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  1. Re: Questions about the game and discussion of how to improve combat realism

    "You could say the named regiments are a cut above the standard Regiment of Foot in the sense that they were a more modern unit and fired according to a drill, not necessarily that they had better...
  2. Thread: FAQ

    by k/t
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    344
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    28,124

    Sticky: Re: FAQ

    Did you use any custom animations in this mod?
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    Re: Why wont it let me play certain countries??

    And increasing the movement range reduces calculation times?

    Hmm...that's good...they can move a little far now, though...on the other hand, it might reduce slightly dependence on the supply...
  4. Re: Feedback: Error report and suggestions included

    Heh...you can try...haven't you heard the expression "go Dutch"?
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    Re: Why wont it let me play certain countries??

    Geoffrey, what problems did character movement range cause? Was it increased solely because people complained or was there a technical issue?
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    Re: KGCM Not Detecting Kingdoms 1.5 Not Steam

    Did you install in the right place?

    http://www.twcenter.net/forums/showthread.php?t=482934 - can't find kingdoms.exe
    http://www.twcenter.net/forums/showthread.php?p=11624829#post11624829 - same
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    Re: [BUG] Sound completely disappeared.

    Are your speakers working with other programs?

    In the worst case scenario, reinstall M2.
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    Re: Why wont it let me play certain countries??

    What issues did you have with character movement? Heh, it turns out I didn't imagine the fact that armies could move further now.
  9. Re: Feedback: Error report and suggestions included

    I noticed the (highly) questionable unit stats as soon as I got this mod. I intend to do something about them. Please take note of every unit that uses an animation that doesn't correspond to its...
  10. Re: Permission to use Rus and Cuman Models in Submod

    The Rusichi units are available for use if you give credit. Check its forum.
  11. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Keep track of when you were the attacker and when you were the defender and see if that doesn't determine your deployment area size. I've never seen army size be a factor.
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    Re: Try to make minor mod to unit names

    You need to open Third_age/data/text/export_units.txt and change them back. This is save game compatible

    before: {Elf_Archer} Amfjkdkfkhfshrfhhh sjkdhfkhsuidfhiusg

    after: {Elf_Archer} Light...
  13. Re: Permission to use Rus and Cuman Models in Submod

    Probably Rusichi units. Definitely the Russian ones.
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    Re: Help to understand how to mod morale

    You should have posted this here: http://www.twcenter.net/forums/showthread.php?597038-Modding-Questions-and-Help-Thread

    The AI gets some morale bonuses, especially if you play on VH.
  15. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    The weapon upgrade was removed deliberately. The reason why you're not getting the experience bonus is a glitch. It happens in Vanilla and in every mod. To avoid it, retrain and recruit units just...
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    Re: RR/RC for The Last Kingdom (released)

    I just added the new models with strapped shields.

    I do have a new EDU with changed shield values, but I haven't uploaded it yet.
  17. Thread: White Water

    by k/t
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    196

    Re: White Water

    Back-up the save game, reinstall, put the save game back in the "saves" folder, resume campaign.
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    Sticky: Re: [ Submod] Invita 1648

    I extracted into the "data" folder and nothing happened. I wasn't asked if I wanted to overwrite anything. I looked, and there was an invita_1648_submod folder in the "data" folder now. I checked the...
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    Re: About the characters in the game

    You should have left the "redneck" part in; it was funnier that way.

    What do you mean by "officer"? Generals or you want units in battle to have officers?
  20. Thread: A Couple Questions

    by k/t
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    98

    Re: A Couple Questions

    I could have sworn that was in the FAQ, or somewhere. Wallenstein is a general for the Catholic League, so you can't get him.

    Uh...1624?

    Nope:...
  21. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    The Swordsmiths' Guild no longer gives the weapon upgrade, because it unbalanced RC. Now it gives experience. Experience makes a big difference, as it increases Attack and Morale. Pit two identical...
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    Sticky: Re: [ Submod] Invita 1648

    Doesn't the addition of more quotes mean some files have to be changed to avoid crashes? I remember that being an issue recently.
  23. Re: Ultimate Way To Make Your Campaign Harder, Has Anyone Tried This?

    This mod already has replenishment rates that are too high. Couple that with more money and you'll be fighting many pointless battles every turn.
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    Re: Beginning of the Sicilian Vespers

    Liberation army? :tongue:
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    Re: Problem with "historic_event" command

    If this is in the campaign_script, did you start a new campaign?
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    Re: Problem with "historic_event" command

    http://www.twcenter.net/forums/showthread.php?593395-Problem-with-scripting-an-accept-decline-decision
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    Sticky: Re: "Das Heilige Römische Reich": A Call to Arms!

    I am not an expert, but I have dabbled in modding for several years now, and I could at least have a look at what you want done. Even you want an expert, if you can't get one, you should give...
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    1,359

    Re: Is this script right?

    Ok, thanks. I will start replacing all that. There are no drawbacks to this method?
  29. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    That's why you don't translate the text in brackets. Achwell, as long as you copy and paste only the text outside the {}, you'll be fine.
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    Re: QUESTION ABOUT CALIPHATE OF CORDOBA

    That's what happened, no?
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    Sticky: Re: [ Submod] Invita 1648

    This forum is English-only.

    I'll upload this to Mediafire today.

    https://www.mediafire.com/?27g8u8yrvpds2cv
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    Re: Unit weapon model glitch.

    Gigantus, you worked on EB2 too???
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    Re: Is this script right?

    Yeah, I commented it out. Putting it underneath would do the same thing, though, no? In the end, the counter would be 1.

    I just ran a test campaign, and the garrison script worked every time! Even...
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    Sticky: Re: >>>>> dHRR 0.8a beta

    What's the optional "mes 0.5"?
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    Re: Is this script right?

    I'm not getting you. You do mean putting in a garrison script just for one faction, right?

    Omg...so it was something like that all along!

    I will check the Docudemons.

    What about the...
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    Re: Is this script right?

    What do you mean by one faction per script set? Have one monitor_event for each faction? Oh, you mean one faction or script set. So change only the script for Gondor, put only that in the...
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    Sticky: Re: English Translation

    No rush; take care of your grandfather.

    Hmm...if he's going to be bedridden, he could do some translating himself, no? :laughter:
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    Re: No future with Baktria? :'-(

    You can write a simple script that checks who owns each of a suite of cities and gives whatever amount of money you want to its owner every turn.
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    Re: Help needed to solve a persistent crash

    Is your log set to "trace"?

    What does it say?
  40. Thread: Similar mods?

    by k/t
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    4
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    304

    Re: Similar mods?

    "A lot".

    I think you would have to unpack the game to be able to access those files.
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