MP project is developing fast and soon we'll start testing it.
Type: Posts; User: husserlTW; Keyword(s):
MP project is developing fast and soon we'll start testing it.
Announcement:
I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to support any...
I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to...
I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to...
I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to...
I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to...
I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to support...
Good to here that it worked (obviously I noted wrongly the name of the pack).
I think CA (or/and Sega) should let the stuff do their job without the stress for a quick release.
Add the line on game start, to cover first turn and saves:
local function OnNewCampaignStarted(context)
new_game = true
scripting.game_interface:set_zoom_limit(1.1, 0.8)
...
@ General George S. Patton
Have you corrected land units table replacing with the original the historical descriptions entries (_long) since you removed the historical texts table?
@ Silven ...
@ Silven
If you make a movie pack with a new unit, game will ignore it. If there is an error game also ignores it. If you make it mod type. game will load it and if finds an error it will ...
I do not think I follow. Editor is the program.
@ Stoferr
It want affect your changes. It only double, triple, etc. the list items. Your changes will be saved once.
@ Captain W. Handberg
Make a pack and use it (see instructions in Help...
Probably your TSV you trying to import has an illegal entry.
That was the plan. To include almost all tables but in modification groups (e.g. land units, naval units, weapons and projectiles,...
There is already one in menu Help. What part you think it needs more details?
2000 ids are enough for 200 units, with 9 buildings per unit assigned for recruiting. Since most of units will have much less buildings assigned then actually they will be more than enough for many...
Perhaps the level of your UAC (User Control Access) does not permit changes in the files. Make sure that you (<user name>) have full control on Editor's folder, else fix it (right click on Editor's...
Check if in Temp folder there is one and if the entries are in there.
If we do not need to change ids then why we should have building units table for giving a unit from one faction to another? All entries will be the same as vanilla, won't they? If the unit will be...
The condition that Editor checks is if your entry is < than 51000. So if you enter one > 70000 you won't have problem (no dot or comma). The same stands also for buildings. I suggest bigger than...
Insert a number bigger than 70000 (Editor suggestion).
Hey Luntik, good to see you around! After Darth's "retirement" we need more than ever good AI modders. If there is a way I can help send the word.
Trying to decode BAI intentions, I think BAI is...
Upload your pack to have a look.
My plan is to finish units ad proceed next with the secondary files related with units, like weapons, armors, projectiles and such.
However if you help...
Help is a document in .pdf format and you need Adobe Acrobat Reader to read it (free). Editor opens it automatically when you select Hel in Help menu. If you do have the reader but UAC prevents the...
http://www.twcenter.net/forums/showthread.php?620300-Rome-2-Editor-0-3-2-(updated-19-09-Create-New-Unit-added))&p=13262698&viewfull=1#post13262698
I am pleased to see another good pack today. Just delete your grouping table and your pack will work fine:
http://img9.imageshack.us/img9/6329/fyof.jpg
You cannot have entries for the same...
@ Ikheid
Very good job with the pack. You were almost there. Just change the IDs in buildings and you are good to go:
http://img22.imageshack.us/img22/8113/9ab8.jpg@
For these changes you...
If a) you use different names for your packs (and thus different commands if they are "mod" type packs and you edit user script manually) and b) different prefix in your pack/db files of each one and...
@ inoksvere
Its a bit strange the problem you had. It seems like teh unit cards where changed and since game does not allow that it used the generic one. The last Save you selected before Get...
@ Cerberus_AU
Additionally, you missed completely unit set to unit junction table. Also there are not entries for your new unit in some tables like military groups (owner of the unit) or custom...
It would be better not to mess with Editor's folders, but since myself should probably would have done the same here is how Editor uses them:
When you select vanilla or custom TSV to work on,...
Too many units to be checked... Probably some misspell somewhere. As we said one at a time so you can see where the error comes from. Open a spreadsheet and make a sheet for every table. Use the Rome...
Try without unit card. Leave empty the field in unit_variant. I'll suggest once more, make first the basic with the absolute minimum stuff and then add what you want.
Send it over.
Did you test first your pack individually, one at a time and then both but separated to see they are ok.?
@ Roest
You are right, it is 51000 (I remembered 1 but not 5...)
@ livebyte
We can use 6 digits numbers as well so there is no problem.
Aodh I assigned 73001-74000 since 73000 is already reserved.
@ Swiss
I am very glad seeing you around! Best regards!
@ Roest
Game uses numbers up to 61000 (not complete sequence) so it is better to move away of that range. I'll assign you another set...
So you made a new unit using vanilla files but now you want to add it in your pack? Good point... I have not added add that function yet, but I will.
Temporarily you can do that: I suppose your...