I thought unit class determined how the AI managed the troops. Did you intend for the AI to manage Antesignani differently from Velites and other skirmishers?
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I thought unit class determined how the AI managed the troops. Did you intend for the AI to manage Antesignani differently from Velites and other skirmishers?
That doesn't mean they couldn't add conditional replenishment script capabilities to modders. They did that in RoR modding updates with several features vanilla Rome 2 doesn't leverage.
How can a game be difficult without a threat of failure? I don't disagree with the premise that PO and culture management in this game is not engaging but that's a different argument from the...
Any other british isle factions as well or just Iceni?
I am getting a CTD from custom battle under specific circumstances. When I select Roman Empire as the AI defender faction it immediately crashes.
Just a heads up, the part 2 link in the opening post still links to the part 1 workshop mod.
Picked up Attila on sale for $10 just for this mod.
Is this mod keeping the more dynamic fatigue from base Attila or will units get tired and re-energize closer to Rome 2 speeds?
Thanks for notice. Would you consider upping Irish Noble Horse's speed to 9 since they lack armor and supposed to be riding with only cloaks and shields? Likewise, what is the justification for...
It's the same with fire arrows, have those been a problem?
How would you ideally represent them?
Supposedly Kush archers in vanilla have poison arrows. Guessing it's similar Attila. Kam have you seen that at all and any interest with integrating it into some units for DeI?
What's your adversion to this method? Legal issues or too difficult to implement to the wider userbase as opposed to mods or something?
So there's no infrastructure in place to apply a DoT effect? If not, is there any infrastructure to apply a melee defense/melee attack/fire rate debuff to the target hit with poison arrows to...
I've not heard of whistling arrows personally but Mithridates VI was famed for using poison arrows in his fights with Rome. Could be a nifty Pontus archer unique thing to differentiate them.
https://cdn.discordapp.com/attachments/410877265493229568/424756689481498624/unitsizeissues.png
300 size units are kicking the :wub: out of 200 size units. Painted Warriors are beating best Roman infantry. It seems to be from the extra attack rolls from extra men in the larger unit since...
Looks neat, KAM. Which of your changes were targeted toward unit size issues or is that for a later fix?
It's not an uncommon complaint I hear from people when I mention this mod. Some people really aren't keen on certain factions just having inferior units in a open field battle. It's a conscious...
Thanks for the response. This impacts naval units especially hard because they are smaller than average sized land units so hopefully this fix works for them as well.
Alright been playing a little more since the big combat overhaul and the 300 size mid-tier barbarian units all seem like they need the Britonnic Axemen treatment. Did some testing of speaking ones in...
I can see the frustration there but it couldn't hurt to have more people pestering them about it, especially if they're sinking dev time into Rome 2.
Barring map editing which is unlikely to ever...
Real excited to test these changes, Dresden! Any Eblani love? Please say :yes:
By and large what people want for this game is fixes. More depth is cool and giving marriages a point and fleshing out backroom politics is nice but this will receive the same reception as the Empire...
Yeah but... then I have to manually update it every time :(
I didn't know that the manual one was more stable. I'll keep that in mind if I come across stability issues.
The one I saw hadn't been updated since 1.1
Since it everything short of sacrificing a chicken to the warscape gods to get the steam version of DEI to run on my comp without freezing at the...
The naval soldiers you're talking about in this context were the crewman permanently stationed on vessels. There were no permanent "marine legions" stationed on fleets and they were only deployed as...
Yes they posted specific legions to naval stations; however, those legions received no varied training any more than a a Rhine legion vs a Syrian Legion vs a Danube legion vs a Britannian legion. It...
Bonus vs infantry on swords feels very noticeable to me personally but I understand what you mean about single weapon profiles.
The dedicated navy you're talking about consisted of the rowers. The actual archers and infantry on the boats did not go to special "marine training" compared to land based counterparts. It is...
Firstly, I don't know if you read what I suggested very thoroughly because I never suggested being able to sack major cities with starting ships. That's a strawman fallacy.
What I did say is that...
My point was fleet and navies in their current state are probably the least historically accurate aspect of this mod. The construction time, function, upkeep, manpower, and tactical use of naval...
Makes sense. Thanks :)
First and foremost, this is a strawman argument. This is a game and very few features involving the navy are based on historical accuracy. My argument was addressed as such to integrate systems more...
Personally for me it feels like the naval gameplay is disconnected from the rest of GC. 90% of the use I get from my navy is to patrol. I get what your role for naval units is intended to be and...
These earlier naval units also lose to earlier land units as well because of their unit size though. Point I was illustrating is that marines lose to mostly comparable land units the majority of the...
While this is true, it seems disingenious to use this reasoning for the debuff because marine units are between 1/3 to 1/5 the size of normal units so they will never win against said elite units....
Can you elaborate on this please? Why are they not compatible with each other?
I know the trade icons eclipse each other but it doesn't flat out cut off icons you're importing over a certain number right?
Did any of the DEI staff want my save file to verify this issue or debug?