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  1. Re: SyndieWeeb's Submod Compilation for SSHIP 0.9.8.

    Fantastic job. Could you perhaps also make artillery more easily accessable? Currently there is no way to access them at the start.
  2. Re: Please help!! Medieval 2: Total War encountered an unspecified error and will now exit.

    BUMP

    Having the exact same issue with the exact same bink error in the log. The crashing is not consistent and seems to happen randomly which means I am always just crossing my fingers every time...
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    [Beta] Re: Portuguese Faction Mod

    So, guessing this mod is dead?
  4. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/01/02)

    Deleted
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    Sticky: Re: Which Mod to choose at the moment? Is DarthMod still the most recommended?

    I'd go for imperial destroyer. Adds a lot more features compared to darthmod.
  6. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Like with muskets, they have a long range but the accuracy is terrible. The accuracy gets better as you get closer however so encourages you to get closer.
  7. Sticky: Re: IMPERIAL DESTROYER 5.0 [DOWNLOAD AND INSTALLATION]

    I have PMed you
  8. Sticky: Re: IMPERIAL DESTROYER 5.0 [DOWNLOAD AND INSTALLATION]

    Due to the current way in which mega does it's downloading where everyone has a bandwidth limit when downloading on their site, it is now impossible to download all the mod packs at once.

    So I...
  9. Re: Some material in case you wish to do a FoTS version of Morning Sun

    Different game and different engine. There is no way this can be used in this mod. If you want this, Look into Total Fots.
  10. Re: Medieval Kingdoms Total War : The Khwarazmian Empire and the Armies of Iran

    Don't you mean the Armies of Persia? ;)
  11. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Some of the militia units are still using vanilla skins. Is this a bug or are you going to add these skins?
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    [Proposal] Re: Taiping Rebellion for FOTS

    This is already being made in the form of Total FOTS. It already has the inclusion of modern western powers into a modded campaign map and will also soon add Korea into the map. After that is done,...
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    Re: CTD when field battles

    Yeah. Getting it a lot too if battles go on for about half an hour.
  14. Re: Rise of the Republic v1.1 Announcement/ Status Update

    How soon? I need my Splendour fix :yes:
  15. Re: Medieval Kingdoms Total War: November Update

    341705341706
    I have just downloaded the new update and gone into a custom battle. And it seems I have an army of ghosts. How do I return them to their physical bodies?
  16. Re: Medieval Kingdoms Total War: November Update Announcement

    Noooooo:crying:
  17. Re: Medieval Kingdoms Total War: November Update Announcement

    I am refreshing this post every 3 seconds. I need a download link! :bounce:
  18. [WIP] Re: A Shamfur Mod (Version 2.5)

    Is this still being worked on? You could probably merge with the total fots mod which would make this a lot easier.
  19. Re: [Released] New Historical Ottoman and Armée d'Orient units

    Would be nice to have a heavy melee infantry clad in heavy armour for the ottomans. I believe it would be reasonably historically accurate as well.
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    Sticky: Re: 1547 Camapign (Empires)

    Where is the download link?
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    Re: Achilles-91 submod WIP

    Maybe you could release it just as a skin mod for existing units first then work on the deeper mechanics later?
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    Re: Achilles-91 submod WIP

    So, any ideas when this will be released? The units so far look to be enough for an alpha if you have ported them to sship? Even if they are just the unit skins so far.
  23. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Ok well tone down shield wall a bit. Even without shield wall I can easily turn it into a hammer and anvil by just keeping the AI in place. You cant force the player to adopt a different strategy as...
  24. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Then I'd be delighted to beta test for you if you'd let me. I did also beta test the imperial splendour mod so I know what to do.
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    Re: SSHIP - General Discussion

    I know it won't be for a while but do you have a rough idea on when this will have a full release?
  26. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Is there any way to play as Greece? I see you have created units for them but I cant find them in the campaign.
  27. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    This is an amazing mod however, please for the love of god make a version without the changed formations. It just looks wrong when a bunch of organized barbarians start to march in an organized...
  28. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    So the update doesn't include those then. Just the no fort update.
  29. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Is that all that is updated in this patch or is it the other things you said before as well? (Eg; New firing formations, fixing broken artillery, ect)
  30. Re: Topless feminists storm stage at Muslim conference in France, get kicked off stage, arrested

    Look, the man deserves prison but the security team did their jobs and the feminists deserve some osprt of consequence for their insensitive and indecent action. You can't just walk into somewhere...
  31. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I sadly do not agree with the person above. Way too many explosions and cannon balls flying everywhere. If you do remake the hand morter crews, make them an optional expansion.
  32. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Praise be with you lordsith for fixing the artillery! Just a quick suggestion, as much as carbines have made the artillery 100x better, maybe pistols would be more historically accurate? Not that I...
  33. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hand morters? You mean the stupidly overpowered artillery that use them. Jesus Christ. Could you at least make a version without them and make the artillery not able to stand a cavalry charge?
  34. Re: For all that is holy FIX THE ARTILLERY

    Yep. Definitely but I won't get my hopes up.
  35. Re: For all that is holy FIX THE ARTILLERY

    The artillery should not be able to defend itself at all. Its artillery. Not any other unit.
  36. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Well. Looks like I'll have to mod the pack to keep the skins in the next patch. Shame.
  37. For all that is holy FIX THE ARTILLERY

    I love the mod I really do, but the artillery. I don't know why you made their stats so ridiculous and gave them those unhistorical and very laughably overpowered grenade launchers. They should not...
  38. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I actually prefer the current skins you have for the British. I don't think yellow for basic line infantry looks good nor generally accurate. I suggest you keep the current colour for the British and...
  39. Re: No "start battle" button in custom battle.

    Download link is gone
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    "English" faction names?

    Is there a submod (or could somebody please make one) which translates all the faction names to English? I like the authenticity but its annoying that a faction who's name you can hardly pronounce...
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