Search:

Type: Posts; User: trueman11; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.08 seconds.

  1. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    In TLK 4.0 Unofficial the "Heir Crown" ancillary/feature does not work. I gave the crown to family members twice, and twice they did not become the next heir when faction leader died. Might be...
  2. Replies
    18
    Views
    43,756

    Sticky: Re: Choose your faction heir [RELEASED]

    In TLK 4.0 Unofficial this feature does not work. I gave the crown to family members twice, and twice they did not become the next heir when faction leader died. Might be connected to the fact that...
  3. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    For those who has this building description bug (https://i.ibb.co/4VGmpdF/0001.png), it's caused by missing .strings.bin files, from the "nasty four" (battle, tooltips, shared, strat). I fixed this...
  4. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Is reduction of movement of boats when agents/troops are on board intentional, or just a bug?

    Seems unimmersive, that boats lose most of their reach the moment troops are on board.
  5. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    The mechanism of Nordic Unification does not work as intended. When playing as Hordaland, Haraldr Tanglehair hides in Skiringssalr and thus makes it impossible to take required settlements without...
  6. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Using a monitoring tool I managed to catch an unknown key logged that seems to be causing the glitch: https://ibb.co/3Ygvb14

    Please, if anyone knows anything about that scancode (126) or anything...
  7. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I am encountering this old bug now in TLK 4.0 Unofficial, when suddenly from out of nowhere (no keys pressed, no clicks, nothing) game does this:

    On the campaign map:
    - takes a screenshot
    -...
  8. Replies
    553
    Views
    285,931

    Sticky: Re: The Last Kingdom - DOWNLOADS

    Thank you, I did it like this. BUT, I have this description display bug: https://i.ibb.co/4VGmpdF/0001.png
    How do I go about fixing it?
  9. Re: How to replace two-handed animations in vanilla/Kingdoms with the ones from Stainless Steel?

    Hi again. I finally want to try and follow your instructions and replace two-handed animations in Kingdoms Teutonic campaign with the ones from Stainless Steel. And I have a question: for the...
  10. Replies
    553
    Views
    285,931

    Sticky: Re: The Last Kingdom - DOWNLOADS

    Where can I download 3.05 files???
  11. Re: Is it posible to enable selling last territory for factions, thus kind of confederating?

    Interesting approach. But factions will exist permanently this way?

    Also, of course, not having revolutions is a major downside.

    And I guess there's no way to make the capital be sold only if...
  12. Which two-handed animations in Kingdoms were replaced/added in Stainless Steel?

    If someone shared a comprehensive list - that would be ideal. The purpose of the question is to determine how SS fixes the so called "two-handed bug", so that I can bring those fixed animations into...
  13. How to import SS two-handed animations into Kingdoms?

    I guessed that it would be a simple case of unpacking animations and replacing them from one mod into the other, and then packing again. But SS seems to have very different animations structure in...
  14. Re: How to replace two-handed animations in vanilla/Kingdoms with the ones from Stainless Steel?

    I checked it out, and instructions in that tutorial are not clear about how to replace animations, despite having "merge" in the title.
  15. Re: How to replace two-handed animations in vanilla/Kingdoms with the ones from Stainless Steel?

    Thank you! I will check it out.
  16. How to replace two-handed animations in vanilla/Kingdoms with the ones from Stainless Steel?

    I tried figuring it out myself, but starting from scratch I am still struggling. It seems there are a lot of changes need to be made. For now what I am guessing is that animations and skeletons need...
  17. [Tutorial] Re: A friendly tutorial to mod animations. A step by step

    I want to replace vanilla two-handed animation with the one from Stainless Steel. How can I do this?
  18. Replies
    82
    Views
    55,715

    [Tool] Re: Esf Total Editor

    Hold Shift + Right click the folder you want it opened on, and click "Open command window here".



    I ran instal_nokogiri.bat. Seems did the trick.



    I had JRuby installed, so i just...
  19. Replies
    82
    Views
    55,715

    [Tool] Re: Esf Total Editor

    I am bad at github, I wouldn't know what to do with all that code, how to use it, whether to download it, how to download it, etc.
  20. Replies
    82
    Views
    55,715

    [Tool] Re: Esf Total Editor

    taw, do you know a working method to convert .esf to .xml and back? I really want to make use of this, I'm just having hard time finding the tools on the forum. Is there a newer esf2xml? Where can I...
  21. Replies
    1,660
    Views
    1,081,050

    Sticky: Re: EMPIRE TOTAL FACTIONS...... (Last updated 17/08/2011)

    Can't extract on Win 7, get the message "You need to run this setup program under an Administrator account!", despite running it from an admin account.

