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  1. Re: Amateur 3D - ROHAN Helmet

    Its box modelling, not individual boxes. It helps in creating quads which keeps the mesh clean and makes it a hell of a lot easier to texture. Its one of the main methods in modelling and most likely...
  2. Re: Dictator's 3D Models

    Thanks man,

    I've updated the OP with some render settings that I've used, more specifically with the use of Ambient Occlusion as "ThatOtherGuy" suggested. +rep.
  3. Sticky: Re: [Development] Preview Thread: The Kingdom of Gondor

    Looks awesome! great work.
  4. Re: Dictator's 3D Models

    Updated OP: HMS Victory - 0.3

    Showing you the latest version, first picture showing the sails and rigging and what not, second showing the re-designed rear hull instead of the flat back i had...
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    Re: Dictator's Mods (7 mods)

    As I said in the mod section, opening the family tree in any of the added in factions will cause a CTD. It will happen to any mod that adds new factions.
  6. Re: Amateur 3D - ROHAN Helmet

    Turbo smooth is ridiculous to use in a game engine, it vastly increases the poly count as I'm sure you are aware.

    I'd advise on using the smooth modifier and connect tool to get your smooth...
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    Re: Dictator's Mods (7 mods)

    Updated the "ReducedCampaignEffects" mod, for some reason having any of the cloud textures will affect the flame effect for arrows. I will look more into it but for now you will have to make do with...
  8. Re: TWC Milestone Icons Competition! - Submission deadline March 6th!

    I added text to add variation and see how it looked, I'll most likely change the font of the text as well.

    ( I personally prefer the X version out of the 2. )

    http://i.imgur.com/LQRdmfg.png
    ...
  9. Re: TWC Milestone Icons Competition! - Submission deadline March 6th!

    I'll get a preview up later on tonight.
  10. Re: Dictator's 3D Models

    Aha no they aren't, seeing as its a course project I wont be going into massive detail as the requirements are to display a use of specific techniques in the production of the model, which are use of...
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    Re: Dictator's Mods (7 mods)

    Sorry about this, I've been very busy with uni work. Should have it updated later on tonight.
  12. Re: Longbeards and Total War: ATTILA Update out now!

    Oh look its that same generic priest in every faction video.
  13. Re: Dictator's 3D Models

    Should be displaying now, :thumbsup2
  14. Re: Dictator's 3D Models

    Updated OP:

    Added progress images V-0.2 for the Victory, started the basic implementation of the rigging and some other areas of detail such as the safety nets, and cannons on the main deck.

    ...
  15. Re: Blood and gore request from CA

    We never got it until the end of October with Rome 2. Nor did we get it until two months after Shogun 2 was released. Graphical eye-candy isn't everything in a game....
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    Re: Dictator's Mods (7 mods)

    My bad, I was missing around with some texture files and seeing if I could remove some fire aspects from the campaign. I forgot to remove the file that removes flames to the arrows!!

    Will update...
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    Poll: Re: What’s next for DLC?

    More units, more diversity.
  18. Choose your next type of DLC

    Well this is interesting....

    http://forums.totalwar.com/showthread.php/149787-What%E2%80%99s-next-for-DLC-Opinion-Poll-Inside!
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    Re: Dictator's Mods (7 mods)

    I'll see what I can do,


    I'll go and revisit the icons,


    Not all of the factions added has the same effects, for example the barbarian factions have been given the barbarian traits, simply...
  20. Re: Gandalf Master of Lusitanian Misdirect

    Seconded.
  21. Re: Dictator's 3D Models

    Thank you :)


    Updated OP:
    Updated the HMS Victory section with some progress images, I've recently worked on the front section and have now got it to a base standard whereby I can just go back...
  22. Re: [SUPERMOD!!!!!] A ridiculous Idea for hardcore modders to consider.

    I'd keep it as a day dream if I were you.
  23. Re: Torching Gates being removed from Total War Attila!

    Hmmm interesting...
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    Re: Dictator's Mods (7 mods)

    Updated OP:

    -Reduced campaign effects mod
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    Re: Dictator's Mods (6 mods)

    Yeah I've been working on that for a while, will be out soon.


    I prefer the style of removing the buttons for the abilities, if more people dislike it then I will change it. The factions mod...
  26. Re: problem huge lag in battle

    Max quality is what they've labeled as for "future cards", apparently no rig on the market could run that smoothly. Therefore you are looking to run between performance - quality settings.
  27. Re: Longbeards DLC Coming Late February

    Just think it's ridiculous how a game not even a week old already has a DLC about to be released and has had no updates on bugs, optimization etc. Do they think due it being a more successful launch...
  28. Re: Longbeards DLC Coming Late February

    woah, what a surprisingly optimistic opening DLC.
  29. Re: Longbeards DLC Coming Late February

    They have now........
  30. Re: Longbeards DLC Coming Late February

    I read that the CoH community found a "cheat" on getting wins....:whistling

    Edit: It's strange how they've not released an update, yet they think its ready for the dishing out of DLCs.
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    Re: Dictator's Mods (6 mods)

    Thanks I appreciate the comment.






    I believe they have military objectives, and yes they have faction bonuses.

    I am not sure of the error that the other guy has as there is nothing...
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    Re: No Arcade Effects

    I didn't notice that, if you would have said I would have edited it :)

    Not to worry though, Sheridan has done a good job.
  33. Poll: Re: Moving Attila features to Rome 2

    Ouch.
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    Re: Dictator's Mods

    Any feedback on the mods? changes needed? Would appreciate it.
  35. Re: Sebidee's Mods for Attila (6 mods)

    "Stronger Destructibles"

    I hate so much how units can walk over a bush, wall, tent, anything and have it become destroyed. It ruins the immersion so much its a joke, personally I would want them...
  36. Poll: Re: Moving Attila features to Rome 2

    It wont be updated, end of.

    Needless to say doesn't mean we cant try and implement some features in from Attila, there are already some of the features been modded into Rome 2, like its battle...
  37. Re: Will Attila be the last historical TW?

    IF you look back at the series the next one will either be an Alexander: Total War or move on to Medieval 3.
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    Re: Map tools

    Since we are moving to Attila there will be custom battle maps for both battles and sieges. Whether we get the full blown map tools is hard to say.
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    Re: Dictator's Mods (Camera adjustment/ more civilians/no in-game arcade ui/no starting researched technologies, new UI buttons, more soon.)

    Updated OP:

    new mod "More campaign playable factions"
  40. Re: Playable Faction Request Thread

    Done some other factions as well as some youve done, perhaps we could collaborate later?
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