The Chronicles of Georgia:
Strength Is In Unity
http://i249.photobucket.com/albums/gg201/prodeoetrege_promos/Georgia_Royal_Banner.jpg
Part I: Prologue
Fate has not been kind to our proud...
Type: Posts; User: Socal_infidel; Keyword(s):
The Chronicles of Georgia:
Strength Is In Unity
http://i249.photobucket.com/albums/gg201/prodeoetrege_promos/Georgia_Royal_Banner.jpg
Part I: Prologue
Fate has not been kind to our proud...
Great job on compiling this! Downloading now!
Burrek's Blood Mod is one of the things I was planning on releasing as an Add-On as soon as I can get around to it. That and Horsearcher's SkyMod [either the original or the beta realistic one] and a...
To be honest, I usually play on M/VH. I don't know if that's necessarily the best but I feel the Campaign AI doesn't act so irrationally on that setting - i.e. Dipolomacy makes some sort of sense.
...
Sorry you don't like new Danish skins, from what I understand the blue/yellow scheme is more historically accurate. If it's disputable, that means there are arguments on both side, no;)? Glad you...
Yeah, you'd have to add three to the top number.
As an aside, if you're editing the modelsdb file, I would really suggest downloading KnightErrant's Formatted Modeldb and Syntax checker
It...
If they can crack editing the settlements (which I know people are working on), I'm of the opinion that Europa Barbororum 2 (which has been announced) on the M2TW engine will be better than whatever...
Definitely remember that one! Good times!
There are Albanian Cavalry available in those regions in around the 14th century, I believe.
What would the Spearmen/Archers look like dress/armor-wise?
Cheers!
Why don't you just the textures from the mounted Kataphractoi?
Thanks, Snipafist. I'm gonna start a Genoa campaign tonight with your AI.
Did you increase the number in this line:
22 serialization::archive 3 0 0 0 0 756 0 0
by the number of new model entries you addded?
@Snipafist
I've finally found the time to actually play a campaign and I'd be interested in testing out this Campaign AI of yours that is getting glowing reviews as being very challenging. Which...
Very nice!:thumbsup2 Two thumbs up:thumbsup2
Going back in time here...
Yes, my mod has both the strat map and battle map banners in the mod folder and things run fine.
Cheers!
Heh! Thanks for reposting these suggestions! Appreciate them!
Yes, for next release I really need to address unit balancing methinks. I'll be sure to keep all your suggestions in mind.
That's...
It's like deja vu all over again!:laughter:
Seriously, now that Pro Deo et Rege v0.4 has been released, I'd love to see a Genoese or Danish AAR! Or a Sicilian one!
Thanks to your inspiration...
MEDIEVAL II TOTAL WAR:
http://i153.photobucket.com/albums/s223/socal_infidel/PDERLOGO.jpg
UPDATE: PDER v0.4 RELEASED!
PRO DEO ET REGE v0.4 HAS BEEN RELEASED! PLEASE CONTINUE ALL DISCUSSION AND...
MEDIEVAL II TOTAL WAR:
http://i153.photobucket.com/albums/s223/socal_infidel/PDERLOGO.jpg
UPDATE: PDER v0.4 RELEASED!
Proud to announce that Pro Deo et Rege v0.4 has been released. Please...
UGH! SERIOUSLY ANNOYING!
Looks like I'll be releasing PDER v0.4 again, I guess.
Sweet Jiminy! That's nuts!
Deus Lo Volt -
Featuring a field cost script for the player, more roleplaying elements and many changes to the trait system, as well as other changes.
The Long Road - The Long Road is geared...
Yes. They just need to be saved as .tgas with .tga in the actual title - ex. #banner_symbol_milan.tga.tga
AlphaDelta - are you referring to the strat map banners? I'm pretty sure those can be included in the mod folder if they are saved as .tgas.
yes. unpack the game (if you haven't already), then open up descr_settlement_mechanics.xml.
Look for this bit:
<factor name="SOF_DISTANCE_TO_CAPITAL">
<pip_modifier...
I don't think anyone here is downplaying Armenia's significance (in fact, most of the people 'round these parts are really knowledgeable about history), it's just that CA decided not to put Armenia...
Plus we always have modders! And Broken Crescent!!!
MEDIEVAL II TOTAL WAR:
PRO DEO ET REGE
“For God and King”
KONGERIGET DANMARK
*Special thanks to joedreck and Salty of Kings Banner Mod fame and their upcoming amazing-looking collobaration...
Actually worked on this last night myself!
I might be mixed-up but I'm pretty sure it's like this:
General/Captain Banners need to be saved as .tga with the name including .tga (e.g....
Yeah, in all seriousness, it would have been nice to have it included. Would have made for an interesting dynamic with the Crusader States and Islamic factions.
Plus, what's not to love about a Principality founded by this guy?
Long live the de Hautevilles!
MEDIEVAL II TOTAL WAR:
PRO DEO ET REGE
“For God and King”
REPUBBLICA DI GENOVA
REPUBLICCA DI GENOVA: This fledgling maritime republic, in alliance with Pisa, has recently ended a...
Mechstra's correct, you should be able to recruit them between 1115 and 1140.
Also, you won't be able to recruit them after the Templars Disbanded event, which takes place between 1300 and 1320....
Absolutely gorgeous!
Hi Jethrokirby -
I tend to agree with you and that's what I'm trying to accomplish with my Regional Area of Recruitment System!
Basically, I feel that should a faction expand beyond its...
Criminy Fra70! You post at 5 am this morning (NYC time) and 5pm at night! Quite the tireless worker you are!
Dunno...but you're pretty brutal for wanting that:laughter:!
I seem to recall that strat map banners, if you're using a mod folder, need to be saved as .tgas
And need to be placed in the right folder data\banners
Finally! Congrats on the release, Snipafist! Be sure to still hang out in the Mod Workshop!;)
Yup, this project does look great, eh? Might want to check out their other post for updates and screenshots. Joedreck posted an update of some new ancillaries the other day if I recall.
Click...