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  1. (Pro Deo Et Rege) The Chronicles of Georgia: Strength Is In Unity

    The Chronicles of Georgia:
    Strength Is In Unity
    http://i249.photobucket.com/albums/gg201/prodeoetrege_promos/Georgia_Royal_Banner.jpg


    Part I: Prologue

    Fate has not been kind to our proud...
  2. Sticky: [Resource] Re: M2TW Ultimate Docudemons 2.0

    Great job on compiling this! Downloading now!
  3. Re: PRO DEO ET REGE v0.4: Feedback and Discussion

    Burrek's Blood Mod is one of the things I was planning on releasing as an Add-On as soon as I can get around to it. That and Horsearcher's SkyMod [either the original or the beta realistic one] and a...
  4. Re: PRO DEO ET REGE v0.4: Feedback and Discussion

    To be honest, I usually play on M/VH. I don't know if that's necessarily the best but I feel the Campaign AI doesn't act so irrationally on that setting - i.e. Dipolomacy makes some sort of sense.
    ...
  5. Re: PRO DEO ET REGE v0.4: Feedback and Discussion

    Sorry you don't like new Danish skins, from what I understand the blue/yellow scheme is more historically accurate. If it's disputable, that means there are arguments on both side, no;)? Glad you...
  6. Re: Adding new units to battle models file

    Yeah, you'd have to add three to the top number.

    As an aside, if you're editing the modelsdb file, I would really suggest downloading KnightErrant's Formatted Modeldb and Syntax checker

    It...
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    Poll: Re: You want a R2TW?

    If they can crack editing the settlements (which I know people are working on), I'm of the opinion that Europa Barbororum 2 (which has been announced) on the M2TW engine will be better than whatever...
  8. Re: Oh...my...dear...GOD!

    Definitely remember that one! Good times!
  9. Re: PRO DEO ET REGE v0.4: Feedback and Discussion

    There are Albanian Cavalry available in those regions in around the 14th century, I believe.

    What would the Spearmen/Archers look like dress/armor-wise?

    Cheers!
  10. Re: Invisible Dismounted Unit --Read this one

    Why don't you just the textures from the mounted Kataphractoi?
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    Re: Debut of By the Sword!

    Thanks, Snipafist. I'm gonna start a Genoa campaign tonight with your AI.
  12. Re: Invisible Dismounted Unit --Read this one

    Did you increase the number in this line:


    22 serialization::archive 3 0 0 0 0 756 0 0

    by the number of new model entries you addded?
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    Re: Debut of By the Sword!

    @Snipafist

    I've finally found the time to actually play a campaign and I'd be interested in testing out this Campaign AI of yours that is getting glowing reviews as being very challenging. Which...
  14. Re: Screenshots

    Very nice!:thumbsup2 Two thumbs up:thumbsup2
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    Re: BrokenCrescent while Vanilla

    Going back in time here...

    Yes, my mod has both the strat map and battle map banners in the mod folder and things run fine.

    Cheers!
  16. Re: PRO DEO ET REGE v0.4: Feedback and Discussion

    Heh! Thanks for reposting these suggestions! Appreciate them!

    Yes, for next release I really need to address unit balancing methinks. I'll be sure to keep all your suggestions in mind.

    That's...
  17. Re: Pro Deo Et Rege- The Egyptians AAR: With Part 3!

    It's like deja vu all over again!:laughter:

    Seriously, now that Pro Deo et Rege v0.4 has been released, I'd love to see a Genoese or Danish AAR! Or a Sicilian one!

    Thanks to your inspiration...
  18. Re: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

    MEDIEVAL II TOTAL WAR:
    http://i153.photobucket.com/albums/s223/socal_infidel/PDERLOGO.jpg
    UPDATE: PDER v0.4 RELEASED!

    PRO DEO ET REGE v0.4 HAS BEEN RELEASED! PLEASE CONTINUE ALL DISCUSSION AND...
  19. PRO DEO ET REGE v0.4: Feedback and Discussion

    MEDIEVAL II TOTAL WAR:
    http://i153.photobucket.com/albums/s223/socal_infidel/PDERLOGO.jpg
    UPDATE: PDER v0.4 RELEASED!



