Type: Posts; User: Dutch-Balrog; Keyword(s):
Search: Search took 0.45 seconds.
September 22, 2014, 04:19 AM
I believe he said he's only bugfixing, and will stop modding. :)
September 06, 2014, 08:59 AM
Hehehehehe yes the update is awesome, so just wait for it eagerly untill it's out. Also this month release was not a promise though.
August 31, 2014, 11:48 PM
Changes you make to TATW are permanent, no way to uninstall DaC without deleting TATW.
August 24, 2014, 02:49 PM
Based on my campaign as the new sexy Umbar, i'd say the new sexy Umbar.
August 22, 2014, 01:42 AM
I believe it's a known bug from the older version of the DaC map that MOS uses, it's been fixed too in DaC afaik, in MOS i have no idea.
August 21, 2014, 12:11 PM
This is a problem with Leo's mod, nothing to do with submods in general, so you should have posted it there in his thread for help. :)
August 14, 2014, 05:51 PM
You mean the Barracks Event? At like turn 40 it should pop up and you should be able to build the next level of barrackses and smiths, then arround turn 80 should be the next one for the most elite...
August 14, 2014, 04:47 PM
Yes, that's what reinstalling Medieval 2 is. :P
August 14, 2014, 03:12 PM
Reinstalling Medieval 2 worked just fine for me.
August 05, 2014, 10:39 PM
No release date the mod is still being tested.
August 04, 2014, 02:22 PM
Pls, no rams please! xD
That "workarround" never worked for me though...
July 31, 2014, 05:19 AM
For all units its stats, some units are able to get up to the golden armour icon, and alot of units also have visual upgrades when the armour is upgraded.
It really differs per campaign.
July 29, 2014, 04:29 AM
Wow, i still think that The Hobbit is so :wub: compared to what it could have been.
July 29, 2014, 04:22 AM
Reinstalling Medieval 2 completely and then replacing one of the kingdoms campaigns with the mod has worked for me.
July 28, 2014, 12:28 PM
For me in 1.0 Umbar is by far my fav. :D
July 28, 2014, 05:34 AM
Those units are all remade in the next version, don't need to worry about the current ones.
July 27, 2014, 01:10 PM
By reinstalling the mod. :]
EDIT: You took my gaming name. >:[
Guan Yu is mine.
Simply install the mods like people without steam, and download the Kingdoms Launcher App to enable them in steam version of the Kingdoms launcher.
July 21, 2014, 04:36 PM
Why create a new thread for a simple question like this? This should be moved to one of the 2 DaC threads, since that's basicly where this belongs in.
July 18, 2014, 04:38 PM
It isn't even a competition... If you like one mod and dislike another mod no1 cares, just pick the one you like.
There can not be 1 single big submod because alot of people have diffrent opinions...
July 18, 2014, 02:49 PM
You guys do realise almost everything of this is actually already in the next DaC release?
July 14, 2014, 05:21 AM
Ah, missed that part.
July 14, 2014, 01:51 AM
You are basing your opinion on a public beta, not the actual full release.
July 10, 2014, 06:39 AM
Even though it's still in beta, i prefer DaC because of a few things:
The new map especially made with the new factions in mind.
The new factions and units it adds that are alot of exclusives to...
July 07, 2014, 10:27 AM
MOS is indeed not meant to be played with FF's map, it was solely made for DaC, in which it plays just perfect. :P
July 03, 2014, 11:47 AM
It uses every settlement up to 4.5 i believe, 4.6 is was released 2 days ago.
June 30, 2014, 02:10 PM
Boar riders... Tolkien would like to stand up from his grave and hunt the guy down who made that even up.
June 29, 2014, 08:43 AM
This still isn't working for me... Seems the tool itself simply doesn't work anymore with multiple unit mods installed..
Anyways, it would be really great if you could help me with this, my mod list...
June 29, 2014, 08:23 AM
Hey, i am having trouble with this tool. I installed a couple of unit mods:
One that adds new units to the Shogun 2 roster,
one that adds new units to the Fall of the Samurai roster,
June 28, 2014, 04:51 PM
MOS Gets it's stuff from DaC, which gets it's stuff from this mod. :P
June 27, 2014, 01:01 PM
But.... It IS compatible... Isn't it?
June 26, 2014, 06:26 AM
Merchants have been removed out of the game.
June 25, 2014, 06:52 PM
I suppose waiting till it's out of beta for now would be the best option if you can't get it to work.
June 25, 2014, 02:13 PM
They essentially make the mod for themselves because it's what THEY want, and only share it with the community so others can play it too if they want. So they should not be following the films just...
June 23, 2014, 05:19 PM
Then you shouldn't have bothered to install a beta in the first place.
June 23, 2014, 10:56 AM
Honestly for me to ever touch Rome 2 again you would need to do a VERY good job with your mod, and i mean better than TATW.
June 22, 2014, 04:11 PM
Alright, thanks alot Leo! :D
(I dunno why, i just had to do it.)
June 22, 2014, 07:14 AM
Is this mod compatible with DaC or MOS?
Results 1 to 40 of 265