Calling medieval Vlachs kuman. C'mon mate.
Type: Posts; User: Konig91; Keyword(s):
Calling medieval Vlachs kuman. C'mon mate.
It can happen if you underestimate the fact that the AI sends multiple stacks against you when you might think "yeah I'll just beat them with two armies". The Seleucids had a better economy and...
Mine was whilst playing as Pergamon. I grew as an important power in the Aegean Sea and the Western part of Asia Minor.
I defeated Bithynia in a revanchism-like war, I secured a long lasting...
Yeah, I know, it used to function in RS 1.6 tough, which was nice to be fair. Tough I would love to hear your idea more elaborated regarding the Roman Rebels.
I love the cowboy/bounty hunter type of character. Currently I am playing this type of character in Fallout New Vegas.
And of course Clint Eastwood is a great actor, especially in Westerns.
I know it sounds weird, but can someone make a submod of sorts where the Roman Senate replaces the Roman Rebels faction? I really love roleplaying as a Roman familly and obeying the Senate until some...
Remove kebab from the premises.
P.S.: Good job!
So I bet most of you know that RTW Collection is on sale on Humblebundle for 1$, so I said to myself "why not own this game on Steam as well?" and continue my Pergamon campaign.
So I proceeded to...
I don't know if RS III is just around the corner, and I do know it's not save game compatible, so I wouldn't want to lose any progress. My play sessions tend to be long so yeah...
Ok, thanks for the info :)
I already did that, both points actually...
Hi Granto! Is the Rome 1 turn version coming or not?
Ok, I have weird sound problem. The music is playing fine, but other than that there aren't any sounds. When I click on a unit card, or agent, or general I hear just a small "thud" and that's it. No...
Tried that, it doesn't help.
Hello, I have a feeling this is not the first time someone had this problem, it's just unimmersive to hear flutes and mandolins whilst playing as an arabian faction. I know the soundtrack is in place...
Can someone upload the file to mega? On dropbox the link has been temporarily disabled due to high traffic.
I have some problems with Aragorn's RPG, can someone post a step-by-step guide for me to follow? Thanks!
I need this mod in my life.
It really depends on what machine you're running SSHIP.
Right when I needed it, thanks!
It was indeed asked a lot of times. It isn't compatible unfortunately.
The vanilla ones look very dull in my opinion, and I have a feeling these aren't a priority. Are there any mods/resources I can use?
Does Reunited Kingdom submod for MOS 1.6 work with the new version?
I was thinking of buying a dedicated computer for RTW in the future, or maybe make one myself with second hand parts.
No, it's a plain ol' laptop.
Very interesting dvk, very interesting indeed. I guess it's worth mentioning I am playing with the large unit scale, and it might have an impact on things, or so I've heard. I wish I could play on...
Yes, I know about that submod, but I was proposing something a tad bit different.
I'm already playing 1 turn, without the garrison script. And I consider it a bit gamey to have artillery in...
I read most of your awesome opinions, and well taught stories, and here's my solution, maybe for a submod and I'm open for criticism.
How about we make upkeep and cost very high, or take some...
Well, I wanted first to deal with those pesky Roman rebels who jumped the fence to Hannibal's side once things started going downhill for me. Right after that I began conquering Arretium, the first...
A-mazing!
The link is not working.
Wow, thanks for your response dvk!
I'm glad someone found a solution to problem I've been having ever since I started playing Rome Total War.
I'm playing as Rome and by the time I reached Northern Italy all of those settlements became huge cities. The thing is that they look barbarian, and I want them to look Western Civilized-like, like...
I see that in your screenshots your game has a somewhat different lighting. Do you use any graphical modifications, or maybe bloom effects?
This is just amazing! Nice work! Can't wait for your next update.
+Rep
Does this mean you won't work anymore for your EB 1.2 submod compilation?
The trading boat model is fine as it is, but the vessel's model you control at sea to transport your units look so rudimentary.
I would love to know how could I change those models.
Will the coming patch be savegame compatible?