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  1. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    Is it so that Gondor and Dol Amroth auto-ally if their alliance gets broken? If so, how do I stop them from auto-allying if it gets broken?
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    Re: SSHIP - General Discussion

    Someone wrote that the shield wall increases the mass of the unit so that it takes less damage from the front, but that it becomes very vulnerable to attacks from the flanks or rear. In other words,...
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    Re: Divide and Conquer - Version 0.52 Released

    1)The settlements do not get rebel garrisons immediately the same turn, but they do the turn after you've used the command. What I did was that I the same turn moved my generals around the map with...
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    Re: Divide and Conquer - Version 0.52 Released

    For those that think there are too many factions in the mod and too little space/regions to race for and be the first to capture, remove factions from the game through surrender_regions Khand (Khand...
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    Re: SSHIP - General Discussion

    What do you think about giving the muslim factions a more heavily armed halberd unit? Their halberd militia gets easily ridden down by knights, and the muslims don't have any pikemen, so that puts...
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    Re: SSHIP - General Discussion

    Does the units from the "High era" become obsolete and disappear once the "Late era" begins? I've noticed in the custom battle section that a lot of the units from the high era are not available in...
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    Re: SSHIP - General Discussion

    Would you guys say it's cheating to put a lot of spies in neighbouring faction's settlements, use assassins to destroy law/order buildings, make the city rebel and then conquer it with my armies...
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    Re: SSHIP - General Discussion

    I disagree. Horse archers are very effective, but really only in the early era/high era before soldiers start using full plate armour. Try using the horse archers against Europeans in heavy plate...
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    Re: SSHIP - General Discussion

    How well have the muslim factions been researched? As far as I can tell, the Abbasids has the strongest unit roster because of the Abna axemen, Mamluks and Tabardiryya (Tabardiryya is the best...
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    Re: SSHIP - Bugs Reports & Technical Help

    Thank you! I found out that "Milan" is in fact the Abbasids in the text file. So by deleting "Milan" from "Southern Europe" and moving it to "Middle Eastern" the problem solved. It now plays arabic...
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    Re: SSHIP - Bugs Reports & Technical Help

    When you play as the Abbasids at the campaign map, European music plays. I reckon it will be fixed in the next version, but how can I fix it myself? It probably only requires a small change to the...
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    Re: Divide and Conquer - Version 0.52 Released

    The problem with forts, I believe, is that the AI cannot handle them properly. They have this tendency to move troops into the forts and leave nearby settlements almost defenseless even though...
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    Re: SSHIP - General Discussion

    Is it me, or will the muslim factions really struggle against the Western factions once the West get heavily armoured mounted knights? I haven't found one pike-armed unit for the Muslim factions, and...
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    Re: SSHIP - General Discussion

    Is it me or is the Tabardyyria (?) unit insanely powerful? I have yet to find another melee unit that can beat them (tested in custom battle). They have high attack and defence values in addition to...
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    Re: SSHIP - Bugs Reports & Technical Help

    I'm playing as the Khilafah (?), the faction that controls Baghdad. The music that plays is as if I was a Christian faction; it's not supposed to I guess? I have the bugfixes, as well as the sound...
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    Re: Divide and Conquer - Version 0.52 Released

    How do I make it so that if Dol Amroth falls into Gondorian hands, that Gondor can recruit Dol Amroths units from Dol Amroth; so that it becomes an AOR for Gondor?
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    Re: SSHIP - General Discussion

    How do I play this mod in the windowed mode? I've tried editing the "default".cgf file in the mod-folder, but I don't get it to work, and the file reverts itself each time I try editing it.
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    Re: Divide and Conquer - Version 0.52 Released

    Out of curiousity, how do I give Mordor the ability to recruit Rhun and Harad units from Rhun and Harad lands? Say if someone occupies and destroys both Rhun and Harad, but then Mordor occupies those...
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    Maybe I misunderstood. I downloaded the "full install"-version and moved the folder to the "mods" folder in M2TW (I didn't do anything else). But when I star the game it still says v0.8. It is wrong?...
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    Re: Divide and Conquer - Version 0.52 Released

    How do I give Umbar the ability to recruit Mumakil? (if they don't have this ability already). Just copy+paste the line in export_decr from Harad to Umbar?
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    Re: Divide and Conquer - Version 0.52 Released

    To something different; how do I remove units from the game? I don't like the idea of OOMM having access to crossbows. I think that Isengard have them because of Saruman's ingenuity and the Dwarves...
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    Re: Divide and Conquer - Version 0.52 Released

    For those that are interested in removing factions from the game (e.g. Khand), just open the "chat window" (for me it's the key "|" or "ø") and type in "surrender_regions Khand" if you want to remove...
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    Re: Divide and Conquer - Version 0.52 Released

    Yeah, thanks Ngugi for the descpription :) I deleted the lines under faction standings and faction relationships in the descr strat and everyone started neutral with each other. However, I tested a...
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    Re: Divide and Conquer - Version 0.52 Released

    Is it possible to remove all alliances and make it so that everyone starts neutral with everyone in the beginning and that everyone can declare war on everyone? It could make the game incredibly...
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    Will it be fixed in the future that Sauron appear as only one Sauron instead of a unit of 3 Saurons? :) I thought that it worked correctly in TATW 3.2 vanilla, but anyway MOS managed to fix it.
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Bug report:
    For some reason, the characters Saruman and Denethor some turns into the campaign stand a short distance from their capitals, unable to move. The yellow area which shows how far they're...
  27. Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v3.0 previews on page 83, region changes on page 84!!

    How do I get the newest version of this map for TATW 3.2? I think the download links here is broken? The map used in DaC is fantastic!
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Anyone experienced that Mordor got the ring and Sauron spawned, and then fought him in a battle? Was he a single entity, or was he 6 "Saurons"?
  29. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    I've managed to get it to work in windowed mode! You have to remove the ";" in front of the "windowed= true" :)
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    How do I change individual unit sizes? Meaning, how many soldiers per company/unit. Do I edit with a specific editing program?
    I think the Dwarves most elite units are too many per company. Their...
  31. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    I've run the cleaner.bat but still the game won't run in windowed mode although I've set it to =true in the TATW.cfg. How do I fix that?
  32. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Hi! I have a couple of issues:
    *The game doesn't run in windowed mode even though I have the "Windowed=true" in the tatw.cfg.
    *I do not get the popups about scripts when I start a campaign; I...
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Hehe, that can't be true?? Anyways, it's a shame that neither Denethor or Saruman can help their respective factions defend or expand. Maybe I should just move them to their capital cities so that...
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Why is it that the AI sometimes have characters that stand "exhausted" at the same point for the rest of the campaign? Both Saruman and Denethor are now standing at the same spot as if they don't...
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Yes, I think that makes the game too easy because there is a standstill between most factions for far too long. No faction becomes a superpower. And by the time you have defeated a couple of...
  36. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    How do I change to windowed mode in MOS 1.7 Enchanced edition? I edit the "Tatw"-file in the folder, but it doesn't work.
  37. Replies
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Sorry, but I think the game is too easy in late-game. As Ered Luin I have conquered Angmar and OOMM, and started taking on Dunland. It's turn 160 and I am already the mightiest faction all over...
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    The mod has been very stable for me too. I've only had crashes a couple of times at the beginning of some battles. When I loaded back and tried the battle again, it crashed again. So the only...
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Approximately at which turn does Sauron return if the ring is not destroyed?
  40. Replies
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Is there any way to remove ancillaries from generals that can't be removed in-game? There are some anciallaries I don't like that my general has, but it can't be given to another general.
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