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  1. Replies
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    Sticky: Re: Startpos Submodding Kit Files

    I didn't know that two startpos files could work together. Does the order even matter?
  2. Replies
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    [Tutorial] Re: Creating & Editing Unit Recruitment

    I'm modding Attila and (later TOB) startpos garrisons. Is this guide still working? I can't work with the CA mod manager for some reason. I have to use Kaedrin to launch.
  3. Re: Cannot build startpos file after new launcher update 26/2/19

    I'm interested in your mod. Can you messageme on steam at littleshepherd.

    The old launcher has worked across games since 2012. Keep what works.

    I've been struggling with Assembly Kit for the...
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    [Resource] Re: Assembly Kit Ted Answers and Questions

    You still there?
  5. Re: Unable to unlock all the factions with political parties in AoC

    There is a check box to make playable in the startpos using TWeak. I would start there. I am not familiar with directly editing the startpos.

    Next, I would look at what additional tables and ui's...
  6. Re: CHANGE DIPLOMATIC STANCE IN THE STRATPOS (HELP)

    Use Tweak. I can't edit those files. It's pretty straightforward there.
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    Re: BOB does not create startpos.esf

    Where are the best guides for creating a startpos?
    I was able to create 14 one weekend.
    This weekend, the process is broken.
    Magnar doesn't help for me.
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    Re: AK Won't Build Startpos

    This is not working.
    I get no error message on Steam; Attila launches as soon as Bob converts everything to Binary.
    Attila then hangs.
    It can hang all night and the cpu gets very hot.
  9. [Tutorial] Re: Magnar's Modding Video Tutorials - Decode PFM tables (11/08/17)

    Excellent video series!
    I am still trying to find a way to re-edit a startpos that I managed to build several years ago.
    I place the est file in the correct campaign folder, but TWeak is not...
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    [Tutorial] Re: How to edit ceos and startpos guide by zades

    Thank you so much Havie. Do you have anything specific to Atilla? Does this only work with Three Kingdoms?
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    Re: More aggressive risky AI?

    It is not simple. They are doing that to avoid doing something dumber. But it can be improved.
    Vanilla is usually not like that on hard so I suggest another mod.
    Follow the modders on Steam who...
  12. [Resource] Economic Study: Tax Efficiency Tables, Corruption and Tax Rate

    A controlled study of the effect of Tax Efficiency on actual Income for late game factions
    I reached a level 8 imperium with Fame level somewhere above 300 in my latest game as WRE in Attila. I had...
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    Too many requests to become Puppet State?

    Starting around Imperium 6, I am getting requests nearly every turn to become my puppet state.
    I am playing as WRE and am ranked #1 right now.
    What table will allow me to turn this down...
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    Re: Why should I buy this game?

    It's the most moddable of any TW game so far. It has historical depth and many features that can be tooled with to make it seem historically accurate.
  15. Sticky: Re: [WARNING] Campaign Variables - trade_resource_region_gdp_contribution

    Is this still a problem?
  16. Replies
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    Recommend a campaign AI mod please

    I have been testing many campaign AI mods and most of them seem to make the game worse than Vanilla.
    I have my own unpublished AI mod that combines other mods, but it has a few flaws as well as a...
  17. Best mod for Attila campaign AI? Please vote or recommend here.

    I have been testing many campaign AI mods and they mostly seem to make the game worse than Vanilla.
    I have my own unpublished AI mod that combines other mods, but it has a few flaws as well as a few...
  18. Thread: Mod Manager

    by gdwitt
    Replies
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    407,926

    Sticky: [Tool] Re: Mod Manager

    I still cannot see Attila as an option in the drop down list. I've downloaded several versions of this across twcenter.
    It works for my Warhammer mods.
  19. Re: Anyone else feel like auto resolving sieges always favours the defenders?

    Once you lock horns with a town you can run it 100 times; the result will be the same.
    Unsiege and try the next turn.
  20. Replies
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    [Resource] Re: PFM Schema Update Thread

    Is anyone else getting this error:
    Everytime I try to run PFM for an Attila mod, I get this popup:
  21. Lua scripts from other mods. How to get them working?

