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  1. Replies
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    Re: [Ideas] Carthage and Iberians

    http://farm5.static.flickr.com/4088/5101124157_60e6de48cb_o.jpg

    Mamertine coin

    http://klio.uoregon.edu/im/rr/middlerep/Mamertin.jpg
  2. Re: New Dorkim Kdoshim and corrected punic faces.

    Something regarding that is planned.

    _________________________________________________________________________________________________________________________________________________

    I've...
  3. [SUBMOD] New Dorkim Kdoshim and corrected punic faces.

    http://img15.hostingpics.net/pics/772641634256carthagepattern.png

    Non-Steam Version_Updated, corrected the mess.
    http://www.mediafire.com/download/is6pd57p2cf2dby/RTR_Carthage_V2.rar
    I haven't...
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    Re: Roman Random General

    Hello,
    I'm not sure to understand, but actually, thats the files that concerns how the generals will looks:
    Table:
    Campaign_Character_Attribute_Effects
    Campaign_Character_Arts
    ...
  5. Thread: Music

    by VINC.XXIII
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    Poll: Re: Music

    Cathedral of Doom(MTW1).

    https://www.youtube.com/watch?v=kTQK9rrCkv8

    "The one more turn" musical theme for me. MTW1 was almost perfect...plenty of feudal titles to get, AoR, family tree...tree...
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    Re: Sub-mod++++The Third Samnite War++++

    Syrakosioi Hoplitai


    AoR: Syrakousai
    Description following soon. Please refer to EB1 link in the title in waiting. Credit of reshearch and name go to EB1 Team.
    ...
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    Re: Sub-mod++++The Third Samnite War++++

    From the concept of DMDR*, I've extended(slighly and with a progression) the Client Levies(the troops you pick from your vassals/satrapies...etc), to add an interest with having client-states. Then...
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    Re: Moar levies from Client States

    Thanks, its desserves to be know.
    A lot of modders tried to find that code without successes.

    I will credit you for that concept.
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    Re: Something in the Wind

    Boiotia and the Boiotian League, 432-371 B.C.

    Par Robert J. Buck
    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/apps/212280/f7e320d780b18ced806b980b5eef6f7203955076.jpg
    Seems an...
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    Re: 3D Character Portraits, They Suck

    The Roman(and used for all italics) faces anyway sucks.
    In fact, its goes from a cancerous englishman(sorry for him, no, I'm serious) to a dude who don't look at all mediterranean and could be the...
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    Re: Sub-mod++++The Third Samnite War++++

    Some pictures(Thanks to HOCHM31573R for taking them)

    Here the New Menu(ROME 1 nostalgia :)) and Faction Selection Screen(don't care the Roman Bonus, this gonna to change)...
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    Re: Compatibility with darthmod

    The combat files(physics, like "KV files") will works. You need to import them with PFM. The Formations files will work too, the Battle Effects..all things that aren't related to Uanime5 new factions...
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    [SUBMOD]The Third Samnite War

    http://img4.hostingpics.net/pics/488259872981anouncement3.png

    This Is a Submodification of Rome II Total Realism*.
    Its does overhaul the HAG DLC to bring you into the turbulent 299BC year, a few...
  14. Re: Create New Characters Names-Introspection-Tutorial-Experiment.

    If the list cannot be generated, I means only the list-renaming characters in startpos with the new names is another story-, its there is an issue with the names themselves, or either with your...
  15. Re: Create New Characters Names-Introspection-Tutorial-Experiment.

    It will work if you only generate the DB tables relevants to names(names.loc, names.text, names_group), but will freeze if you try to generate a new startpos that feature characters with new names....
  16. Create New Characters Names-Introspection-Tutorial-Experiment.

    Create a unic repertory of character names for a faction.




    Needed Tools:
    Assembly Kit
    PFM
    Notepad
  17. Replies
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    Re: Naval battles in Attila?

    Since there is a concept art with a "Corbita"(transport ship using ONLY sails), we can eventually, I repeat, eventually, expect a proper division between strict warships and transport ships..

    This...
  18. Re: How to port a 1.2 mod on Kingdoms 1.5? Need help please.

    Thanks you Gigantus!
  19. Re: Religions in TW ATTILA - Catholic and Orthodox Christians in AD 4-5 cc.????

    @Anthonius, catholics have a fully independant Pope(from 1059 In Domine Nomini bull, out the french intermede, schism) for one thousand years, they don't care how was choosen the pope under Justinian...
  20. Re: I want a roman era mod which one should I choose?

