Search:

Type: Posts; User: lavez; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.08 seconds.

  1. Re: EU votes for copyright law that would make internet a 'tool for control' (article 11 and 13)

    Here is the thing though, it wasn't 'voted for' per se in European Parliament, merely a select parliamentary committee spoke in favour of the law, and recommended it to a vote among member-states...
  2. Re: EU votes for copyright law that would make internet a 'tool for control' (article 11 and 13)

    I fear the UE will implode unless European Commission is reformed or done away with. They aren't economists, they're politicians, bureaucrats and lawyers who have this silly idea of 'european...
  3. Re: New Historical total war era - Total War: Three Kingdoms!

    My main hope for TW:3K is that lukewarm reception of the title by historically-minded western audience will have the CA reconsider their design for next non-Saga historic title in the works...
  4. Replies
    12
    Views
    2,007

    Re: RedShell Spywar in somw TW games

    The reason they consider it as marketing tool rather than spyware is because it doesn't comb for 'personal information' (legally understood) and because the link between a user with hardware ID XXXX...
  5. Re: New Historical total war era - Total War: Three Kingdoms!

    For a lack of better comparison, TW:3K gives me a huge TW:Arena vibe, at least as far as battles are concerned. I haven't played Arena recently, but at first beta if you lost a unit attached to...
  6. Re: South Africa Boer Farm Murders and Land Theft: Australia offers Fast-Track Visa for Afrikaners, ANC Demands Retraction

    Luckily, there is a silver lining here.

    European and Commonwealth countries at some point, perhaps even USA, will be forced to give suspicions of government-sanctioned banditry an air of...
  7. Re: Out with the old: Italy's election is another blow to the EU liberal establishment

    What's truly revolting is the endemic government corruption. What's the point in overturning a government, if it's a new band of thieves? I couldn't bring myself to defend a party of thieves with the...
  8. Re: Protest outside 10 Downing demand release of civil rights activist Tommy Robinson

    It's not even an appeal to intellectualism, but simple common sense - it's impossible to move forward the discussion, if it's stuck at a phase where no common ground between sides debating this...
  9. Re: Protest outside 10 Downing demand release of civil rights activist Tommy Robinson

    The tragedy of this arrest is how it obscures and deflects attention from the quality of british court proceedings, the independence of the judiciary from the executive branch (or the degree of...
  10. Replies
    0
    Views
    2,830

    5.0 Battle Feedback

    Here are my first impressions after a few hours of custom battles, both ground and naval.

    Disclaimer: I didn't play earlier versions of the mod, and I did consult the changelog for 5.0, unit...
  11. Replies
    122
    Views
    20,821

    Re: XCAI: Campaign AI feedback thread

    Do you still plan to update the mod for Attila with some campaign economy/building/diplomacy balancing? Or has Thrones of Britannia caught your attention as potential new title to mod? Those of us...
  12. Replies
    593
    Views
    366,509

    [Tool] Re: Trouble with PFM

    PFM loads non-Steam mods correctly. As for Steam mods, for quite some time now Steam adds a few bytes to each mod uploaded to Steam Workshop. This isn't a problem for people who only download mods...
  13. Replies
    5
    Views
    6,342

    Re: Realistic Charge Impacts mod

    Mediafire link

    https://www.mediafire.com/?7o11brz1jl5zx1y
  14. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    Mod name cannot contain spaces (" ") and special characters, with few exceptions (like "@"). When you play custom battles, time of day and skybox are always randomised. If you'd like to test it's...
  15. Replies
    20
    Views
    1,634

    Re: Lore V Fun (play nice)

    Well, this is a highly explosive topic.

    First, everyone has a different opinion on what is or isn't 'lore', and what is or isn't 'lore appropriate', for the simple reason that the Warhammer...
  16. Replies
    399
    Views
    60,883

    Re: Would you call TW Warhammer a step forward?

    Galactic Civilizations II allows you to customise every single AI opponent, you can tweak how advanced AI algorithms it can use, how aggressive it will be and what kind of personality/strategy it...
  17. Replies
    33
    Views
    10,384

    Re: AI plain cheating on Legendary

    On the risk of going off a tangent, I'll just say that Paradox forumites have somewhat different expectations than Total War frequenters who wouldn't touch a Paradox/Stardock game with a barge pole -...
  18. Replies
    33
    Views
    10,384

    Re: AI plain cheating on Legendary

    There is another way but, first things first.

    Good or at least half-decent AI is usually prioritised in 4x titles, especially if they're turn-based. Things have been steadily improving in this...
  19. Replies
    22
    Views
    16,559

    Re: Total War: Warhammer Sales Figures

    'Compared against post-release sales of other Total War titles'?

    What?

