The Seleucid Royal guard (a late unit) which is decribed as replacing the hoplite and having javelins are given no ammunition.
While not a bug, is it possible to make it that the baggage train...
Type: Posts; User: KennyTheKlever; Keyword(s):
The Seleucid Royal guard (a late unit) which is decribed as replacing the hoplite and having javelins are given no ammunition.
While not a bug, is it possible to make it that the baggage train...
The Persian Kinsman Cavalry are supposed to be armed with javelins, but they have been given 0 ammunition.
I completely agree regarding the visual changes - particularly to the Hellenic factions. It's not a matter of 'subjectivity' or 'getting used to it' as the other comment dismissed it. The DeI team...
It's generally not a great solution unless you play with the largest unit size. I play on medium and I set the ranks to 6 for the proportions to make sense. Anything higher and the frontal emphasis...
Wow, thanks for this. I wasn't expecting anyone to do anything, and I wouldn't have been able to find this in the old scripts.
Speaking of, there's a slight defect in the supply system compared to when I first started playing the mod. When a fleet goes to dock now, there is an immediate transition of state to "fleet ready to...
Playing as Rome, and the level IV Iron trade settlement is missing its population entries, as is the city brick maker.
A mistake seems to have been made with all of the Cretan archer units. They have been given a range of 150, making them inferior to almost every other archer unit in the game. This applies to...
That would be curtailed by the population system though.
If not AOR, what about removing the cap on the Roman auxiliaries?
If none of that, can you tell me where to mod away the auxiliary caps?
Does anyone on the team agree with me that it seems inappropriate for there to be a cap on AOR and auxiliary units, considering you have a far more immersive and intelligent limiter already set up in...
The Italic late swordsmen (AOR) don't have the appropriate armour or morale, nor does their stamina value seem appropriate. All are far too low.
I don't suppose there is anyway to significantly change AI pathfinding? As it is, it doesn't appear that AI armies are capable of taking to the sea unless they set out from their own ports. If they...
I have a level II workshop as Polybian Rome and I can't recruit the normal scorpio unit. It shows up in the UI as being unlocked, but all I have is the option to recruit the "scorpio (fixed)" unit,...
Is the victory parade still available to Romans in the mod? How do I activate it?
Also, what means does the player have to gain the "virtuous" personality trait? It seems to be locked to new...
The Roman and Greek brick makers are missing entries for their effects on population.
How do I disable the changes that limit how spread out unit formations can be? On medium unit size these restrictions make most units a bit too squashed for my liking, particularly with frontal...
It has been while since I have played this game or mod, and the 1.2.4 update sounds like it has brought changes to the AI that I didn't think were even possible. I'll have to clear out my ssd and...
The Athenian Citizen Cavalry have terrible melee defence for such a unit. It makes them less effective in direct combat than the Spartan cavalry, which is exactly what they are described being better...
Does it not seem appropriate to have a dedicated thread to a new problem emerging from a vanilla game change?
I remember when you were starting to focus on this and I can say for sure that the game back then played a lot differently than it does now. Your tinkering with the AI aggression and diplomacy made...
I have no idea what vanilla Rome II is like these days, but on hard DeI campaign difficulty the AI is insufferably stubborn in rejecting every kind of basic diplomatic outreach even with +100...
Create a new mod in PFM, call it something like "@mymod" ('@' makes sure it loads after at least base DeI, I think), then go to files>add from pack, and then open the DeI part 1 pack file, and from...
Currently the Colosseum provides less of a public order bonus than the tier below it. Seems like a mistake to me.
Yeah, that's what I meant. Thanks for letting me know.
Has this mod been updated to avail of all the new character slots?
What are the planned additions to this pack? Has it integrated DeI with the new update, or is there still a lot to do?
It's an area that an enemy army can only enter if they are going to attack the army. It can be used to judge if your army blocks off access routes to vulnerable settlements behind it. If an enemy...
They completely redesigned skills based on culture in vanilla, and I think on an old vanilla save you should be given back all the skill points to reassign them to their new options.
Crap, I didn't look for additional patch notes, I just went straight to look at the pack :no:
I loaded up a late-ish game save with Pontus, and the game looks to have trasitioned surprisingly...
What was changed in the main units and land units tables in this fix pack?
Pontus have a whole slot on their military research tree taken up by a buff to chariot units and army abilities catering to chariots, but DeI removes their ability to recruit chariots.
The...
The Indian elephant units need their armour to be increased to bring them in line with their Carthaginian and Seleucid counterparts.
Yeah as I said I have all reforms. Are you saying you have only made it available in the early game?
No problem, but I am sad to hear you lost him. Was this script broken by a CA update or something?
Speaking of scripts, I am playing as Carthage and can't recruit the chariot unit. I have all...
What on earth has happened to the naval supply script? I have armies along a coast that are starving because of regional devastation, but my nearby supply ships aren't preventing them from dying...
...
The Gastraphetes look like they are firing arrows rather than the large bolts I remember them firing on older versions.
The Liby-Phoenician hoplites mustn't be in the right class, because they don't get any xp buff from the +1 or +2 to heavy infantry recruits that other hoplites get for Carthage from the main barracks.
In fairness to the AI, they rarely charge formed spear infantry units unless they are cornered in a city or the player times it perfectly for the unit form up and lower their pikes just as the...
Kam were any changes made to the morale system? I just watched one of my cavalry units rout while running down a broken unit at the end of a battle, which I have never seen before.
Besides that,...
My bad I guess, I thought they were just a group of warriors with a particular way of fighting in some of the Gallic tribes. In any case, I would still like them to have the "frighten" attribute.