units historically accurate of this epoch,the units cards and the generals with...
  26. Re: Age of Charlemagne - Your first impressions.

    i am expecting a great campaign and it has been the worst campaign of the rome II and attila.
    the map graphically design is simple and horrible,as if they were an old graphics graphics engine as the...
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    Re: New DLC: Age of Charlemagne

    excellent campaign.
    hopefully finds historical events such as to annex the frankish kingdom to the death of the brother of charlemagne which governs the other kingdom without going to war,as...
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    Re: [Official AoB Preview #6] Mesopotamia

    in the preview i've seen textures robes and sandals Greek style of another era and copied from rome II,mixing these textures with other outputs of the imagination of modder.
    also completely not...
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    Re: [Official AoB Preview #6] Mesopotamia

    in this epoch,assyria is my favorite faction is like the rome of this epoch and i could not avoid constructive criticism with this historical mistakes committed to the units of assyria and babylon....
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    Re: [Official AoB Preview #6] Mesopotamia

    these units for assyria and babylon not are correct historically,helmets,shields and uniform not historical.
    the historical research for these factions has been very poor.
    historical troops from...
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    Re: macedonian war campaign

    on that rome has a mixed army at the beginning of the campaign and not an organized army in legions and an allied contingent separately in a most historic deployment.
    in the multiplayer campaign so...
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    macedonian war campaign

    i'm playing a multiplayer campaign with campaign macedonian Wars in normal difficulty level.i play with the faction of rome while the another human player plays with the faction of macedonia.
    in...
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    Re: [Download & Installation] Divide et Impera - Download link - 1.1a (Updated October 28)

    i'll have to tell the other player who will play the multiplayer campaign to have everything updated,thanks.
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    Re: recommended difficulty

    well, because with the other version of the mod in the multiplayer campaign played in hard level of difficulty,then you had to attack with wide numerical superiority to win the human player wearing...
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    Re: [Download] Divide et Impera - Download link (version 0.96, updated 16/09/14 New Steam Version)

    this update 1.1a you must download the two parts and if that is only a part specifically that part is?,thanks.
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    recommended difficulty

    i am playing a multiplayer campaign,the opponent human leads troops into battle of the AI factions.
    i would like to know the difficulty level where the AI does not have any kind of bonuses in the ...
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    Re: Charlemagne DLC Incoming?

    the next excellent historical campaign can be this.
    The Battle of Yarmouk was a major battle between the army of the Byzantine Empire and the Muslim Arab forces of the Rashidun Caliphate. The battle...
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    Re: Charlemagne DLC Incoming?

    i think the strategic map that CA provides for the campaign of charlemagne is perfect.
    add the iberian peninsula adds a plus to the campaign if I charlemagne fighting there with the arabs of the...
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    Re: Charlemagne DLC Incoming?

    really,if CA does things right is a new game.equivalent to what was napoleon total war to total war empire dedicated to a historical figure.
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    Re: Charlemagne DLC Incoming?

    hopefully that in the campaign have important historical events as the death of the brother of charlemagne and can inherit and unify the kingdom by scripts without having to fight.for greater...
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