    Here's an article from a year ago:
    ...
  20. Replies
    31
    Views
    16,062

    Poll: Re: Total War : Warhammer and sea battles

    Just like the naval combat is a 'natural' for Dark & High Elves, subterranean combat is a 'natural' for Skaven, Dwarves and Orcs. It would be nice to get naval combat in the second expansion, and...
  21. Replies
    37
    Views
    6,007

    Re: Will you trust reviews again ?.

    "Will you trust reviews again?"

    Good question.

    I can't say I've actually trusted reviews (be it from professionals or fans) for a long time. I do take them into account, though, because they...
  22. Replies
    77
    Views
    13,151

    Re: Modding support for TW:Warhammer confirmed

    Here's what I mean by infeasible, specifically in the Warhammer context: you want to create a totally unique unit, something to rival CA's unit/race packs. This means you need a new model, possibly...
  23. Replies
    38
    Views
    7,244

    Re: Pikes/Very weak infantry

    This is very informative. I know your pain, though. When you're responsible for gameplay mechanics and always on the lookout whether the AI is competitive in the altered battle model, there's...
  24. Replies
    77
    Views
    13,151

    Re: Modding support for TW:Warhammer confirmed

    To be honest, even if they supplied modders with a model converter, it would be very difficult to create 'working' unique units. Animation modding is pretty much dead on post-M2TW titles, and I...
  25. Re: ROME II CUSTOM BATTLE LAG - "REPETITIVE PAUSES IN-GAME"

    Stuttering, yes, a common problem in Empire, Napoleon, Shogun II and Rome II. Lag is usually caused by CPU and/or VRAM bottleneck, when you have too many soldiers and/or trees on the battlefield, or...
  26. Replies
    34
    Views
    7,074

    Re: Richard Beddow's music, not bad!

    On the flip side, Attila's soundtrack is an absolute masterpiece, especially the atmospheric ambient tracks on campaign map. Good feelings all-around starting from the main menu theme.
  27. Replies
    46
    Views
    8,621

    Re: TW:WH to use Denuvo

    Indeed.

    Getting hung up on anti-Steam/Denuvo "activism" is a waste of community's time and energy, limited resources much better spent lobbying and showing support for better modding...
  28. Replies
    38
    Views
    7,244

    Re: Pikes/Very weak infantry

    Can you elaborate? I'm dying to know! Pikes (and hoplites sadly, too) were in such an awful state in vanilla Rome 2 and most mods, that I simply gave up on playing greek/successor factions at all....
  29. Replies
    46
    Views
    8,621

    Re: TW:WH to use Denuvo

    The only point of featuring Denuvo is to protect game sales in the critical sales period, which is usually anything from the first week to first 3 months, depending on the...
  30. Re: Total War: WARHAMMER - Rally Point Challenge: FEAR THE RISEN DEAD (Let's Play)

    Nope. The option to turn off trails came with Rome II, and is also available in Attila. In Empire/Napoleon/Shogun II you had to create a mod and change some tables to get rid of them, it wasn't an...
  31. Replies
    8
    Views
    2,259

    Re: AI presentation issues

    We have to remember that M2TW was developed by the (now defunct) Australian branch, and that the company was more or less SEGA's property since second half of 2005. Meanwhile, their Horsham studio...
  32. Replies
    8
    Views
    2,259

    Re: AI presentation issues

    This is kind of sad, but in line with CA's game design since ... ever. AI holding back on a hill is 'boring', let's nudge it to attack. AI bombarding the player is 'unfun', let's nudge it to send...
  33. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I'd say it's a preference, personally I like the idea of trading in the Indies and Africa, it's just not enabled by default. Upload above is a really good option if you just want the trade ships...
  34. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    When you download the mod files and extract the archive, then download the patch and extract on top of it, you'll have a folder with gameplay options.

    enabled regions + technology replace...
  35. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I've figured out some of my earlier questions, but there is a little request/suggestion that I do have - I'd be grateful for a 'gameplay option' that just gives us trade ships and assassinations for...
  36. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I've seen similar stuff in Darthmod, weak & insignificant minor factions accumulating protectorates through threats. Of purely academic interest: is it possible to restrict diplomacy options for...
  37. Replies
    676
    Views
    643,949

    Sticky: Re: IMPERIAL DESTROYER 4.8 [DOWNLOAD AND INSTALLATION]

    nvm delete
  38. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    New to the party, guys.

    Noticed there are gameplay options in last upload, I wonder what they do exactly and if I should enable them or not:

    - regions
    - technology
    - square formations, trade...
  39. Re: Total War Rome II Aztec 2015 Graphics * Redone (soone V 2.1)

    I've got to say, the mod in the works is truly promising. I'm looking forward to playing Surena when it's updated. As for your graphic update, I don't know how you do it, but it's clearly inspired....
  40. Re: Total War Rome II Aztec 2015 Graphics * Redone (soone V 2.1)

    Any news on an update? :thumbsup2

    Cheers
Results 1 to 40 of 83
Page 1 of 3 1 2 3