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  1. Replies
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    Re: OP Legionaries

    And there you explained the dilemma of every developer, uniqueness vs balance(generic). Both are on opposite sides of the spectrum.
  2. Re: Adding upgrade path to Legionary Cohort

    Ah...I was afraid me meddling with my files would cause an issue.

    I wonder why though, I lowered the reform dates by 10 turns.
    And I modding the imperium level benefits. I haven't touched...
  3. Long shot, but can raiding only target enemy ports?

    I've never used the navy to its full potential. Call me weird, but EU: IV has given my bad habits. If my army can reach it by marching the navy is an luxury not a necessity.

    I been using it a bit...
  4. Re: Adding upgrade path to Legionary Cohort

    I am a bit confused, I am not currently at my own pc. The reason I am confused is because you mention they will replaced completely.

    But I can still recruit, legionarie cavalry and upgrade to...
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    Re: OP Legionaries

    FIrst, true the game is not a history book. However, if we follow your train of thought then every nation should be just the same thing. Except for skins and BASED on decisions then you would forge...
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    Re: OP Legionaries

    The short version if you do not wish to keep on reading, the Romans were historically(militarily)...OP.

    Rome only began to experience trouble when Rome STOPPED behaving militarily as Romans used...
  7. Re: Adding upgrade path to Legionary Cohort

    They were mainly in the North East, which as you state was that campaign. But really is a piece of armor. They aren't veterans, or in any way more capable than normal soldiers. They simply have...
  8. Adding upgrade path to Legionary Cohort

    I've been searching the files, but I am not as good of a modder. Wanted to ask how, where, to add an upgrade path to Legionary Cohorts. Marian Legionaries upgrade to Legionary Cohorts, can I add an...
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    Re: Navy units too OP in land??

    Then I apologize, I am basing my information from when I played DEI months ago. This campaign I have limited my naval power and focused on land. Things may have changed since then.

    Cheers
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    Re: Navy units too OP in land??

    Not sure if it was ever discussed, but I have also seen this. If you auto resolve then they loose due to some calculations the AI does. But the boost the naval units were given makes them the most...
  11. Re: How to balance influence or politic in my rome campaign

    GIANT necro?

    I was wondering if anyone could point me to this chart on the pack file? What is the path to it? Been trying to mod the negative and positive consequences but can't find it.
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    Re: COnfused on area of recruitment

    Yes, I know I am. Thank you for your reply. I tried getting into it because I like the AOR for the letters.

    Gaul, has one, Iberia has one. But the broken down numbers just feels like I have to...
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    Re: Walls for minor settlements

    Maybe small wooden walls? Like the 2nd level of walls in RTW 1...similar to the fort walls, but more resistant to fire.
  14. Replies
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    Re: COnfused on area of recruitment

    The image is out of date then. On New Carthage, or Carthago Nova (RTW 1 name though) I built lv 3 auxilia barracks, lv 3 city and I can't recruit North Iberian cavalry. I can recruit some lusitanian...
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    Re: COnfused on area of recruitment

    I went from a picture here in the forums. That shows germania minor can be a recruitment zone for both gaul and germany. Didn't want to make two recruitment centers right next to one another. Seemed...
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    COnfused on area of recruitment

    Let me start with saying I've never been a fan of it. BUt nevertheless I have to work with it.

    I conquered Belgium and the region directly to its right. Germania Minor(the region) is there I built...
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    Re: Quick Question about unit caps

    I tried looking at lua_scripts>army_caps.lua, but unfortunately I don't understand it. The idea of being able to recruit as many cataphracts as I have armies, while having only 2 per army will just...
  18. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Not entirely sure if this belongs here. However, after searching to no avail I got no choice.

    Lusitanian Cavalry, has very heavy cavalry icon...but they are skirmishers at best. Their defense is...
  19. Re: Which provincial capital is best, between normal vs trade centers

    Thank you for all of your inputs. I've decided to restrict them to basically 4 region provinces.