    Proud to announce that Pro Deo et Rege v0.4 has been released. Please...
  20. Re: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

    UGH! SERIOUSLY ANNOYING!

    Looks like I'll be releasing PDER v0.4 again, I guess.
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    Re: LAca's Byzantine Flamethrowers wip

    Sweet Jiminy! That's nuts!
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    Sticky: Re: Need Mod Recommendations? Ask Away Here

    Deus Lo Volt -
    Featuring a field cost script for the player, more roleplaying elements and many changes to the trait system, as well as other changes.

    The Long Road - The Long Road is geared...
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    Re: BrokenCrescent while Vanilla

    Yes. They just need to be saved as .tgas with .tga in the actual title - ex. #banner_symbol_milan.tga.tga
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    Re: BrokenCrescent while Vanilla

    AlphaDelta - are you referring to the strat map banners? I'm pretty sure those can be included in the mod folder if they are saved as .tgas.
  25. Re: can I remove or mod distance from capital penalty?

    yes. unpack the game (if you haven't already), then open up descr_settlement_mechanics.xml.

    Look for this bit:


    <factor name="SOF_DISTANCE_TO_CAPITAL">
    <pip_modifier...
  26. Re: Why principality antioch and not armenia?

    I don't think anyone here is downplaying Armenia's significance (in fact, most of the people 'round these parts are really knowledgeable about history), it's just that CA decided not to put Armenia...
  27. Re: Why principality antioch and not armenia?

    Plus we always have modders! And Broken Crescent!!!
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    PRO DEO ET REGE: Kongeriget Danmark

    MEDIEVAL II TOTAL WAR:
    PRO DEO ET REGE
    “For God and King”
    KONGERIGET DANMARK


    *Special thanks to joedreck and Salty of Kings Banner Mod fame and their upcoming amazing-looking collobaration...
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    Re: strat map banners

    Actually worked on this last night myself!

    I might be mixed-up but I'm pretty sure it's like this:

    General/Captain Banners need to be saved as .tga with the name including .tga (e.g....
  30. Re: Why principality antioch and not armenia?

    Yeah, in all seriousness, it would have been nice to have it included. Would have made for an interesting dynamic with the Crusader States and Islamic factions.
  31. Re: Why principality antioch and not armenia?

    Plus, what's not to love about a Principality founded by this guy?

    Long live the de Hautevilles!
  32. PRO DEO ET REGE: Repubblica di Genova Preview

    MEDIEVAL II TOTAL WAR:
    PRO DEO ET REGE
    “For God and King”
    REPUBBLICA DI GENOVA





    REPUBLICCA DI GENOVA: This fledgling maritime republic, in alliance with Pisa, has recently ended a...
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    Re: PRO DEO ET REGE: Bug Reports

    Mechstra's correct, you should be able to recruit them between 1115 and 1140.

    Also, you won't be able to recruit them after the Templars Disbanded event, which takes place between 1300 and 1320....
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    Re: DG's One Faction at a Time Project.

    Absolutely gorgeous!
  35. Re: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

    Hi Jethrokirby -

    I tend to agree with you and that's what I'm trying to accomplish with my Regional Area of Recruitment System!

    Basically, I feel that should a faction expand beyond its...
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    Re: Official Screenshots

    Criminy Fra70! You post at 5 am this morning (NYC time) and 5pm at night! Quite the tireless worker you are!
  37. Re: how can I extermintate entire pop when capturing?

    Dunno...but you're pretty brutal for wanting that:laughter:!
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    Re: strat map banners

    I seem to recall that strat map banners, if you're using a mod folder, need to be saved as .tgas

    And need to be placed in the right folder data\banners
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    Re: Debut of By the Sword!

    Finally! Congrats on the release, Snipafist! Be sure to still hang out in the Mod Workshop!;)
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    Re: Salty's Shield Factory

    Yup, this project does look great, eh? Might want to check out their other post for updates and screenshots. Joedreck posted an update of some new ancillaries the other day if I recall.

    Click...
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