Search:

Type: Posts; User: Sleeping Bear; Keyword(s):

Page 1 of 10 1 2 3 4

Search: Search took 0.16 seconds.

  1. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    And after 1½ weeks of inactivity I... have decided to drop out of the game. Sorry, everyone.
  2. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    http://i.imgur.com/kM1aSZb.png

    Attack red with the regular move. If my army is damaged, let it rest, otherwise attack the orange with it.

    I'll need my faction to be GM-controlled for about 1½...
  3. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    http://i.imgur.com/I1oeEaB.jpg

    Regular attack on red and army to orange.
  4. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    Not sure which regions I got due to my one-liner move last turn and missing map at the moment, so my move will again be "attack and attack some more" for now. Use a spy/spies.
  5. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    Use all my moves and the army to attack rebels. Don't have time for a more detailed turn right now.
  6. Replies
    6,438
    Views
    186,208

    Re: King of the Hill

    I've finished my hibernation.

    My Hill.
  7. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    Attack the region that was orange in my map las turn and use the army to attack the region with the +1.
  8. Re: The Good, The Bad and The Dice. The Wild WILD West Roll to Dodge. RP edition. Turn 2 26/5

    I thank the ladies for their offer and follow them to the church.

    OOC: Since there is no building called "church" on the map, I really hope they are not taking me to the scary house :P
  9. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    http://i.imgur.com/TGCrEnJ.png

    Attack red and orange if I get red with the first move. Army attack the purplish region. Use a +1 spy on the first regular attack.
  10. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    Go southeast from the last conquered region with the regular move and attack the region with the +1 with the army.
  11. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    http://i.imgur.com/vXyuttJ.png
    Regular move to red, army to orange.

    My spies should've had +1 but the end result would've been the exact same, so it doesn't really matter.
  12. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    Keep going northwest with the regular move and along the coast with the army. Use spies.
  13. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    Keep going northwest with the regular move and along the coast with the army.
  14. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    A new Jarl is appointed to take care of the newly conquered province. Attack the same region with the regular move and send the army further down along the coast.
  15. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    http://i.imgur.com/5Tn4BbE.png

    The Jarls convene at Vinland to hold a feast to celebrate the construction of the city. Decisions are made to send two lookouts (2 +2 spies) northwest (red) to find...
  16. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    http://i.imgur.com/o0fcLj1.png

    Attempt to finish the construction once again and send the army to the red region.
  17. Re: The Good, The Bad and The Dice. The Wild WILD West Roll to Dodge. RP edition.

    "Why is it always barrel of fish?" Mr. Enkoodabooaoo pondered. "Why not barrels of gold, or cash, or anything else really. But why is it always fish?" It was a miracle there were fish in a place like...
  18. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    http://i.imgur.com/XYwjseq.png

    Finish the city construction. If we have moves left, send settlers (=attack) to inhabit the red region. You didn't mark the region circled with red as mine.
    ...
  19. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    http://i.imgur.com/Zfh3t0e.png

    Very well then, in addition to building the magnificent city we use our army to attack the red region (along with a spy, if that's possible with the extra military...
  20. Re: The Good, The Bad and The Dice. The Wild WILD West Roll to Dodge. RP edition.

    I'm in, I'll edit this post with my character soon enough.

    http://jamesayers.com/wp-content/uploads/2006-BLUE-COAT-AND-TOP-HAT-LAKOTA-OIL-ON-PANEL-20061.jpg

    Name: Mr. Enkoodabooaoo
    Gender:...
  21. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    By the way, it seems our World Wars map doesn't have rivers at all. Probably not worth making a new map over, though.
  22. Replies
    289
    Views
    7,130

    Re: The World War RTD (II)

    Name of Faction: The Viking Settlers of Vinland, or Vinland for short
    Government Type: The Council of Chieftains
    Official Language(s): Norse, Inuit languages
    Official Currency: to be determined...
  23. Replies
    11
    Views
    3,622

    Re: Risk Tamriel

    Two years too late, mates :P Too bad, since this game seems like it'd be fun.
  24. Re: RTD Development and Suggestions Thread

    Rhinelander made a good point, it takes way too long before there are any real conflicts in the game. His suggestion was that everyone would start with bigger factions. Going forward with this I'd...
  25. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    No rush, I still haven't repped you for the 25 regions :laughter: (curse this "you must spread some rep around first" system!)
  26. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Hm? I won? I thought I had 96 regions before this turn :laughter: Turkestan was a formidable opponent in the race against time, I had a congratulatory message already written out at one point but...
  27. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Huh? :huh:

    Anyway, we send our two +1 missionaries to Greenland and that one region in mainland America we tried to attack a while back. We also attack the Northern Wastelands between the Great...
  28. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    http://i.imgur.com/rIZfD24.gif

    Very well then, we attack the remaining rebel region between us and the Baltic States.

    Was my Town Watcher's guild taken into account when determining the...
  29. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Attack the northernmost rebel region between Finland and the Baronies.
  30. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    http://i.imgur.com/USRcL1S.png

    Attack the red region and send our native mercenaries to assault the dark blue region. Both attacks will use a spy. As usual, send our explorers to the nearest...
  31. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    http://i.imgur.com/NC1cd8P.png

    Same pattern of attack as before, use the Banner Bearer's guild to grant us a third attack.
  32. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    http://i.imgur.com/eGBRfLB.png

    Send a missionary to Greenland (dark blue). We attack in the red-orange-yellow pattern, so yeah, move on to next target as soon as the previous one falls.
  33. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Attack the region with +1 with a spy and send an explorer to the region where he has +1 bonus.
  34. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    http://i.imgur.com/SJNoit5.png

    In an extremely cunning strategic move, the Finnish army makes a u-turn and attacks the region marked with red.
  35. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Continue along the river and attack a region bordering the Grand Banks Waters (Native Mercenaries guild).
  36. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Attack the region with +1 and use our Banner Bearer's guild for an additional attack. Use a spy with each attack. Send our explorers to the nearest undiscovered regions.
  37. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Advance southwards along the river with both our moves. Send our +1 missionaries to Greenland and the recently-discovered island in Grand Banks Waters.
  38. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Attack the Arztothkan capital.
  39. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    Attack West Arztothka and use both our +2 spies in the attack. Send our two explorers to the medium-sized island in Grand Banks Waters.
  40. Replies
    2,176
    Views
    51,729

    Re: European Wars VIII

    I could've called this -_-

    Anyway, isn't my average 1 so I can still make a move? Attack two regions in North American mainland (Native Mercenaries Guild helps here)
Results 1 to 40 of 381
Page 1 of 10 1 2 3 4