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  1. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Yes, from what I understand is that 2.4 works on most people, after 2.4b Im not that sure....2.4b works with me along newest dei installed. But, if it works on me, it does not mean it works on...
  2. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    This is where load order stands in:
    campaigns\main_emperor\scripting.lua - with DeI part1
    campaigns\main_rome\scripting.lue - with DeI part1
    ui\campaign ui\settlement_panel - with DeI part2
    ...
  3. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi
    ,
    This is very strange. And by the way, very good explanation on the situation....Just tested with latest DeI and 2.4b standalone... now, check your data folder "C:\Program Files...
  4. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi!

    Do you have the latest release of DeI -> https://divideetimperamod.com/download/
    DO you receive a CTD of some other symphoms? I just tested the 2.4b with newest DeI, this could be something...
  5. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    OK, good to know. All in all, the crashes come from scripts that are not in in line with the mod. I discovered that DeI has few script updates in campaign scope, so whether it caused this or not,...
  6. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    OK, I see, heres the fix -> Trade_Region_2.4b_fix
  7. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi,

    Very interesting, is there other mods on beside DeI? As far as I'm conserned mods with scripting does not work very good with this one. I just use graph, music and battle mods and havent...
  8. Re: [Request] relaxed idle animation for legionaries

    Extract this to /data folder, put on top in laucher (atleast on top of DeI) -> https://www.mediafire.com/file/9bhbglj6vze7bo8/%2540Timbe_legionary_stand_relaxed_mod.rar/file
  9. Re: [Request] relaxed idle animation for legionaries

    Hi, I see your point

    There is something that can be done with animation fragments (well crating your own animations is something thats not easy) but you can pretty much just re-use them or borrow...
  10. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    OK, my bet is that those mods are either related to scripting, maybe via scripting.lua I would guess since "lua_scripts.trade_sell_regions_main" is not started/running. Try disabling those mods, see...
  11. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi,

    Latest update was on 5.8.2023, has it worked after that? The load order is this mod above DeI, nothing more. How does it not work, CTD or is mechanic just not kicking in, no effects etc?
    ...
  12. [Tutorial] Re: How to add building slots in cities and how to change the type of slots in towns and facilities

    Really nice tutorial,

    It seems that settlement IDs are a fixed range, and because of that we cannot actually add new slots for startpos. If that range could be augmented (somehow) I think we could...
  13. Re: Building a Military Academy in Berlin as Prussia causes recruitment UI to disappear in the city?

    Interesting, I have this same problem in my mod. So basically too many recruitment slots can brake the UI, and in fact it could happen in any region/building? Since UI is universal, I believe,...
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    Re: Re-adding the Range Indicator

    There is a fix. In NTW3 they have done the file "fire_arc_diffuse.dds" transparent. You can extract orig file from the vanilla from "rigidmodels/3dindicators/textures/fire_arc_diffuse.dds" and import...
  15. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi, pretty much. DeI GC and DeI Imperator Augustus that came in patch 2.2a
  16. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi, that is part of the solution that is needed. However if you are directly running this mod on top of the launcher, scripting.lua is overwritten. The way that this mod is mounted on DeI is to...
  17. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi, very good suggestion! I put this on my WIP
  18. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    OK, I added a bug fix for this that can be found here -> Trade_Regions_2.4

    I decided to post entirely new patch with this fix included (2.4) since I have done some other unpublished code tweaks...
  19. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi,

    Sounds like you found a glitch. There is a mechanic that cancells sale if you manage to lose the selled settlement in between turns BUT, if the buyer becomes you enemy in between, it seems...
  20. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi there,

    This was once an issue back in the day. There was a fix in ver_2.2
    "- Due to scripting limitations, the cost is now a one turn faction bundle (check faction UI, also message is shown as...
  21. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Well you dont need this RPFM tool, just download the .pack and put it in C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data\
    Then use launcher to put it on top (Should work if it...
  22. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi, I'm pretty sure it does not work. Its because this mod is based on top of the latest version of DeI and hence its campaign script includes both "lua_scripts.population" and...
  23. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    I see, this is getting quite interesting. I'm hoping to produce the bug with more testing, so lets see what I can come up with this...
    There was this good suggestion that if mod would be made...
  24. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Thank you very much for the file. Unfortunately I couldn't run it on DeI, dont know why.... however I checked the code and tested it. Bibracte is indeed a special capital, you cannot trade special...
  25. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi, since this mod is designed to run on DeI, and I assume Empire Divided is compatible DeI? The only thing here is that I have to update the script to run on ED.... This should work but at this...
  26. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi, yeah been mostly off than on :D

    Interesting, this sounds llike a wicked bug. It would be real interesting to have that save file where it happens, I could debug it from there. Is it possible...
  27. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    A very, good, suggestion :) Thanks K4mil!
  28. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi, this mod is mainly developed on top of DeI and when theres updates on DeI I try to update this aswell. It is compatible to many mods BUT not with those whitch use mod-based scripting on that...
  29. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    OK guys, sell settlement mechanic has been introduced, just download newest version and delete the old one. If any bugs, post here o/
  30. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi there!

    I',m not quite following this "next and previous buttons are missing"...could you be more spesific please? pic or something?
  31. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi joe1113,

    My apologies for not making any manuals for this. In a nutshell you just move your dignitary to neutral or friendly region and the advisor gives you % of your chances to acquire the...
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    Sticky: Re: [Support] Bug Reports

    Havent played DeI a while and now hopped back. The thing that really surpriced me is the amount of CTDs. They kinda random, tried to get some patter out of it but no luck.

    I've been scripting few...
  33. Re: [SUBMOD] Trade regions (acquire them with dignitary)

    Hi,

    Latest version works with 1.3. I'm testing this "sell feature", Its still kinda buggy unfortunately, so no update.... I'm trying to find somekind of solution to make it happen. Maybe I launch...
  34. Re: Gifted a Region?! Gods, thanks for this mod!

    Hi, you can test it from here: https://www.twcenter.net/forums/showthread.php?806327-SUBMOD-Trade-regions-(acquire-them-with-dignitary)

    I've been making/testing next update that allows you to sell...
  35. Re: [SUBMOD] Trade regions (acquire them with dipolomat)

    This could happen, with some amounth of money perhaps in exchange... It required a button ofcourse. I'm not an expert on that button thing, it also requires some graphical assistance. If someone...
  36. Re: When units are disbanded, where do their associated pops go?

    If I remember correctry from the code, the pop is instantly returned, since UI 2017 the mechanics was changed to rely on UIPop -values and those values are used as UI and actual pop both. So...
  37. Re: [SUBMOD] Trade regions (acquire them with dipolomat)

    You cannot give regions to AI. It could be made possible though but since AI does not have the brains to utilize tha ability the right way there's no point to it...

    I was thinking about to add a...
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    Re: Supply and Population bugs?

    Well, one could say these are bugs but...

    1.All region supplies are at a value of 250, they do not change. I noticed when I put 2 stacks in 1 region for the first time, I checked to see a ...
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    Re: Regarding AOR units

    It would be possible to block their replenishment outside recruitment provinces, but it would require a lot scripting, not worth it... All in all I would like the AOR units to be more like levies...
  40. Re: [SUBMOD] Trade regions (acquire them with dipolomat)

    Excel is the best when theres a lot of .locs. You can copy-paste and alter the cells with that most efficient way.
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