Hey there,
experiencing a ctd after clicking end of turn. Trying to reload it, but loading screen crashes right at the start.
Log attached.
Seems like some errors in the...
Type: Posts; User: Aneirin; Keyword(s):
Hey there,
experiencing a ctd after clicking end of turn. Trying to reload it, but loading screen crashes right at the start.
Log attached.
Seems like some errors in the...
Have a look here :)
https://www.moddb.com/mods/the-italian-wars
http://fs1.directupload.net/images/180831/5f4snchl.jpg
Well, some time ago I released version 0.7.1 which was still quite buggy, so I started fixing a lot of issues in order to provide you with...
I'd recommend to use those in #1
Which download links did you guys use?
Well it seems, that I have made some mistake on the trigger events for the family dynasty traits / ancs..
My bad, I am currently looking into it and trying to fix it.
I am afraid that is not possible, because I have worked only on the English version. A German version not supported any more and is most likely bugged.
Okay, so I checked the systemlog, but...
I guess you have used the converter files so Florence will become the Grand Duchy of Tuscany. But if you haven't triggered the in game event, I guess it is bugged, because the event trigger is kind...
Thank you!
Well, I can't really stop it seems :D
Hey there!
Many thanks for playing this mod and have fun playing it!
As for your question, first of all thanks for sharing your idea :bow:
Though I am afraid that the game does not have any...
Cheers mate! :bow:
As for your questions:
1. I'd say Papal States, they are the ones with a more easy start in gameplay. Hardest are definitely Naples, Milan or one of the minor factions like...
Cheers guys! Very appreciated :bow:
Hey there, thanks for your positive feedback! :bow:
Jap, that's basically missing. Besides all the bug and balance testing.
http://fs1.directupload.net/images/180831/5f4snchl.jpg
It's been quite a journey, after so many years I am so happy to present to you a more finished version of the The Italian Wars | Ultimate. ...
Finally, to see this mod after so many years coming close to a release.. it's just amazing and awesome!!
Cheers to you guys and to your endurance :bow:
Cheers mate :)
Well, not really. Simply due lack of knowledge and fear of messing things up.
Were you able to get some new insights on the trading system?
Trading would be an interesting part,...
Okay guys, I found some time this afternoon and prepare a release of what I've got so far.
Though it won't be a bug tested version, but mostly playable and with tones of new scripts eg. Condotta
...
Hey MagusCaligula, so sorry for my super late response to your permission request. Please feel free to use any part of IND mod, just give proper credits for the parts you use.
Best
Aneirin ...
I'd be more than happy to have a look at the alpha version ;)
Keep it up!
Sure, the AI is always in need of some 'human-scripting help' though, there is a kind of garrison script in place already. The script for the independent cities and republics. I'll see if I kind find...
What was your last action?
Ending a turn, reloading, saving?
Hey there,
as for your question, yes I did alter the slaves so they are going to be more aggressive ;)
I'd suggest H/H, but that should depend on your own preferences.
About the garrison...
These new previews aren't included in the mod yet, but surely will be released some time :)
Cheers, but that is Germanicu's work ;)
As for your question, I adjusted the slave's AI to be more active on the campaign map.
So they'll probably will attack
I am not that fond of VH. In particular because of the AI bonus in battle (number of hits).
Well, that's my setting too. :thumbsup2
I have just found this submod by Macamilus on ModDB.
Please find his description and changelog below.
DOWNLOAD
This mod is collection of several small sub-mods, developed by me since...
Only thing I have altered was to include the slave faction in the script. To represent the always present thread of piracy during that time.
Thanks for the tip, I'll have a look at it! :)
Thank you guys for your ongoing support! I'll keep you posted :)
Okay guys to give you a brief update, that's what I have done so far:
- added events for Bologna: Tasse degli Ebrei, A fine hat for the son, A brittle balance, Cesare Borgia, This will be my...
Hm.. hardly to say what causes the crash. Could you send me that modified edu file?
Then I might be able to figure it out :)
Have you already had a look at the system.log?
That would shed some light on the issue.
As for your question, k/T's file should already be included in the download.
Hey Mattus, thanks for dropping in!
As for your question, yes that is intended. It is simply representing the friction within these factions like the Papal States, Siena etc.
Thanks for letting me know. I'll try my best to find some time :)
Cheers mate, I'll look into it straight away. :)
Thanks for pointing out, I'll fix the wrong coordinates.
Hmm.. :hmm:
I had a look at the mod last night and thought it would be cool to have fixed some of the bugs at least.
Make it more playable. Especially speaking of the UI bugs, etc.
Maybe in the...
Well, would it be enough to say some short sentences? :D
Sure, just trigger the bug once more and then go to your medieval II folder and look for a folder named 'log'. Inside you find a .txt file. Send me that file and I'll have a look at it. :)
I haven’t had the chance yet. I still work on the events for the minor factions. That done, there will be testings and then a release. :)