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    [WIP] Hoplite animations

    This project aims to fix the hoplite animations, giving them a proper aspis grip and an overarm position for the spear.

    There are dozens of animations to edit or rebuild, so this is not a simple...
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    Re: [Submod]True Legions for True Romans / Samnite Update

    How do you do that?
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    Re: [Submod]True Legions for True Romans / Samnite Update

    This should clarify:
    http://i65.tinypic.com/wrkvaa.jpg

    And yes, there's a ton of work to do.
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    Re: [Submod]True Legions for True Romans / Samnite Update

    The Assembly kit allows you to do that, and it's also very easy. You don't need any particular skill, just a lot of time and dedication. Maybe too much for a single modder, but not for a small team,...
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    Re: [Submod]True Legions for True Romans / Samnite Update

    I can remake each one of the spear animations from scratch. The important achievement would be having an overarm position for the spear and a specific animation for the hoplon. We can talk as much as...
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    Re: [Submod]True Legions for True Romans / Samnite Update

    Indeed it is a new animation. I've maken a couple of static positions right now: the "combat ready" and "stand idle". Doing this all by hand is a very long work, so if someone is interested in...
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    Re: [Submod]True Legions for True Romans / Samnite Update

    Is someone interested in making the hoplites great again?

    http://i67.tinypic.com/2d9ve40.jpg
    It's a long and boring work, but dudes, these guys look awsome...
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    Re: [Submod]True Legions for True Romans / Samnite Update

    Small samnite tunic preview:
    http://i63.tinypic.com/357n7m8.jpg
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    Re: [Submod]True Legions for True Romans / Samnite Update

    It's gonna take some time, but updates will come, eventually.
    I'm working on a chest plate right now. It looks a bit messy because of the floating geometry, but it will be ready soon.
    ...
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    Re: [Submod]True Legions for True Romans / Samnite Update

    That's because that texture is 16 times bigger than a standard texture for a helmet.
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    Sticky: Re: Screenshot Thread

    Very kind of you. Maybe in the future, thank you.
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    Sticky: Re: Screenshot Thread

    I wasn't talking about any mod in particular.
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    Sticky: Re: Screenshot Thread

    Very nice work. They could be used as unit icons.
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    Sticky: Re: Screenshot Thread

    How do you get this effect?
  15. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Thank you
  16. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Where did you get the export plugin for 3ds 2014?
  17. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    The skeleton has to be there. Maybe you didn't import it, or it's hidden. Check the display settings, and be sure to import everthing.
  18. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    If you put a skin modifier on the model you can't export it with the "default" attribute. It has to be "weighted" (or "weighted decal").
    You don't need to make any convertion to editable poly once...
  19. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    What kind of model are you trying to import?
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    Re: [Submod]True Legions for True Romans / Marian Legions and Battlescar Update

    Is this mod that slows your PC down, or is DEI?
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    Re: [Submod]True Legions for True Romans / Marian Update preview and release

    If I'd make them more curved, there would be no way to avoid clipping. I'm sorry.
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    [WIP] Re: [WIP] The Confederatio Bruttiorum

    Update: this project will merge with the Little Legionaire Army mod.

    Since the collaboration between me and LL is going pretty well, we decided to effectively build up a team. With a couple more...
  23. Thread: Animations

    by Solitudo
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    Re: Animations

    In Maya 2013, opening "sword_and_shield_examples.fbx" I get these warnings:

    1) Warning: BindPose - Incomplete BindPose [nodes parents] (80)
    The following parent and/or ancestor node(s) is/are not...
  24. Thread: Animations

    by Solitudo
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    Re: Animations

    Hello!
    I'm a Rome2 modder and I'm desperately trying to modify some of the animations, but I have no experience in the field and keep finding problems. I noticied you have animators who can do this...
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    Re: [Submod]Legionaire' Early Republic /Released phase-1

    No. Spears were used like ancient Greeks showed very well in their depictions: overarm.
    Anyway, the idea you have is very easy to apply. There is no need to modify anything aside from the position...
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    Re: [Submod]Legionaire' Early Republic /Released phase-1

    There are actually no bosses or spines in the picture. Drawing them directly on the shield is very useful for the last level of detail, but when the models will be completed you won't notice anything...
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    Re: [Submod]Legionaire' Early Republic /Released phase-1

    Good news: it seems the angle variation is doing the trick, so no more clipping in the next update.
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    Re: [Submod]Legionaire' Early Republic /Released phase-1

    Nice tip, I'll go for the angle.

    If this won't solve the problem, I'll bring the shield away from the hand.
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    Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    May you show me some screenshot?
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    Re: LOD clipping on unit models

    Welcome to Rome 2 Total War, the most historically accurate glitch simulator ever made!
    Sorry dude, this game models are simply badly designed, there is no way to get a decent result. You could try...
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    Re: First steps with MotionBuilder

    Just checked in max, everything's ok.
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    First steps with MotionBuilder

    I recently got interested in modding animations with MotionBuilder. I don't posses any kind of experience, aside from the official tutorial provided by the software.
    Here's my first problem:

    I...
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    [WIP] Re: [WIP] The Confederatio Bruttiorum

    Triple disk cuirass (with final brightness version):

    http://s12.postimg.org/684d2wg0p/20160310182736_1.jpg


    http://s12.postimg.org/bv0q0dijd/20160310182822_1.jpg

    ...
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    [WIP] Re: [WIP] The Confederatio Bruttiorum

    Hello!
    I've a small update here: tunics! And a couple of shield patterns too.


    http://s11.postimg.org/aca76ch5r/2016_02_29_00001.jpg


    http://s11.postimg.org/ms6x03ahr/2016_02_29_00002.jpg
  35. Re: Unit Pack Compatibility - Rome 2 (UPC-ROM) - Emperor Edition (Updated 27.8.2015)

    Ok. Thank you!
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    Re: Korinthian preview

    Nice job!! :)
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    [WIP] Re: [WIP] The Confederatio Bruttiorum

    Of course.
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    [WIP] Re: [WIP] The Confederatio Bruttiorum

    I'm testing different kinds of colour and illumination for all bronze components, that's why the pylos looks weird actually. The shape however is this one:
    ...
  39. Re: Unit Pack Compatibility - Rome 2 (UPC-ROM) - Emperor Edition (Updated 27.8.2015)

    Hello, I'm the autor of the mod "Italicae Gentes". I've recently released a preview version on steam; is it possible to include it in the UPC?
    Here's the zip folder with the TSV files:...
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    [WIP] Re: [WIP] The Confederatio Bruttiorum

    Finally, here's the Autumn preview :): http://steamcommunity.com/sharedfiles/filedetails/?id=569592636


    C'MON, GET US!!!!
    http://s17.postimg.org/k55pxbq71/sam6.png
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