Hi all!
I want to add a new unit to the game (flagholders)
22 serialization::archive 3 0 0 0 0 649 0 0
12 english_flag
1 1
57 unit_models/_generals_and_captains/captain_flag_lod0.mesh 50000...
Type: Posts; User: xpoing; Keyword(s):
Hi all!
I want to add a new unit to the game (flagholders)
22 serialization::archive 3 0 0 0 0 649 0 0
12 english_flag
1 1
57 unit_models/_generals_and_captains/captain_flag_lod0.mesh 50000...
I would like to know what the easiest way is when a faction whants to take over a settlement and the battle is played on a field. There can only be the flags for the "city-center" but the rest is...
I tried to make my own mod with Miguels HMA (Hispania Middle Ages) mod but the Problem is that I can't replace strat_model textutes or even delete the map.rwm because the game will crash. (Even if I...
I'm wondering why a small modded norman castle for medieval II Kingdoms doesn't exist.
There a re plenty of modifications for Third Age, Skyrim, Westeros or EBII. I'm looking for a modell of a...
I need help to be able to restart the imperial campaign of my 1066 mod.
The campaign just won't start... CTD
The mod is based on Gigantus Bare Geomod.
What I've already made:
- Map with own...
Can someone recomend a released mod for a small (and big) norman castle. I could use it for my 1066 mod.
...
IT WORKED :))))
thank you very much !!!
(I'd copied over the files. After replacing them it worked fine)
Stevietheconquer uploaded the whole mod for me. The only thing I have to do is to copy the whole folder in my "mods" directory. That is what I did. But I still get the same error.
This is what I...
I really can't explain it... I've downloaded & copied the whole mod and stil havethe same error when I select the hobilers (english "House of Anjou" faction)
I did as you said. But when I want to select the unit the game crashes...
how ?
here is the mod with your modifications:
https://www.dropbox.com/s/cfc7wv99p34gzf5/MyMapping%2002.rar?dl=0
I've copied all the files you gave me and the game starts normally but the horses have still broken legs :/
Did it worked in your version?
no clue ?
I'm really sorry... it didn't worked.
If you are interested I've uploaded my full mod "MATURUS 1066" to check:
https://www.dropbox.com/s/9zkrazjjfggf2bg/MyMapping.rar?dl=0
Here are the files that I've replaced:
https://www.dropbox.com/sh/acbxs3bwq8j7moi/AADUoTywnirwzVWE6_Dq3KFda?dl=0
didn't worked:
22 serialization::archive 3 0 0 0 0 1013 0 0
10 mount_pony
1
1
52 unit_models/Mounts/Medium_Horse/mount_pony_lod0.mesh 10000
29
7 england
69...
this is what I changed in the modeldb but the game won't start: CTD
10 mount_pony
1
1
52 unit_models/Mounts/Medium_Horse/mount_pony_lod0.mesh 10000
29
7 england
69...
Thank you for your help !
I tried to edit the files but the game crashed again. I've updatted all the files that I have for the horses in my mod. If you could take a look it would be great:
...
here is a screenshot of the horses:
https://www.dropbox.com/s/riczx175y5udieg/kingdoms%202019-01-24%2019-19-02-70.bmp?dl=0
At the moment I got this and I can start the game. The textures of the horses are right but the horses have "broken legs". I've two folders in my animations path: engine (which was already there) and...
hm... ok :)
The game will always random the traits of these characters. I would like that all the characters have lots of children...
Must I add the animations to the "animations" folder? If yes, which ones?
Thx ! Worked :)
No they aren t because they are members of other noble families. Hm... can I unfluence the suggesred characters?
I've tried to import the horses wo WOW-Total war into my own "MATURUS" mod.
I found this tutorial but when I get to the part with the animations the game crashes
I have horses with broken...
You mean that I should reduce the paths name?
E:\S\Spiele\medieval II total war (with other mods)/mods/MyMapping/data/unit_models/_Units/cavalry.texture (Would it help?)
Here is the modeldb for the ne_bodyguard:
12 ne_bodyguard
1 4
56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod0.mesh 121
56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod1.mesh 900 ...
ok. Thx :)
I've created enough characters for each region but it doesn't stops.
I'ne created "Mathilde" spouse of William (faction leader)
- Child or spouse
- Female
- Age 17
- (no coordinates)
- (no options)
- (no traits)
- (no army)
but in the family tree I only see...
In my mod the game is always suggesting me new characters to recruit. Is there a way to disable that option?
I only want to have the characters that I've created.
I've tried to create a family tree with the Geomod but I can't add a mother...
Would it be sufficient if I add it as:
character_record Tancred de Hauteville, male, age 95, dead, never_a_leader
I apologise. I should have seen it.
The character is from the Hauteville dynasty. I've given all of the characters who
Grow up in normandy the name: de_normandie
Can I add de_Hauteville to a...
I've tried to add a general to the normans but the game says that he is the faction leader
and now I have two of them at the same time :D
What did I missed? I thought that the trait:...
Ok. My problem is that I can t find the right bodyguard mesh of the campaign. So I thought that there were different ones.
Question:
For which bodyguard vanilla unit should I search? I m trying...
How can that be? Where can I change it? I m using the geomod tool from Gigantus.
Your map is just beautyfull !!! Big respect to you. If I can help you just ask.
I've got a question about bodyguard units:
I've created a folder in my mod and named it "maturus". There I want to put all my created units. With the bodyguard units I made the same
as wih...
ATM I'm struggling with adding the extra-factions, finding which files I must change to implement all the logos, adding units (only texting).
STAGE I: (Concept as basic release)
I work with...