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  1. Re: Explain to me why i have slaves - Im missing something.

    Yeah slavery wasnt too common outside of generic 'western' culture as far as im aware, and as I said it is possible to have 0% if you sit around doing nothing long enough and plenty of AI factions...
  2. Re: Explain to me why i have slaves - Im missing something.

    I thought it was because the towns i had were filled with slave pop so this was like diffusing to the rest of my empire thought 'slave-mosis' but after checking back through my saves with spies, most...
  3. Explain to me why i have slaves - Im missing something.

    100% of the time I:

    -Release prisoners
    -Occupy cities (which states it releases prisoners)

    What is the source of slaves I am missing? My cities have between 10-25% slave population, and as far...
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    Re: Ambushes are solid in Rome 2

    800 hours in and im yet to see any of the defence equipment like the flaming boulders, caltrops etc
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    Re: New Nvidia 334.89 driver offers 5% performance in rome 2.

    What is their margin of error? +5% in performance for computer whatsits and drivers is tbh is more along the lines of "same as before".

    The issue with the game for people like me is that as the...
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    Re: Why are illyrians so weak in the game?

    haha yeah i thought the same thing. Why are Illyrians so weak? They were known for being some pretty hard guys.
  7. Thread: real hoplon

    by rob-a-dogg
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    Re: real hoplon

    Neck to thigh like this? (see attached)

    The only thing wrong with their shields is the grip, which like you say it should not be a center grip. However this was ommitted as it would require new...
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    Re: I know, that the AI is bad, but so bad?

    The AI hasnt stopped. They will wheel to face you, and will even set up multiple lines to face you on several directions if you split your forces up, and i see them often moving their entire army...
  9. Re: Longer custom army names / amount of letters allowed

    Oh hay also another pro tip: before you use esf to modify your army names, change them in Rome 2 first. Like you juts have to add or take of 1 letter, doesnt matter what you do so long as the name is...
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    Sticky: Re: Is there a mod to change replenishment and allow merging/caught between rock and hard place

    Yeah no idea why its different now and you cant use the unit cards - its all weird and i havent found anywhere in game that actually tells you its possible to merge units.
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    Re: Unit capture mechanic

    Wont work because 'captured' people at the end of the battle dont do anything but either become slaves or dissapear completely. Wont be possible to do what you want, this kind of new mechanic would...
  12. Re: Longer custom army names / amount of letters allowed

    I dont know if you could custom make them longer but the default names they come with are certainly longer then you can make them, and if you delete a letter you cant add anything back in untill you...
  13. Re: Client/Satrap Levy - DBs to edit / does anything exist yet?

    Noticed I noticed (one time, in one region,for one faction) that there were 2 units that could be satrap/client recruited. Was the big Green/Brown city below Libya, I think the faction is called...
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    Re: FINALY!!!!!!!! African Elephants!

    Those sure are some broken image links, Batman :p
  15. Re: 171.6MB of smt .... Epirus and Elephants Update

    You mean like this
    http://www.g-unleashed.com/files/34_seleucid_cavalry_elephants_armoured_screen.jpg (Rome 1)

    Or like this official R2 design pic...
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    Re: FINALY!!!!!!!! African Elephants!

    Nope, thats "one faction now has access to 4 existing units already available to other factions before this". Maybe 1 of the units was new. Either way its a joke, couple days ago Radious Mod added 22...
  17. Re: NEW CA update successfully destroys everything!

    Nothing like Steam and CA blowing my data cap every time there is a patch when the F-ing thing sees mod files in the data folder and thinks "whoa no better DL entire game again!" and spends 20-30gb...
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    Sticky: Re: DeI vs Radious Mod - Overhaul Deathmatch!!!!!

    This. It is extremely hard to hurt a man, in chainmail, holding a Thureos, running at you, from 100m using a bow. That is just a fact of reality. Missiles are lethal in Radious if you use them...
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    Sticky: Re: DeI vs Radious Mod - Overhaul Deathmatch!!!!!

