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  1. Re: Will the slavs come up as an emerging faction ?

    From what I can think of are the Sclaveni and the Antae. They both came into conflict with the Eastern Empire in the late 6th century so I don't believe they'll make an appearance. Would be...
  2. Re: 2 desperately needed battlemode commands

    Push forward. Ability for solid masses of units (shield walls, fulcrums, boar-snouts etc) to push against the enemy unit maybe causing them to suffer morale or something similar.
  3. Sticky: Re: Official praise thread for Total War : Attila

    They said each playable faction would have unique starting vids
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    Re: Climate change in Attila

    Probably this. Let's be honest here, this isn't a feature for strictly historical accuracy, this is a late-game challenge. I welcome that.
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    Re: No Paris/Lutetia Parisiorum ?

    Honestly I'd say that we do not have enough to go off of when it comes to the campaign map. We really only got a quick glimpse. I'm hoping they release an official city map
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    Re: Some more features/reveals

    You are correct, and I'm hoping that CA follows that. However any of the units with Vendel helms (except perhaps the hearth guard, don't remember seeing that one up close) are called "Nordic" units,...
  7. Re: Need help on which gaming laptop to get for Rome 2/Attila!

    Hey Helm, here's the standard specs of mine (though mine is not a touchscreen)...
  8. Re: Need help on which gaming laptop to get for Rome 2/Attila!

    Well mate, here's what I can tell you;

    I bought an HP Envy m6 sleekbook, with an AMD A10 processor. I can play R2 on Ultra settings. The main problem R2 has is overheating the laptop if your fan...
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    Re: Total War™: ATTILA Announced

    If I remember correctly, the Helvetii did when they left their homes to migrate further into Gaul.
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    Re: Some more features/reveals

    No. They said it would take several turns to damage the walls enough to cause breaches. Your settlement will be progressively damaged as the siege goes on.
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    Re: Some more features/reveals

    Easy there friend, I'm not saying you are wrong I'm just saying we do not know, and they have not officially said it or not. When they officially announce the factions we will know :thumbsup2 Thank...
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    Re: Some more features/reveals

    I honestly do not trust IGN nor will believe them until we get an official announcement. And when he replies, he doesn't explicitly say the Huns would not be playable. Just that they had not said if...
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    Re: Some more features/reveals

    No, they have not yet officially announced whether we can play as them or not. In the video a user asked,
    "What factions are going to be playable?" To which he replied;
    "Besides what we've...
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    Re: Some more features/reveals

    Is it just me, or did he let slip the Huns are playable at about 22 minutes?
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    Re: Some more features/reveals

    Two things; in the battle video the Saxons with Jute-style helmets were called "Nordic-" so I'm assuming they are northern mercenaries. Also, those aren't 8th century helmets. the Vendel culture in...
  16. Re: Limes (Germanicus, Britannicus, Arabicus and others)

    I would absolutely love to see these in game (Hadrian's wall too). It's hard to say whether CA will implement this or not, as it is a fairly complicated feature. It wasn't even in RTW: BI so who knows
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    Poll: Re: Are you going to pre-order it ?

    Think I'm going with this. While I do want to pre-order, since I've been waiting for an updated BI2 for years, I will wait till we have some more information, previews and reveals before I do.
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    Re: The Huns are not going to be playable

    From wiki;

    "The Huns first appeared in Europe in the 4th century. They show up north of the Black Sea around 370. The Huns crossed the Volga river and attacked the Alans, whom they subjugated."
    ...
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    Re: Barbarian Invasion 2/Atilla leaked?

    You would see neither. The gladius was replaced with the Spatha, and the lorica segmentata fell out of favour for hamata, if any armor was used. Barbarian foederati were used as the main...
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    Sticky: Re: The History Thread

    Great to see you again mate! Your help is most anticipated :thumbsup2
  21. Re: Can you raid enemy naval trade routes like in Empire?

