Search:

Type: Posts; User: XxGetBuck123; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.12 seconds.

  1. Replies
    31
    Views
    19,305

    [Tutorial] Re: World of Tank into Blender

    G'day mate


    Running into a problem where the tank viewer is unable to load ANY vehicle at all. I install the addon like usual, enable it, have the correct directories, yet just doesnt want to...
  2. Replies
    31
    Views
    19,305

    [Tutorial] Re: World of Tank into Blender

    G'day mate

    Unfortunately this addon stopped working with the 1.0 release of WoT, of which I'm sure you're aware of. Just curious if a fix is being worked on as this is a great reference source for...
  3. Re: Kingdom of Georgia

    Mate you're lucky Georgia was even around back then... I'd be down for some Australian Knights!
  4. Re: Units/creatures you'd like to see/look forward to seeing in the game

    Black Guard... If theres anything I'm hyped for its these guys. Can give them a variety of weapons as well, would make for a very diverse super heavy infantry unit.

    (Sorry about the image size,...
  5. Replies
    240
    Views
    105,237

    Re: Warman's Preview Thread

    Just a quick suggestion for you Warman

    -----

    For the pikemen without the shields how they have their hand as if they are holding a shield, but are indeed not, have you thought about using the...
  6. Replies
    38
    Views
    15,599

    Re: Real 300 Armor (new armors models)

    Almost makes me want to buy the Greek states DLC. Looking good though!

    If you come someone how animate the Shield Wall or Hoplite phalanx to look like the one in the movies, this will be glorious...
  7. Re: Total War: Medieval kingdoms [1212 A.D] [W.I.P] Grand Campaign

    Does the Prussians include the Teutonic Order? Or just Poland and (maybe) Lithuania?

    Plz say yes to the Teutonic Order!

    Keen for this though!
  8. Re: The Rome II Lord of the Rings Mod

    I reckon you should merge with the already current Lord of the Rings mod team.

    No point making 2 LoTR mods. Unless one uses the book for inspiration and the other uses the movies.
  9. Re: Warman's Medieval Mini Rosters: English Release! (Updated 2/28/14)

    Knights with the Romans.. I might vomit.

    I'd only use English Knights with Iceni. Until Mr Warman comes out with specific Italian knights and such.
  10. Re: MP MOD REQUEST: 'Play as AI' in coop campaign

    If you do head to head Co-op this option is available for every battle.
  11. Re: Warman's Knights Pack: English Release! (Updated with FAQ and Non-Steam D/L Links)

    Fair enough.

    Well I downloaded, and all seems to work.

    I like it!
  12. Re: Warman's Knights Pack: English Release! (Updated with FAQ and Non-Steam D/L Links)

    Downloading now!

    One question, why does this come in 2 parts?
  13. Re: Warman's Knights Pack: English Release! (Updated with FAQ and Non-Steam D/L Links)

    One more thing you could possibly do (if you have the time).. is to just dull down some on the knight colours. As much Knights wore colourful attire and gear, I think they're a tad too bright in...
  14. Re: Warman's Knights Pack: English Release! (Updated with FAQ and Non-Steam D/L Links)

    When do you reckon we could see the latest version? Pretty keen!
  15. Replies
    2
    Views
    358

    Re: Help with modifying unit count?

    You usually have to start another campaign when it comes to editing unit sizes. (I presume you've done this anyway).

    That's the only thing I can think of.
  16. Re: [WIP] Edward in Gaul 1340 A.D (Hundred Years War Mod for Caesar in Gaul Campaign)

    2 questions.

    > Will I need the Gaul DLC to play this when it eventually comes out?

    > Will you include the Teutonic Order/Knights? That would spice things up a little.

    Keen overall though :)...
  17. Re: Warman's Knights Pack: English Release! (Updated with FAQ and Non-Steam D/L Links)

    If you can somehow get the hands to look like they're holding their weapons, that would be awesome! Great mod otherwise, but it just looks odd the way their hands are :P

    Might have to play a...
  18. Replies
    0
    Views
    412

    Crash after every co-op battle?

    As the title suggests. My mate and I are playing the good old co-op, however we can only get about 4 turns in before I crash at the end of a battle. Everytime... When the battle finish loading screen...
  19. Re: Pontus Euxinus units (New units for Pontus, Athens, Cimmeria, Scythia and Breuci)

    Cheers :D
  20. Re: Pontus Euxinus units (New units for Pontus, Athens, Cimmeria, Scythia and Breuci)

    Great looking mod. Despite me having never played Pontus, I'm sure Pontus enthusiasts will enjoy this.