    Cheers
  20. Replies
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    Re: Quick Question about unit caps

    Thank you for your reply. I guess it is restricted to the first cohort. I'll leave it as is and recruit heavy cavalry from another province then. Was hoping every army would have 2 sarmatian...
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    Quick Question about unit caps

    Can't seem to find where I can change it to be like the first cohorts X limit per army, but with as many armies as you got.
    I google and found the main units table. There is a campaign cap, but I'd...
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    Re: Capture Ships

    Would be great. Never understood why I can't.
  23. Which provincial capital is best, between normal vs trade centers

    Normal:
    -6 Food
    -3 Squalor
    +4 Growth
    +1Imperium (<never understood why this)
    525subsistence
    +3artillery
    +20%wealth to all sources
    +1army recruitment
  24. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Ah I finally get the supply system.
    A-I don't agree with being unable to receive recruits while i enemy territory, but I can't change that unfortunately.
    B-It adds complexity, if you aren't...
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    Sticky: Re: [Tech] Bug Reports 1.1 Version

    Bug report:
    Champion skill>paragon
    lv 1
    +1 Authority
    -10% action cost
    +5% success chance on actions

    lv 2
    +2 authority
    +10% success chance.
  26. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Ummm isn't that the point of supply lines? It allows recruits to reach the army as long as they are connected to the supply lines.

    Guess I'll find out really soon, building a strategic depot in...
  27. Re: How much experience, per experience rank

    Thank you for your reply. I'll try this campaign to change and forgo the drillmaster, saves me plenty of points to put elsewhere. Question about your personal preference, or anyone who may read this;...
  28. Re: [Support] Post your questions about the supply system here

    I have a request. Is there a way I can get instructions on how to mod the supply system to bump supply range by 1 for operational depots and farms?

    i.e so that strategic depots have a range of 3,...
  29. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Sorry for the late reply...it has been rather hectic with senior season.
    Ok, so I wasn't crazy. PLus the supply system says the building allows for supply into enemy territory.
    I got to Carthage,...
  30. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Really?...I could have sworn months ago when I played this I was able to. So what is the point of supply wagons, ships and the supply system?
  31. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Been trying to find out the answer:
    Simple question. Units cannot replenish in enemy territory?

    I thought supply lines extended 3 cities away from the supply region with a granary, or port.I...
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    Sticky: Re: [Tech] Bug Reports 1.1 Version

    Oh wow, thank you.
  33. Re: How much experience, per experience rank

    Following the same train of thought, are the champions drill skills useless as well?

    From what I remember, and from what I just checked on the DEI wik(royal academy) the champions have the same...
  34. Re: How much experience, per experience rank

    First, cool picture. That dlc seemed to have as much story as the entire game combined. Second, is drill master worth it? Or is only worth it in combination with a champion? Because 1 lv in drill...
  35. Re: How much experience, per experience rank

    Thank you so much for the tip. Would they happen to be. unit_experience_thresholds_tables>unit_experience_thresholds?
    Experience Per Rank ...?
    land_level_01:700
    land_level_02:1400...
  36. How much experience, per experience rank

    I googled and searched but it all amounted to "exp is important, exp rank gives x bonuses" , to no avail.

    My simple question is, how much exp to "fill" the bar? This is so I can have an idea of...
  37. Replies
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    Sticky: Re: [Tech] Bug Reports 1.1 Version

    [LIST]


    Ok it happened again outside a city, like the tile next to it. So twice next to a river, twice next to a city.

    So just to confirm, fortifications hugging a river end in river/bridge...
  38. Replies
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    Sticky: Re: [Tech] Bug Reports 1.1 Version

    Good evening/morning?

    Came back to RTW2. Before I played Ancient Empires, now I just decided to not deal with submods. Upon returning I been having an issue that has already happened 3 times and I...
  39. Sticky: Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated March 29]

    I believe I found a thread somewhere with the issue of "This unit cannot be replenish: Disease and Starvation".
    I started a few times, fast forward battles, added money to simply build docks grain...
  40. Re: Another $$$ question: Wine Trader vs Pottery Workshop

    High commerce areas tend to have penalties against industry. Hmmmm

    Currently I have Attica and Carthago that are giving me a headache.

    Attica has 12% commerce bonus 8% industry

    Carthago has...
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