    I have some favorite Attila mods with lua files in the scripts section.
    They don't seem to work with this mod.
    Is there a workaround for this?
    Can the game load luas from multiple mods?
    If not,...
  22. Thread: Mod Manager

    by gdwitt
    Replies
    210
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    407,926

    Sticky: [Tool] Re: Mod Manager

    At the game tab, this mod will only support Warhammer and Warhammer 2. I need it for Attila for all the new submods being released. Can you refix this? I am using ModManagerV3.0, whic is the only...
  23. Thread: Mod Manager

    by gdwitt
    Replies
    210
    Views
    407,926

    Sticky: [Tool] Re: Mod Manager

    At the game tab, this mod will only support Warhammer and Warhammer 2. I need it for Attila for all the new submods being released. Can you refix this?
  24. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Only Testudo and shield screen unmoveable. It is better to remove the testudo for the shield wall or phalanx and tweak the features of those formations.
    Did anyone ever get the offensive testudo to...
  25. [Tool] Re: PFM 4.1.2 - Warhammer support, also: 5.0, preliminary WH2 support

    I keep getting this error with PFM 5.0. I am using the latest schema. Modding Attila.95% of the tables are fine and seem openable and moddable. One that is not is plagues_tables.
  26. Re: [NEW COURSE]: Legacy Modding Basics I (LMB I) - Official Sign-up

    I would like to see some artifacts from this course.
    Can you take a video with jing or some other source?
    Or document what you covered so I can ask more specific questions.
    I've been trying to mod...
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    Re: More building slots?

    It's OK if the slots fill up quickly as long as the early buildings are not very powerful. They give diversity of strategy and make the game more exciting ala CIV. The problem is that you will often...
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    Re: More building slots?

    I have long wanted more slots for strategy-sake.
    I recall seeing an Attila/Rome 2 mod that made additional province cities emerge as in Napoleon/ETW where one could build an additional building.
    I...
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    Re: The Last AttilaTW Patch!

    For me the campaign game is more important than the battles. Has any one figured out a workaround to bring back region trading or at least gifting. It appears that it's been removed intentionally. We...
  30. No advertising of other sites or mods

    No advertising of other sites or mods
  31. Re: Mod in progress: Trying to expand Gift Region or control direction of hordes

    So I figured out how to modify the fertility of border regions.
    They seem to be on a scale from 0-10.
    I installed assembly kit and am modding the startpos file.
    Here is a decent intro....
  32. Mod in progress: Trying to expand Gift Region or control direction of hordes

    I am creating a mod/submod that changes horde behavior.
    Has anyone tried these in their mods:
    1) I would like open up gifting of any region, even when the horde is not settled.
    2) Open up gifting...
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    Settling hordes and Gift Region

    Is there any solution to the gift region quandry?
    You have a region you want to give away but the hordes just won't settle in it for you to gift it.
    What about this:
    ...
  34. CAI Task Management system task generator request

    Thank you for keeping this mod up to date.
    The AI certainly needs to be fixed and I believe all the elements to fix lie in your mod.

    Here's a special request:
    I would like to see an AI that will...
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    Re: Late-game-challenge discussion

    I like this thread as it is a key problem with TW.
    Some random ideas:
    In Civ5, the peaceful kingdoms were able to accelerate ahead of warmakers with wonders, tech and policy options.
    The symmetry...
  36. Re: Work in Progress - 1.1e Fix Pack (Updated December 22)

    I like the 20% for min unit strength. I set mine at 10% and don't have crash issues most of the time. I was getting random crashes every 15 turns during the between-turn phases when other civs were...
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    Re: 2 unit comparison calculator

    Kam,
    I'm glad to hear that these costs and wages are not based on "intuition." Can you provide some insight into your method?
    I lead a mod for Warband that is trying to develop a price model for...
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    Re: 2 unit comparison calculator

    Better yet if you can't use Pack file manager, use Honga or this more recent spreadsheet: https://www.dropbox.com/s/9ihuxhloaxotnef/LandUnitsTablesforDEI11c1gdw.xlsx?dl=0
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    Re: [Download & Installation] Divide et Impera - Download link - 1.1d (Updated December 15)

    Who is the person that posts the DEI stats for Honga here: http://www.honga.net/totalwar/rome2/index.php?v=dei?
    My spreadsheets are more like templates where each tab can easily be exported to tsv...
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    Re: [Download & Installation] Divide et Impera - Download link - 1.1d (Updated December 15)

    Crap! Great!
    I just finished compiling 8 spreadsheets for 1.1c now we have d.
    Do we anticipate another revision in the next 2 weeks? I don't want to have to redo them again.
    When do you think the...
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