    @gangster19, if never, if never...you liked pre-roman Italia, Samnites, Etruscans, Syracusans, and Italiots, and soon Pyrrhos...:)

    I would suggest this
    http://imageshack.us/a/img21/308/qe3l.jpg
  21. Re: Italian Shields Project-Resources and Reshearches

    @Magnar, indeed, and lot of tunics for samnites.
    The ones of 343(Chimera, Boar, Charging Apollo/Horseman) are included, the issue its not always possible to work directly from archeologic artefacts....
  22. How to port a 1.2 mod on Kingdoms 1.5? Need help please.

    Hello :)

    Its appears that I would like to convert a 1.2 mod to Kingdoms. All is correctly loading until the choice of the faction. At the middle of the loading(so after I've picked a faction), a...
  23. Re: Italian Shields Project-Resources and Reshearches

    Looks quite interesting Ahiga!
    Thanks
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    Poll: Re: [PREVIEW] Units of next versions

    "Italians:"

    Nice, but remember those are linen clothes that only samnites wore, you need an entirely samnite unit.:)


    http://www.sanniti.info/smlegio.html

    special kardiophylax, with the...
  25. Re: Italian Shields Project-Resources and Reshearches

    THREAD Updated----------New ressource
    _____________________________________________
    @Hetairos
    Iutland


    You're welcome, good luck with your respective mods.
  26. Re: Blood & Roses; A Campaign Mod for the War of the Roses Era

    I'm really glad that England have its focused mod with its own modders dedicated to the task. Both of you are doing great things here! :)
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    Re: are these units in the mod?

    The mod leader have them as they're in the video, but he's inactive. I advice you to follow Tsardoms if you want to play with new genoese troops :)
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    Re: Third set of skins is ready...

    awesome:)
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    Re: New units...

    @Cesco
    Bracceschi are top!
    All looks great very natural and all that
    :).
  30. Re: trait trigger induced CTD + 2 other questions...

    @Spyros, IIRC only "war" "neutral" "allied" and "protect" are options in descr_strat.
    Trade rights are included in "protect". But nothing exist to make 2 factions neutral+trade rights once from the...
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    Sticky: Re: Modding Summit - Call-Out to Those Interested

    I've seen what he made with the english knights, if I can add its very important that C.A explain(or give tools, whatever) to allow modders to make really diversified units, something like Warman...
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    Re: America 1450

    Not they're perfect, the diversity from real life +rep Andima
  33. Re: Discussion on infringment of rights of Christians in Turkey-Split from the "Angola" thread.

    @Tureuki, I will probably sue Turkey at the Court of Justice of the European Union for having quite wrongly depicted Giovanni Giustiniani Longo without milanese armor and the ugliest sword ever made...
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    Re: Rome 2 humour thread

    http://img15.hostingpics.net/pics/906956apophisbig.jpg
  35. Poll: Re: Why do you still play Rome II ? Top ten possible reasons

    Barbarians without any naval traditions that use the magic boat system are comparable to CK2's Aztec DLC. Same principle.
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    Sticky: Re: Western Unit Overhaul v1.0

    Congrats, great preview.:)

    Something about the french royal banner.
    The one of 1350's, according Froissart, writting is ""Joie Sanh Denys". Which is a shortened form of ""MontJoie Saint-Denis"",...
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    Re: Rome 2 humour thread

    From the CA studios...(something related to deployment or tactic...)
    http://www.creative-assembly.com/sites/default/files/pub/images/gallery/ground_floor_02.jpg
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    Re: Genoese textures at a distace

    @Sutheaxe, you need to open with Notepad that file: ""battle_models.modeldb"", and to replace the actual genoese/milanese sprites with those from jerusalem.

    Sprite is that line in red
    1 4 71...
  39. Re: How can CA make this game more realistic?

    How can CA make this game more realistic?
    That game sucks without ninja, we need a Hattorius DLC!
    http://www.pcgames.de/screenshots/811x455/2011/02/shogun_2_011.jpg
  40. Re: [WIP] Edward in Gaul 1340 A.D (Hundred Years War Mod for Caesar in Gaul Campaign)

    Would be awesome:thumbsup2

    Just: ""Haute Burgonge (Burgundy)""

    ""Duché de Bourgogne"" was and is the correct term. Duchy of...
    The sceal with the CoA at 1340(Eudes IV of Bourgogne)...
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