    This is silly, a simple archive would have...
  22. Re: How to change faction's religion to Animism and to add necessary buildings and agents?

    Do you remember that mod's name? Or have a link?
  23. How to change faction's religion to Animism and to add necessary buildings and agents?

    I want to change Russia's religion to Animism. I know what to edit in startpos.esf for this, that is not the question.

    The question is what changes need to be made in db tables, so that religious...
  24. How to unlock gunpowder units for Lithuania without conversion to Christianity in Teutonic campaign?

    Any suggestions what to start with to mod this are much appreciated.
  25. Re: No docking at friendly ports? Very bad decision.

    Maybe someone could answer me this: can repairing anywhere be modded in, or is it hopelessly hardcoded?
  26. Can repairing ships anywhere be modded in?

    Is repairing ships only in port hardcoded? Can this be modded at all?
  27. Is it posible to enable selling last territory for factions, thus kind of confederating?

    Just asking if this is hardcoded, or can be modded.
  28. Replies
    1,660
    Views
    1,081,050

    Sticky: Re: EMPIRE TOTAL FACTIONS...... (Last updated 17/08/2011)

    Here's an alternative download link for fast download:

    ETF21.zip
  29. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    Crappy MEGA filehoster hangs my browser by taking up 2GB of RAM with one tab, so instead download the mod from GoogleDrive here, without mindf-ing:

    Better_trait_triggers_test_1.0.pack
  30. [Released] Re: Minor Factions Revenge: Expansion Pack for Empire Total War

    The mod overwrites vanilla files, and this is not clear from the description, from reading it I would have guessed that it doesn't, since there is "Restore" function. Does it back up vanilla files...
  31. Replies
    82
    Views
    55,715

    [Tool] Re: Esf Total Editor

    So I get this error while converting esf to xml:


    https://i.ibb.co/5TWQFH7/esfteerror.jpg
    https://ibb.co/JnRYQJh


    What to do here? What's the cause??
  32. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    Crappy MEGA filehoster hangs my browser by taking up 2GB of RAM with one tab, so instead download the mod from GoogleDrive here, without mindf-ing:

    Better_trait_triggers_test_1.0.pack
  33. Replies
    1,461
    Views
    498,223

    Sticky: Re: Empire Bug Report Thread

    Destroyed plantations and fur buildings provide town wealth. Also they provide town wealth without no ability to export those resources. I did some testing, and it seems it does not depend on...
  34. Re: Is it possible to mod in diplomatic relations benefit for gifting territory?

    If there's a way to get earlier versions of the game - at least it would be possible to investigate. But I don't know if that's possible.
  35. [Released] Re: patch6: a conservative community bug-fix compilation

    Please publish separately the fixes that are not available separately. For now I'll download this one, edit it to my taste, removing/adding, but for most that's probably not an option.
  36. Replies
    1,582
    Views
    749,338

    Sticky: [Tool] Re: Pack File Manager 1.12 (w/ integrated .loc editor)

    Maybe someone should instead sticky Rusted PackFile Manager instead? I just discovered it, and NOT from TWCenter at all. It's a pity it's not promoted as a tool for Empire modding.
  37. Replies
    573
    Views
    256,650

    [Released] Re: Bran's Empire Campaign AI

    How do these parameters such as given_region in diplomacy_attitudes actually work? They do not exist in the vanilla game files afaik. PLEASE, anyone who knows, help me understand this!
  38. Replies
    573
    Views
    256,650

    [Released] Re: Bran's Empire Campaign AI

    Diplomatic values in this mod are ridiculous:) Idk why everyone is so intent on making the game so much easier - +150 value for giving a region, and only -235 for war with +10 drift?? Also +250 for...
  39. Re: Is it possible to mod in diplomatic relations benefit for gifting territory?

    You mentioned in your diplomacy mod thread that with your mod AI actually made peace with each other - what specific change led to that behavior, or affected it the most, afayk?
  40. Re: Is it possible to mod in diplomatic relations benefit for gifting territory?

    Tnaks for replying in any case.)
Results 1 to 40 of 120
Page 1 of 3 1 2 3