    OFF TOPIC: In you 'Pontic Spearmen' photo I've noticed that some of the soldiers are wearing...
  21. Replies
    3
    Views
    635

    Re: Rome 171mb update bugged?

    Turns out I was missing 31 files, which came to a nice hefty 10GB, which I had to re-download. Not sure how a 171mb results in 10GB of missing files..?

    Anyway, cheers for the help :)
  22. Replies
    3
    Views
    635

    Rome 171mb update bugged?

    If I've missed it, link me. However I've gone through the forums and cannot find an answer to my topic.

    Ever since the 171mb update, my Rome 2 refuses to start WITH or WITHOUT mods. I've done...
  23. Re: Warman's Knight Unit Pack

    I must agree with Brennan2036, the helmets do look quite big.

    Kudos anyway! Great job!
  24. Replies
    1,402
    Views
    716,420

    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    Cheers :)

    @Dresden as well.
  25. Replies
    1,402
    Views
    716,420

    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    So, all of a sudden the 'Land_units_table' doesn't show anything for me anymore.

    I just woke up and bam, nothing loads, nothing appears. I deleted the data_rome2.pack folder, and validated via...
  26. PFM land_units_tables missing??? HELP

    So, I woke up this morning and decided to make myself another custom unit, however, the land_units_tables seems to be broken/gone???

    Nothing is there.

    http://i59.tinypic.com/zveclc.png

    But...
  27. Replies
    169
    Views
    96,860

    [Tutorial] Re: VariantMeshDefinitions files

    Sorry for double post.

    If you could also help me on how to use the Assembly kit to view the models and create my own definition?

    I've got it installed yet looks so strange :P Even viewing them...
  28. Replies
    169
    Views
    96,860

    [Tutorial] Re: VariantMeshDefinitions files

    Thankyou very much with your help!

    I seem to have it all sorted now, still a little confused at times but now I got that understanding that I need :D

    Cheers
  29. Replies
    169
    Views
    96,860

    [Tutorial] Re: VariantMeshDefinitions files

    Alright, so I followed your advice and the Elite Persian Archer mesh advice. And this is the outcome.

    http://i44.tinypic.com/2n6zxb6.jpg

    This is the MESH

    BOLD being the difference
    ...
  30. Replies
    169
    Views
    96,860

    [Tutorial] Re: VariantMeshDefinitions files

    Well it definitely works.

    http://i42.tinypic.com/1191oo1.jpg

    This is another unit, using the Night Hunters mesh, and the helmet works.

    -----------

    However I now have another problem.
  31. Replies
    1
    Views
    521

    Re: Mod changing Plebs to something else

    I was thinking of making a mod which gives mobs/plebs the ability to use shields, and have a little better stats to make them better than nothing.

    I think the unit is just for harassment, when...
  32. Replies
    169
    Views
    96,860

    [Tutorial] Re: VariantMeshDefinitions files

    Triple goddamn post. Wish I could just edit.

    Anyway, here is the code if this helps.

    -----------------------------------------------------------

    <VARIANT_MESH>
    <SLOT name="skin" >...
  33. Replies
    169
    Views
    96,860

    [Tutorial] Re: VariantMeshDefinitions files

    Cannot edit yet, sorry for double post.

    So I managed to get it working on another unit, but I've run into another problem.

    http://i43.tinypic.com/2ryrse9.jpg

    So I got the above working +...
  34. Replies
    169
    Views
    96,860

    [Tutorial] Re: VariantMeshDefinitions files

    Turns out it still crashed WITHOUT any hair or beard codes.

    I even took away the helmet altogether, still doesn't work. I have no clue whatsoever to what the problem is. It just doesn't work.
  35. Replies
    169
    Views
    96,860

    [Tutorial] Re: VariantMeshDefinitions files

    So I'm trying to give my custom Night Hunters Corinthian helmets and Greek Circular shield, however the game keeps crashing when I try load it up.

    So can someone tell me if there is anything...
  36. Re: PFM help (mainly Variantmesh (or so I think)) and general help

    Hope this can help.

    NIGHT HUNTERS
    -------------------------------------------------------------
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH>
    <SLOT name="hair" >...
  37. Re: PFM help (mainly Variantmesh (or so I think)) and general help

    I'm either blind, or new cause I don't know how to edit my post.

    Sorry for the double post.

    -----------------------

    -I was able to play my unit with just the 'db' unit changes, so I presume...
  38. PFM help (mainly Variantmesh (or so I think)) and general help

    Howdy

    So this may be my first post, and I hope I've posted this in the right spot.

    Anyway, to the point.

    I'll give an outline to what I desire my unit to be, and then I'll share my problems....
Results 1 to 38 of 57
Page 1 of 2 1 2