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  1. Replies
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    Re: [Submod] Alternate (Bigger) Unit Sizes

    Can anyone confirm if this mod is working for version 1.3.3? I tried it myself but I don't see any affect. I tried to place it at the beginning of the stack then at the end, to no effect.

    Thanks...
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    Re: How to deal with slaves?

    Playing a new campaign with AE latest version as Pergamon. I having a huge problem with slaves with no clear reason. I did not enslave any people and it just keeps rising. I'm at turn 56 and its +34....
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    Re: Need help with government offices

    I was playing Pergamon, and I experienced similar issues. My character has all the pre-requisites for a certain office but I can't manage to assign him to the office.

    Tech tree seemed OK. Although...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Is your CTD happening during a certain AI faction or is happening after all AI factions finish there turn and just before your turn start?

    If its the latter, there is no fix for it. But if its the...
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    270,978

    Sticky: Re: [Technical] 1.15 Bug Reports - Pergamon campaign CTD After end of turn 130

    In an attempt to resolve my issue, I did the following:
    - Make sure no other mods are installed including supply system
    - verify Attila steam files
    - re-Install the game and mod

    I tried:...
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    Sticky: Re: [Technical] 1.15 Bug Reports - Pergamon campaign CTD After end of turn 130

    Hi,

    I'm playing the Pergamon campaign and I have a persisting crash after end-of-turn 130. So all the factions end their turn and after 5 seconds of the last faction, the screen blinks once and...
  7. Re: [RESOURCE] - In Turn Crash Fix - Odryssia Cconfederation

    It's nice to be back to AE after leaving it for a year in hopes that the mod (with all thanks the great modders here) would mature a little and end-of-turn ctd would be eliminated. It has come a long...
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    Sticky: Re: direct download - Ancient Empires 1.1.1b (updated Jan 25)

    Last time I've been here playing version 1.02k~1.02m . I abandoned several 60+ turns campaigns due to EOT crashes so I thought I need to give the mod some time with the capable hands of the modders....
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    Is the Population Growth System Broken?

    So, is it broken/not functioning as intended or is me?
    I'm in my ~300th turn and I made sure that a couple of cities had at least 500 1st class population, enough to actually observe growth. Growth...
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    Converting Enemy Agents

    In a previous campaign of mine, a couple of years ago, I remember converting enemy agents was something not only possible, but fairly easy when using an experienced agent. In my current campaign I'm...
  11. Thread: Educate action

    by mkrbu50
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    2,569

    Re: Educate action

    You'd think that something substantial would come after actually bothering to click this action by the player and dedicate a couple of thousands from his coffers.
    Now I stopped using it because a...
  12. Re: Rise of the Republic Balance Patch Now Live on Steam

    I'm wondering if they resolved a similar issue in naval battles. More than a couple of times, I faced an issue during naval battles after an AI ship boards one of mine, they get stuck and even when...
  13. Re: Rise of the Republic Balance Patch Now Live on Steam

    So if I send a diplomat and he's successful in his mission, A faction will grant me a bordering region? I didn't know this feature exists in RotR and its mods!
  14. Rise of the Republic Balance Patch Now Live on Steam

    So are we to expect a new mod release that incorporates all changes in game patch?
    Cheers
  15. Replies
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    AE Encyclopedia tool

    Is it technically possible to create a functional in-game encyclopedia for a mod like AE? Is there any plans in later stages of development to create it? I know it's too early to think about this let...
  16. Emperor Edition, Intrigue and installing an Heir

    I'm trying to install the eldest son of the faction leader as an heir but the intrigue button is inactive saying there is no valid target for this action.
    The faction leader is 72 and I'm guessing...
  17. Thread: Makedon tips

    by mkrbu50
    Replies
    3
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    1,056

    Re: Makedon tips

    I've started 3 campaigns as Makedon, since version 1.03g, all of which were around 150 turns. The first 50 turns were very challenging, both on the financial front and war front. As for food, I had...
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    Re: Roman Unit Models in Battle

    For some reason the link I gave shows only 8 parts. After some browsing I found that 9 and 10 weren't subscribed to.

    I'm in turn 70 now. Do those 2 parts have any effect on actual...
  19. Re: units rout instantly after being broken after general death, Feature or a bug?

    Speaking about AI generals. I noticed in a campaign I started with version 1.2.3e is that AI generals usually stay way back from the front line. I'm guessing this deprives his troops from any bonuses...
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    Roman Unit Models in Battle

    Thanks for the best Rome2 mod ever. I came back to DeI after 3 years (after getting bored/frustrated of waiting for Attila antiquity mods) and things here are as solid and exciting as ever.
    I just...
  21. Re: End of Turn Crash 176BC with Roman Empire (Winter) - Crash file

    I reloaded my game 10 turns earlier. Now I got the EoT Crash after 2 turns only. This is getting frustrating. I think it IS time to give it a rest. I just hope later releases are more stable. This is...
  22. Re: End of Turn Crash 176BC with Roman Empire (Winter) - Crash file

    I'm getting end of turn crash as Mecedon at year 185/turn 70. I'm using 1.03L, 4tpy and supply submods.....