    I believe so? IIRC you can park your army on top of a trade route (on land or sea) and it will automatically raid it/blockade it though i'm not sure
  22. Re: So The AI just nearly wiped me out...military alliance saved me

    I also have been saved a few times so far. The Marcomanni campaign has been brutal, and my war against the Belgae and their Roman protectors has brought in a few of my Germanic allies. There've been...
  23. Sticky: Re: Constantine: Rise of Christianity - Future Plans, Previews and Historical Discussions

    Beautiful! The helmets are a touch too big but the textures are wonderful
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    Re: Emperor Edition player reviews!

    I'm enjoying it so far. The Marcomanni campaign is pretty tough! Currently at war with 5 factions atm and I'm less than 50 turns in
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    Re: Emperator Time

    Knowing Steam, more than likely midnight pacific time. (Which I'm okay with, since I'm in pacific time :D)
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    Re: Patch 15 Beta Happiness Bug?

    When it swings again, hover over the seasons effects. Sometimes they can give up to -6 happiness (IIRC).
  27. Re: Why the Lombards but not the Alemanni?

    I can kind of agree with Ecthelion; it would really change the historical focus from trying to travel down along the path of the Lombards into Italy to migrating into southern Gaul. I don't know how...
  28. Re: Has Rome II improved enough to be worth getting back into again?

    Oh yeah, if you haven't played since patch 7-8 it's going to be a pretty substantial difference. I'm enjoying my game so far, this new patch has changed quite a bit of the main game enough to make it...
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    Sticky: Re: General (and 'reveals') Discussion

    New models look good! I do have a bit of feedback though. On the headwear (mostly the caps) you should rotate them back a little bit so they're not sitting so low on the eye level. If you need any...
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    Re: A New Buildings System?

    I would love to see the return of roads and farm systems like in Shogun II. To me that's the major thing missing from R2 :thumbsup2 A rebalance of food would be necessary of course but it would have...
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    Sticky: Re: [Heiğinn Veğr]Announcements!

    Yeah, someone pointed this out to me awhile ago but it's too late to change it now :P
  32. Re: Experiment: Improving the 2-handed axe animations

    :O ARGH. If I only had M2 installed right now, I'd be testing this out on HV:TW.... Got any screens/vids to show your work? I think that will garner a lot more attention to this (which, let's face...
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    Re: Closed Beta - Signing Up

    Do I still have to sign? :P
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    Sticky: Re: [Heiğinn Veğr]Announcements!

    I'll be honest, I hate GIMP lol :P I have a friend supposedly getting it for me so we shall see.
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    Sticky: Re: [Heiğinn Veğr]Announcements!

    Hello friend!
    Much has changed, but with life itself rather than the mod. :P I'm working full-time now as a manager for Wal-Mart and unfortunately I do not have time to mod... Nor do I have...
  36. Sticky: Re: The Hammer of Gaul Reveal [Work In Progress] Replacing CiG

    OUU!!!!

    I am very excited for this mod, congrats! You are the first of all to create a late Dark Age/early Viking Age mod! I'm the mod leader for Heiğinn Veğr: TW (for M2TW) so I've got plenty of...
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    Sticky: Poll: Re: Considering trying Rome 2 again - mod advice needed

    Radious is popular, though not of my taste because he really makes each roster filled to the brim with units, and a lot seem like copies to me. I enjoy Divide Et Impera (arguably the most popular...
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    Re: Axe animations

    Good news? I found it for you.

    Bad news... It's a submod for Divide Et Impera. You can find it here;

    http://steamcommunity.com/sharedfiles/filedetails/?id=262498833&searchtext=axe+animations
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    Re: Axe animations

    I don't think there will be until an expansion (if we see a BI expansion) but there are mods available that remove the stabbing animations from axes. :)
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    Re: Germanic goldsmith?

    The goldsmith is for Celtic (and by extension, the Iberian) tribes. The main source used for the Germans was Tacitus, which describes the Germans as having almost no form of mining. I personally see...
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