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  1. Replies
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    Re: Polished Poland

    Here's the link
    But as I said earlier, pack contains only models and textures, you have to make entries in edu and bmdb for yourself.
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    Re: Resizng unit's texture

    Another issue, I duplicated two bodies of my model and assigned them to attachments, because I have no space on figure texture. Those additional bodies textures are ok, but for some weird reason,...
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    Re: Resizng unit's texture

    I edited texture from trashing_mad polish unitpack, kept original size, just replaced some variants of clothes with another ones, also from trashing pack. The effect is a bit disappointing ;) New...
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    Re: Resizng unit's texture

    Thank you mak, you're my hero :thumbsup2 I wonder if it's possible to make an old texture look better, have better quality, by for example applying some filters in Photoshop, or something like that?
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    Sticky: Re: B:TW Preview: Balts Rebels units

    Sorry for digging up such old thread but I wonder if these units are released somewhere?
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    Re: Resizng unit's texture

    But how to check to which bone original ones are assigned to?
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    Re: Resizng unit's texture

    Forgot about normal texture ;) Next question, I want to make additional bodies to this model, so I deleted everything from it except those bodies, ranamed them and saved, then merged original model...
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    Resizng unit's texture

    I want to make larger texture for unit to make more armor variants. Original size is 1024x1024, I made a new 2048x2048 texture, put an old one in it and some new ones, saved as dds dxt5, converted it...
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    Re: Cheiroballistra

    Man, that's a huge weapon :) How big is their missile attack?
  10. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    This matter was discussed in the 6.3 version thread if I remember correctly, and Mr Crow or somebody else from BC team has said that there will be no Bellum thread in Kingdoms Hosted Modifications...
  11. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Wow, this is just amazing :) Six months after release, most text can be copied from 6.3 version, and still nobody managed to made complete english translation? And you, english people had to wait,...
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    Re: RUS 2 Total War

    Oh yeah, that would've been awsome, looking forward to it :thumbsup2
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    Re: RUS 2 Total War

    This yadi.sk site is unsecure, I get warnings about non-private connection every time I'm trying to download this mod.
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    Re: RUS 2 Total War

    Thanks, but second filifactory link is broken, there are other two on this russian site you've linked, but they lead to some suspicious site, which my browser (chrome) is blocking.
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    Doctor Frankenstein

    I have intrigued you with this thread's name, haven't I? :tongue: So here's my problem: I want to cut arms from one model and stick it to another but how to achieve it without creating some...
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    Re: RUS 2 Total War

    What do you mean? Is there some link to download it?
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    Re: Polish Kingdom

    Hey guys, I have some news for you ;)

    Major changes:
    -I deleted Milan faction and added Guelphs and Ghibellines instead

    Minor changes:
    -I set a population numbers to all settlements, so no...
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    Re: RUS 2 Total War

    Man, author of this thread is inactive for almost five years ;) This mod seems to be dead, unfortunatelly.
  19. Replies
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    Re: Hereditiary ancillary?

    But is it harcoded to only roads, mines, ports and farms? I mean, can I make for example monastery strat model to appear after it's constructed in city?
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    Re: Hereditiary ancillary?

    Which file responses for the appearing of the roads, mines, etc. on the campaign map, after we construct these buildings? I wonder if it's possible to make some other strat_models that way?
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    Re: en_lmail_hmail location ?

    Weird thing, the location of this folder is: Medieval 2\data\unit_models\_units\en_lmail_hmail if you don't have it there, maybe try to unpack game again?
  22. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    I'm not author of polish translation, but I believe that my colleagues just used translation for 6.3 version, and added translated new things from 7.0 to it :)
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    Re: Hereditiary ancillary?

    Ok and what with these unique names?
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    Sticky: Re: Heroes Hordes & beyond [KGCMv4.2]

    Seems like I have the same problem ;) How did you fix it?
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    Re: Hereditiary ancillary?

    Sorry for the dp, but I have some idea and need quick answer ;) I know, that it's possible to change settlement name, when other faction conquer it, but can it be done after specified turn? And can I...
  26. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Wait, what? Still no english translation? :shocked: We already have a polish one on polish TW forum :) Pity, that this mod doesn't have a thread in hosted modifications section, as it's way better...
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    Re: Hereditiary ancillary?

    Is there any other way to make a unique names beside this one?
  28. Re: New strat settlement model - how big should it be?

    No ideas? I still cannot fix it :(
  29. Re: New strat settlement model - how big should it be?

    I'm trying to make a character strat model now, and I have 2 questions:
    Is there a texture coordinate editor in 3ds max, like in milkshape 3d?
    When I'm trying to export my new model as .cas, I have...
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    Re: Hereditiary ancillary?

    All comments in all sections, model, groups, and so on are empty.
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    Re: Hereditiary ancillary?

    I converted vanilla barbarian fort, and all it's comments are empty. I cant identify this texture, thats the main problem.
  32. Replies
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    Re: Hereditiary ancillary?

    Hey Gig, what are those files that you're talking about, some programs that I can download or something which will help me get rid of this problem for myself? Because It seems that I'll don't get any...
  33. Re: New strat settlement model - how big should it be?

    Any ideas???
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    Re: R&R Sub-Mod Collection v1.1

    That's something that DBM really needed, great job mate! ;)
  35. Re: New strat settlement model - how big should it be?

    I have a problem with some strat model, putting it into descr_cultures causes game shutdown at the 3/4 of loading bar when starting campaign. After opening this cas file via notepad, I think, that...
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    Re: Hereditiary ancillary?

    Comments are empty, I'm reading this entry from materials tab in milkshape, where you can select the texture. And all textures in that model has a DDS in their names after conversion, for example...
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    Re: Hereditiary ancillary?

    When converting this into milkshape format, I'm getting info about renaming those textures (sadly I can't just copy this text here) but this first problematic texture is not mentioned there, and in...
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    Re: Hereditiary ancillary?

    Maybe problem lays here, the first texture's name is unreadable, it starts with " €? €" and those hieroglyphes goes to the beggining of the second texture, which's name is fine.
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    Re: Hereditiary ancillary?

    Allright, I found a cause of those crashes, it's one of the strat models that I've added recently. If it's present in descr_cultures, then game is crashing. I modified this file a little, but I tried...
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    Re: Polished Poland

    I think it will be better, than you'll upload this on MF, because I have only models and textures, no edu, or b_m files ;)
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