    I tried disabling the submods once and I was able to overcome the crash. Now disable...
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    Re: No boats for you!

    Maybe try downgrading the port? Maybe then you will have the option to switch it to a naval port.
    Just a thought.
    I noticed that buildings of a conquered region have all kinds of quirks. Most of...
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    Re: Pack1 7z keeps getting smaller!

    Thanks for indulging this curiosity!

    You would have noticed this too if your patience was tested by a slower connection and rapid iteration releases.. :yes:

    Cheers,
  25. Re: Rebelling Province Fail to Produce Rebel Army

    I guess that makes sense in terms of engine mechanics, especially if your developing rebels as non-expansionists. For some reason rebel factions tend to outlive their purpose in this mod.

    (e.g....
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    Pack1 7z keeps getting smaller!

    I'm just curious, and excuse me if I'm taking valuable modder time for dumb questions!
    I'm noticing a trend in the size of the pack1.7z . It appears to be getting smaller and smaller.
    1.03g -->...
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    Re: Where are all the armies?

    Wow, that's amazing. Cant wait to try it.

    I assume starting a new campaign would be best, to compare and observe.

    This would apply to all playable factions doesn't it? I started my first...
  28. Rebelling Province Fail to Produce Rebel Army

    I'm playing Macedon. After conquering Dalmatia and Dardania, both regions reached 100 dissatisfaction, yet they were not producing rebelling armies.

    The riot takes place and the dissatisfaction...
  29. Thread: End Turn Crash

    by mkrbu50
    Replies
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    2,990

    Re: End Turn Crash

    Just an idea... Try applying a submod. It might change the conditions causing your crash. Strangely, I had a turn-based crash the same year.

    I had 2 submods installed, 4ypt and supply submods. I...
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    Where are all the armies?

    I'm playing as Macedon and I'm in turn 164 so far and the experience is amazingly addictive. It isn't without some issues, however.

    For one, I managed to overcome a persistent turn-based crash at...
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    Why 202 BC not 272

    An excellent mod that I've been for with excitement. Warm thanks go out to everyone who's working on it.

    Like the title says... Why is the start year of this mod on 202 not on 272~278 like most...
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    Re: Roads Building in AE

    Is it that easy? I'll try it as soon as the mod is done updating.

    Thanks,
  33. Replies
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    Roads Building in AE

    Hi,
    I was playing a campaign in version 1.03g and at about turn 120 I was able to see road building.
    I restarted with version 1.03k at turn 20 and I can't see the road icon.
    Is there a trigger or...
  34. Thread: Suggestions

    by mkrbu50
    Replies
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    19,664

    Re: Suggestions

    Hey King Kong,
    While your at it then please change the Name of Jeddah Province to Medinah. Historically, Jeddah was a sea port town for trading, fishing and for incoming Muslim pilgrims to Mecca in...
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    Re: SS in uk game magazine

    I won't write a short hand congratulation because you deserve a full one on such an occasion.

    King Kong, Congratulations my man.
  36. Thread: Bugs

    by mkrbu50
    Replies
    442
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    23,904

    Re: Stainless Steel 3.0 Bugs

    Hi King Kong,
    I'm getting this strange crash-to-blank screen (with controllable mouse pointer!) , I have to wait around 3 minutes for the PC to recover, then the game is shut down.
    I opened the...
  37. Replies
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    Re: Stainless Steel 3.0 Released!

    Hey KingKong,
    I'm speachless, I love your mod its awsome. It really adds depth to the game. Great job, love the map, the GUI enhancemnt, espacially the factions symbols.
    I'm playing the Knight...
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    Re: Your experiences playing the Templars

    I'm Playing M/VH, I chose it that way because I want it a to be a quick one. But the fact is, I love it and I might restart it more serouisly H or VH. I'm in my 35th turn and I annihilated the...
  39. Thread: Arabic

    by mkrbu50
    Replies
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    5,833

    Re: Arabic

    Thanks for your input. Please read earlier posts of this tread. you will see that we have gone a long way about Modern Vs. Classical Arabic.
    You did, however shed some light on the language to those...
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    Re: Stainless Steel 3.0 Released!

    Sounds like one cool mod. I'll start downloading it as soon as i manage to downlaod that 600+ MB patch.
    what are those guys in CA thinking? 613 MB for a patch? It qualifies to be a game on its own!
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