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  1. Replies
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    Re: Byzantine info-dump

    None that I can see, I'm afraid.

    The name Eustathios, which I'm guessing is a very similar name only with mild spelling differences, is on the list, though. :)
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    Re: SSHIP - General Discussion

    That sounds good to me. As Sicily I've conquered a good chunk of north Africa as well as most of Italy, and there are rebellions popping up all over the place! I think part of this is due to the high...
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    Re: SSHIP - General Discussion

    Would it be possible to drastically slow down religious conversion rates? Playing as Norman Sicily, I conquered the two "Tunisian" provinces early on, and it was quite unsatisfactory to me that I was...
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    Byzantine info-dump

    Thought this might be of use to you all for future versions of the mod, to further increase accuracy as you go!

    Firstly, names. There's a lot of rather odd Byzantine names floating about in the...
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    Re: Historical Regions

    A "Byzantine" cultural area would IMO include all provinces bordering on the Aegean plus those on the north coast of Anatolia. But I may be misunderstanding how these cultural areas actually work!
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    Really? It's quite easy to find.

    In Psellos 42.8, the writer discusses the failed military campaign of the Emperor Romanos III, noting that "he set out from Byzantine territory for Syria": in...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    There are plenty of contemporary sources that call representatives of the Government "Byzantines": for example, you can find sources in saints' lives that say things like "a Byzantine general...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    I put this document together, because it was bothering me a little: some of the Byzantine names look really quite odd! This document features all the names we know of for Byzantine nobles between the...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    Thanks, I'll keep plugging away at it, and see what I can do!

    EDIT: the game seems quite happy for me to wipe out the Byzantine family tree, and cut it down to Alexios Komnenos. What it objects to...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    Not at all. Now, it's been a while since I last modded game files myself. When modifying family trees, is there anything else I need to delete besides the map.rwm file? I'm determined to get myself...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    Okay, I understand that. I've tried to modify the Byzantine family tree slightly myself, just by renaming characters to better fit their 1130s equivalents, but it seems to cause a CTD, which is...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    I just wondered if there was a plan in place to update the family trees to reflect the 1132 start date at some point in the next patch?
  13. Re: Announcement : The Rome 2 Total Realism Team would like to introduce itself to you!

    Glad to see a proper realism mod beginning!

    My main query is this: does RTR2 contain properly sized empires? Are the Seleucids a massive state stretching deep into Iran? Do the Ptolemies rule over...
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    Sticky: Re: General Discussion & Suggestions

    Jesus guys, the mod ain't dead! Far from it: it's playable, and pretty much ready for release.

    Unfortunately, the guys who have access to the mod haven't been in the EoR forums lately, and nor...
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    Sticky: Re: Radious AI Mod (Updated 11.9.2013)

    Hey Radious

    Is the AI's diplomatic behaviour moddable at all? I think diplomacy is the main area Rome II falls down on, and I'd really like to play a mod where I can at least trade with friendly...
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    Sticky: Re: Radious Total War Mod (Updated 8.9.2013)

    This looks like a very promising mod, and I'll definitely be trying to install it in the next few days. Excellent job, Radious!

    Quick question, as I couldn't find anything to do with this in the...
  17. Re: Diplomacy and Client States: They do not work as they should

    Glad I've found this thread.

    For me, the AI diplomacy is perhaps the most disappointing part of Rome II, especially with some of the ideas that could have been excellent if they'd been properly...
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