Sound is not modified in this mod, so it seems strange to me. Could you please eloborate on your observation?
Type: Posts; User: Iutland; Keyword(s):
Sound is not modified in this mod, so it seems strange to me. Could you please eloborate on your observation?
The battle pace should be somewhat slower than vanilla (and more realistic IMHO), and you will have time to deploy tactics.
Thank you, Van Zandt :)
Yes that would be very good.
Best regards
iutland
https://hostr.co/file/rEYGHl7p5vKh/raven_icon.png
The Viking Age in Britain Is A modification of Total war saga, thrones of Britannia, brought to you by iutland. The mod is primarily made for my...
Thanks for the feedback and it is good to read that we have at least one fan of CAC :)
Thank you for the info in relation to Praetorian Guard and naval units, I will see what can be done as part...
Iutlandmods.com is taken down (recurring costs were too high anyway;)), sorry for the problems it caused. My NTW mod files are transferred to here including the user script installer:...
Good day Alexander
The mod is now updated (playable again) along with UPC files. Enjoy :-)
Patience is a virtue..... ;-)
I have no idea. My advice would be to give it a try and let us know if it is compatible or not?
AER is updated to version 1.1 with the following changes:
Eight factions made playable in the Grand Campaign as amjor factions with full diplomacy etc.: Denmark, Portugal, Mughal Empire,...
Thanks:)
I would suggest to start a migration from turn one and find a more quiet place to settle (the Iberian peninsula or North Africa could be an option and the Western Romans can't defend...
This mod is heavily modified on the startpos including its own AoR as you can see in the attachment. Other mods that uses AoR features will probably not work.
I have updated the mod to version 1.1.1 and included this fix (value 30). Thanks for finding the bug and fixing it Alex:) +Rep:thumbsup2
Thanks :-)
The are not moving because ancient siege engines were static ones and not equipped with wheels. If you want to make them movable you will need to find the battlefield_engines table. The...
Hi Rick. No not just yet. I will put it on the to-do list ;-)
Thanks Sulpicius :-) I will start working on an update of this mod and see where it ends.
Thanks for the feedback Gustav...
Updated to version 1.2.1 to make it current with CAC mod pack version 1.2.1.
CAC is now updated to version 1.2.1, which is a bug fix version with the following installed changes:
Fixed missing tech research in Emperor Campaign for Romans and Ptolemaic
Equites...
Thank you:)
Hi
You probably have a conflicting UPC text pack in your data folder? The game can only use one at a time.
Cheers
iutland
Age of Enlightenment and Revolutions (AER)
https://upload.wikimedia.org/wikipedia/commons/thumb/1/15/Declaration_independence.jpg/1280px-Declaration_independence.jpg
The AER mod is an...
Unfortunately not included in the mod. I don't have the right skills to make the models;)
Realistic Artillery mod for ETW
https://hostr.co/file/flXqWFKvqNGo/presentation.jpg
The purpose of this mod is to give a more realistic and historical experience regarding land artillery...
Naval Supremacy of Empires, a naval overhaul mod for ETW
https://hostr.co/file/i83Vb2sXXRwC/presentation.jpg
The purpose of this mod is to give a more historical experience regarding naval...
Magnifique merci beaucoup Neldiun:thumbsup2+Rep
Merry Christmas:christmastree:
iutland
Thanks bobbyr:)
IEB version 1.1 is now released.
The major highlights of this version are:
Completely rebuild main campaign startpos file only using Tweak (Assembly Kit) with revised victory conditions for the...
Imperia et Barbari production release notes listed below.
Version 1.1.1 (Production Release) update includes:
Increased number of agents and governers available as imperium building progresses
...
Most Popular Hosted Mod and Compilation/Overhaul Mod: Conflictus Antiquarum Culturarum (CAC) v.1.1
Most Popular Submod: Battle Overhaul Submod for CAC; CAC Campaign Pack v.1.1
Most Popular Modder:...
Thanks for your concern;)
No, the mod is not dead or finished. I'm just working at a slower pace during summer season, thus allowing time for other pleasures such as time with my family and...
Most Popular Hosted Mod and Compilation/Overhaul:
Most Popular Mod and Sub-Mod: La Montée de l'Empire: Realism core; Additional Units Mod
Most Popular Modder: Steph; Sirlion; Bran Mac Born
Haven't had the time to try 99,9% of the mods, which is reflected in my nomination;)
Most Popular Hosted Mod and Compilation/Overhaul Mod: Conflictus Antiquarum Culturarum (CAC); KLAssurbanipal's...
Thanks Szabtom:thumbsup2+Rep
I assume it is a general mis-spelling of the Hungarian name, in Attila TW, which I can correct?
/iutland
Thanks:)
No, Sparta is not playable for the player.
Yes, the campaign script is updated as well with ^2 to all dates (turns).
Precisely. Or subscribe to the mod on Steam and you are good to go:)
Thanks for the heads-up Magnar:thumbsup2+Rep. I regard it as permission granted to make it compatible, if we decide to go down that path. Otherwise let me know?
Cheers:)
iutland
Yes it is intentional, but is likely be re-thinked in preparation for the next update.
You probably found out already ;) Yes the Custom Battle units more or less resemble the campaign units, and yes all fantasy ship units were removed. I will probably make the crews more diverse in the...
Thanks Blaksmiff:)
I left out the Roman units for Ostrogoths for the time being, but in IEB 1.1 it is my intention to re-think some of the unit availability for certain factions and expand the AoR...
Very good tutorial:thumbsup2+Rep
I will make this thread a sticky one