    Its 4tpy now with the seasons even on the grand campaign.
  20. Re: Forcing missile units to shoot without caring about friendlyfire

    No each individual soldier 'firing' has a line of sight check, move your unit so that more of your men can see the sides/backs of enemy men even if that unit is fighting another of your units....
  21. Re: 171.6MB of smt .... Epirus and Elephants Update

    This 100% why does it take 175mb to do what i did in a few hours using the PFM to Epirus a month ago? (lies: to be fair i added more then 15 completely new custom units to the faction). Oh and +1...
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    Re: Most Essential Mods for Rome 2

    Radious
    Battle and Campaign map un-breakers (allows you to zoom in and out more then the length of your thumb in both directions)
    Spleneys All diplomatic Options (however you spell his name)
    TTT...
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    Re: Fighting to the Death

    @OP pretty sure ive seen this in both Empire and S2
  24. Thread: War targets

    by rob-a-dogg
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    2,639

    Re: War targets

    Personally I think it is a placebo button - my allies rock out and kill stuff i am fighting regardless of if it set a target or not and so far as i can tell setting the target doesn't change the...
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    Re: What is your Favorite Cavalry?

    Armored horse archers, still very fast and they can take a lot of missile hits while being ok in melee. Noble Horse Archers (Parthia) are number 2 (slightly slower, much better armor and melee stats)
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    Re: "Beasts of War" DLC?

    I think the animals aspect is tapped out, we have dogs and elephants. I am in the veterans camp. Or hero units.
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    Re: African Elephant Artillery

    I point you in the direction of the promised Empire:TW expansion- Napoleon unit editor and the subsequent storm of nerd tears when said function never arrived :)
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    Re: The one feature we ALL forgot

    Tough, get more agents AFAIK there is no upper limit - have converted more then 15 enemy spy's so far i.e. so i have 17 'spies' at once + pool of heroes + pool of nobles, I have a lot of agents. Or...
  29. Re: Rally Point - Episode 18: Mod Horrors & Assembly Kit Wave One

    Eh? So you are discounting the ideas, time, and skill of CA employees to 0% simply because they release the tool kit? The mod tools say "Here, now if you want YOU can add the water to make the sea...
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    Re: RTW2 - Can't take screenshots

    push F12
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    Re: Blow up the sun already!

    Put shadows to low (this is 'off') and shader to 3. Game stops making most shadows = color from every direction + significant FPS boost.
  32. Re: Running 109 mods with patch 9. Closer to what Rome 2 should have been at launch

    Dunno what the heck happened, but i agreed with his OP - mods add a fair bit of depth and polish to the game and no one can argue that launch wasnt a derpfest.

    Anyway on other news:





    .
  33. Re: Running 109 mods with patch 9. Closer to what Rome 2 should have been at launch

    might want to go check out the All in One, Radious, and agent mods - these are not cosmetic and significantly change game play.
  34. Poll: Re: Stances Suck - Remove them from next game please

    ITT - OP demonstrates misunderstanding of game mechanics and imagination.
  35. Re: Chances of successful actions doesn't matter after the first try

    The game runs on seeds AFAIK and has done for a long time. I

    f one agent action fails, reload the game and either
    1) do another but different action with that agent and carry on or;
    2) have...
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    Poll: Re: Patch 9 beta released on steam!

    I have a suspicion that 'when units clash' = when at least 1 unit is charging into another i.e. the initial calc with all its lovely charge variables has been streamlined a bit. With larger unit...
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    Re: The kind of music that should be in Rome 2

    1. Mute in game music and whack on some Lamb of God etc
    2. Success
    3. Definitely success
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    Poll: Re: Patch 9 beta released on steam!

    Go turn real AA on with Catalyst or nVidia control panel and once you are done drowning in your own tears at the lag that actual AA produces you will change your mind and understand why 'real' AA is...
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    Re: It's not actually that bad.

    I hope you realise that Radious is already 4tpy, and can cause massive lag (as it tries to calc multiple 300 man units climbing ladders it can stop completely, positioning of key inits in key places...
  40. Re: Interesting article about ancient elephants that shall be implemented in the game.

    Smash 2 elephant units together, for me they both hit the roof pretty quick and go mad - which is fair when you make 20 tonne animals fight each other.

    Plus there are many reasons why the...
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