Free update, paid update, port by modders if possible. Rome II really needs an update with the same bells and whistles. Some of us really like the previous time period but the framework was...
Type: Posts; User: zowrath; Keyword(s):
Free update, paid update, port by modders if possible. Rome II really needs an update with the same bells and whistles. Some of us really like the previous time period but the framework was...
Upgrading units? Good feature in itself. The fact that this system also obsoletes the older units (and for Goths does odd upgrades (men to mounted, armored to unarmored)) not so much. Enter the...
To be honest I am glad that difficulty settings are now "working". Having VH as the only option to start off on didn't make for much re-playability in the long run. I find Normal quite challenging...
Can not wait until this mod is done. But how does it affect the AI? Will the AI still build workable armies with it, or will they default to the cheapest units? I reckon some of the reasoning behind...
Nope, all of my provinces was well secured and safe. It just really happened, and with no clear explanation why or why it returned to normal after a few turns. I can live with it being a event, but I...
I have no idea what hit me yesterday. I had a 360+ food surplus faction wide, then I conquered a province in Britain and the turn after I was -20. There was a famine message, and then thing went...
Observation. Some threads here and other places has said that the AI does not handle razed provinces very well. Well, it's 402 AD and the Suebians that still love me and are my puppet just in a few...
This is the kind of game where you can easily just expect 6-8 turns a night, max. If you rush this game, then you'll have issues. I reckon quite a few of the newer fans will not be too pleased about...
While the BAI is better then Rome II it needs some fixing when it comes to attacking settlements. I've had several games where the AI just stops after a while having units just standing inside or...
Started a game as WRE this evening, still just trying out TWA and getting used to it. Had two unfinished campaigns as Vikings, quit because I wanted to try other factions. Well, I did what I would...
A shameful display! (all the way to Shogun II). ;-) Yes, please.
While not strictly a bug per se, more a hopefully unintended "feature". When you get attacked an an ally AI reinforces they just stroll lazily towards the battle resulting in either a) you battle...
Hey DramaBelli, long time, and thanks. :-) There are a lot of features in TWA that has yet to be thoroughly understood and appreciated, and for all we know some more can be polished and added in...
I would say one should play Attila 12 hours at least to get some grasp of the depth of new features, and how it will affect your game. Playing 2-6 hours in is just not enough to see and understand it...
Yep, which makes it somewhat odd that they now have the epic slow paced campaign maps and the faster battles. Sure, the battles can be modded to be slower easy enough, but to do away with the family...
Adopt someone in to your family. :-)
One odd thing though, and that only once have I been able to marry a widow to another family member. People born and bred inside the family is obviously a...
Not had a look at Daniu's work, but this would be the easiest thing to mod and/or adjust. That being said, a comment on the feature that made its appearance in STW2, it is a cheap way of making sure...
@OP (and anyone that want to make a mod like this)
If you reduce combat pacing, including movement, remember to reduce accuracy and slightly reload on missile units or else they will cut slow...
Another thing with the whole family tree is you do not necessarily want to be all powerful when it comes to control either. Giving up control, letting it fluctuate 40-46% may actually give a smoother...
Attila is quite a different game compared to Rome II to a point where they are not the same game at all, just related. The pace is a lot slower on Attila's campaign map, in stark contrast to the...
Dang, they have to be on the bloody region. I wanted to help the Jute out as they lost their province due to rebellion while their armies was down south and became a horde. Now they wandered around...
And will someone make it possible, through modding, to make the Rome 2 campaign available through TW:A. :-)
After sinking almost twelve hours in to this game I've begun to realize how important the family tree and all related actions are in this game. It is a real Machiavellian place of intrigue, murder,...
Well if they use this in R2 and TWA then it needs tweaking. The AI, in both games, or specifically the CAI continues to make exceedingly bad decisions like completely ignoring squalor and/or unrest....
Can you please tell me/us how you gave them a province? I can not find this option in any diplomacy actions, at all.
If all of those files check out, except the logs of course, then you have the exact install that is running without any issues here. What the cause can be in that case, I have no idea. I reckon you,...
I suspect they need to tune the sacking a bit in this game, it is really a powerful strategy. One that the AI can use to make the game just odd for the player, and also the player can use it to make...
Yeah, the log-file(s) can safely be ignored.
That's why I made the post above yours, so you yourself can identify and manually remove those files thus forcing steam to download them upon integrity check. ;-)
I have attacked a zip-file containing a SFV file, for CRC checking of the current release, English version. To check your install unpack the zip to your install-folder, Attila.sfv. Get a SFV file...
Human players will almost always find a way to beat the "AI", then again there is a reason I use "" because there isn't much AI in games really. Barely enough to use those two letters.
In these...
So far the same weakness that was in Rome II is here, where the AI do not build structures to balance food cost/income and region stability. So they end up with revolts and food shortages. But, this...
Not had a look at that mod, but any mod that slows down the pace also needs to reduce reload and to a certain extend accuracy for missile units or else they would have a field day. As for the speed,...
I am almost positive I saw a Youtube review yesterday that showed them giving/offering a region to someone. Was that a feature that was taken out of the final game? Perhaps to be introduced later in...
It's for when/if you Horde.
It seems research and maybe some events(?) also affects this vaue. I had four provinces for a long, long time and it kept growing over time.
Imho the empire level, reminiscent of Shogun II, is a...
EDIT: *meep* never mind, 6 hours straight and it took me a while but I figured it out.
Just one question from me. Does it have the same issues with the AI not investing in buildings and whatnot that gave stability to regions as Rome II had? As in Rome II the AI provinces just revolted...
I just wonder, is there any chance at all that Samedi or any other will make this which in my honest opinion was the best mod for TATW ever available for 3.2? Sure, there are other mods that...
@dIRECTOR
I felt I should reply on your thread as well to the one in MOS because you fixed and reverted back to the old stratmap towns/cities/castles, thanks a million for that. But what remains...