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  1. [Proposal] Re: Mexican+America Faction (custom battles+maybe historical)

    May be if you post your mail a few more times? I'm not sure he got it
  2. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    It's integrated in Masters of Europe, but it has a different approach than in the Editable Custom Battle Funds (i.e. it just changes the cost)
  3. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I have finished checking all the victory conditions and initial camera at the start of the campaign.
    Next step, check all the starting units for each faction.
  4. Re: Why do the Danes speak German - and other questions...

    Available languages used in the vanilla game: French, English, German, Russian Polish, Turkish, Arabic, Dutch, Spanish, Portuguese, Italian, and Swedish.
    Extra languages with vocie acting (leftover...
  5. Thread: Wales faction?

    by Steph
    Replies
    5
    Views
    349

    Re: Wales faction?

    The British Rebels exist in the faction table in the DB, but not in the startpos. So making them playable is a lot of work, and maybe not even possible. It's better to use of the faction, for example...
  6. Re: Why do the Danes speak German - and other questions...

    The Swedes speak Swedish... And we have sound files for Persian or Czech!

    So they could have done Danish or Hungarian
  7. Replies
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    4,440

    Re: Help with Texture/model uniform changes please

    You need to get the correct mesh first, they are not available in the vanilla game.
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    Re: Best way to make money?

    Best way to make money: earn more than you spend. So don't spend too much: don't recruit too many units until you improve your economy. Upkeep is usually what is killing you.
    Improve all the...
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    Re: Do I need Empire Total War?

    NTW is completly independant
  10. Replies
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    148

    Re: Sketchy Download......

    Browser are overprotective now, and tell you the site is dangerous just because it has been blacklisted for an obscure reason. And getting out of this black list is not so easy.
  11. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    This is unfortunately not possible. The engine allows "DisableUnit" (meaning it is not recruitable) and "EnableUnit". It is also possible to add new units into a settlement via script. But it is not...
  12. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Not sure exactly. I'm in a checking process, so depends if I find any error. I've checked the victory conditions, rebels for each region. I'm now tweaking the camera settings at start for each...
  13. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    No, the camera has nothing to do with the crash, it works perfectly. The crash is imediately, even before displaying the faction selection screen. Only if I modify this tga file, if I keep it it workq
  14. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    For the start of the campaign, we have new texts describing the objectives, and new camera showing the different areas in interest (same order as the objectives). At the moment there is no sound...
  15. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I need some help. I need to correct a file, it's the europe_lookup.tga. In the mp_eur_campaign folder.
    If I just open it with gimp, and save, without doing anything, then trying to start a campaign...
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    Grand campaign beta feedback

    Since a new version with working campaign will soon be released, I've created a thread so you can post your remark and give you information.

    What should be OK:

    16 playable factions (but...
  17. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    First, the limits are based on the historical number of regiments. In the Finished Information tables, you can see two figures, one in blue, and one in red.
    The blue one is the maximum historical...
  18. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Are you using Skype? It maybe easier to explain this way
  19. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    It will still be in separate packs, so if I need to correct a small thing I can just upload a new main, if the textures / sounds don't change.
    But there will be a "one in all" zip file with all the...
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    Re: NTW Steam have not got a clue

    My advice : buy it directly on Steam, but wait for a sale offer. You regularly have sales with something like 50 or even 75% reduction.
  21. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I lost a good part of Sunday due to a nasty bug... After integration of Sirlion's files and mine, the campaign crashed... So I tried to check if I didn't make a mistake, reverting to previous...
  22. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Maybe a little more, I can work on it only on week end, no time the evening during the week due to sport and work :(
  23. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I have finished merging Sirlion's work in the db and localization file. Next step, integrate his work on the startpos!
  24. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    That's a mistake on the page, there is no Republic of Italy. I need to update this page.
    Every region is already associated to another faction: Sardinia, Savoy, Kingdom of Italy, Venetia, Papal...
  25. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Quick placeholder rebel for the German factions. With this, I'll move to the campaign, to release a playable version as soon as possible and add missing faction later.
    ...
  26. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Italian rebels
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Italian_Rebels.jpg

    Neapolitan rebels
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Naples_Rebels.jpg

    Sardinian...
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    Re: Give units to a new faction

    Not possible like that. Script don't allow exchanging units. The best you could do is make some your units appear in the new protectorate settlement I think.
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    298

    Re: Imperial eagle standard

    They use the same model for every lance, flag, drum, etc.
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    298

    Re: Imperial eagle standard

    Maybe someone made a mod for that, I think I saw that somewhere, but I can't remember where exactly. It is possible to do, but not very easy.
  30. Replies
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    298

    Re: Imperial eagle standard

    Since the flag is shared by every faction, you won't get it in standard game.
  31. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Since making the rebels is taking a lot of time, I have decided to simplify it a little for the Italian and German states in a first step.
    I will just use an existing unit uniforms, with a specific...
  32. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    I did some more tests today.

    1) I setup Normandie region to have "France" as rebels, and then I modified the faction table to replace "Austrian_rebels" in the "settler_rebels" with...
  33. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Thanks for the tip, I'll to see if changing this column to something else than Austrian_Rebels has an effect.
  34. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Catalonian rebels
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Catalonia_Rebels.jpg

    Infantry
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Catalonia_Infantry.jpg

    Cavalry...
  35. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Portuguese rebels
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Portuguese_Rebels.jpg

    Infantry
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Portuguese_Infantry.jpg

    Cavalry...
  36. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Spanish rebels
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Spanish_Rebels.jpg

    Infantry
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Spanish_Infantry.jpg

    Cavalry...
  37. Thread: saddlecloths

    by Steph
    Replies
    1
    Views
    171

    Re: saddlecloths

    @Lordz: if you want them, I could make a "saddlecloth" modpack with all the textures for horses inside.
    Currently, they are included in each faction/group of faction packs.
  38. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Finnish rebels
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Finnish_Rebels.jpg

    Infantry
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Finnish_Infantry.jpg

    Cavalry...
  39. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Swedish rebels
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Swedish_Rebels.jpg

    Infantry
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Swedish_infantry.jpg

    Cavalry...
  40. Thread: About rebels

    by Steph
    Replies
    57
    Views
    1,750

    Re: About rebels

    Norwegian rebels
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Norwegian_Rebels.jpg

    Infantry
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Rebels/Norwegian_Infantry.jpg

    Cavalry...
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